Add imgui

This commit is contained in:
Federico Cecchetto 2021-12-19 17:42:37 +01:00
parent 1b2243a2f2
commit 638188bcc3
8 changed files with 230 additions and 0 deletions

3
.gitmodules vendored
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@ -40,3 +40,6 @@
[submodule "deps/zlib"]
path = deps/zlib
url = https://github.com/madler/zlib.git
[submodule "deps/imgui"]
path = deps/imgui
url = https://github.com/ocornut/imgui.git

1
deps/imgui vendored Submodule

@ -0,0 +1 @@
Subproject commit 0cdc4a956530cbe64a4e319446f8d9d2d7d149ee

39
deps/premake/imgui.lua vendored Normal file
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@ -0,0 +1,39 @@
imgui = {
source = path.join(dependencies.basePath, "imgui"),
}
function imgui.import()
links { "imgui" }
imgui.includes()
end
function imgui.includes()
includedirs {
imgui.source
}
end
function imgui.project()
project "imgui"
language "C++"
imgui.includes()
files {
path.join(imgui.source, "*.cpp"),
path.join(imgui.source, "*.hpp"),
path.join(imgui.source, "*.c"),
path.join(imgui.source, "*.h"),
path.join(imgui.source, "backends/imgui_impl_dx11.cpp"),
path.join(imgui.source, "backends/imgui_impl_dx11.h"),
path.join(imgui.source, "backends/imgui_impl_win32.cpp"),
path.join(imgui.source, "backends/imgui_impl_win32.h"),
path.join(imgui.source, "misc/cpp/imgui_stdlib.cpp"),
path.join(imgui.source, "misc/cpp/imgui_stdlib.h"),
}
warnings "Off"
kind "StaticLib"
end
table.insert(dependencies, imgui)

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@ -0,0 +1,154 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include "scheduler.hpp"
#include <utils/string.hpp>
#include <utils/hook.hpp>
extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
namespace gui
{
namespace
{
ID3D11Device* device;
ID3D11DeviceContext* device_context;
bool initialized = false;
bool toggled = false;
void initialize_gui_context()
{
ImGui::CreateContext();
ImGui::StyleColorsDark();
ImGui_ImplWin32_Init(*game::hWnd);
ImGui_ImplDX11_Init(device, device_context);
initialized = true;
}
void new_gui_frame()
{
ImGui_ImplDX11_NewFrame();
ImGui_ImplWin32_NewFrame();
ImGui::NewFrame();
*game::keyCatchers |= 0x10;
}
void end_gui_frame()
{
ImGui::EndFrame();
ImGui::Render();
ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData());
}
void gui_draw()
{
}
void on_frame()
{
if (!initialized)
{
initialize_gui_context();
}
if (toggled)
{
new_gui_frame();
gui_draw();
end_gui_frame();
}
}
HRESULT d3d11_create_device_stub(IDXGIAdapter* pAdapter, D3D_DRIVER_TYPE DriverType, HMODULE Software,
UINT Flags, const D3D_FEATURE_LEVEL* pFeatureLevels, UINT FeatureLevels, UINT SDKVersion,
ID3D11Device** ppDevice, D3D_FEATURE_LEVEL* pFeatureLevel, ID3D11DeviceContext** ppImmediateContext)
{
const auto result = D3D11CreateDevice(pAdapter, DriverType, Software, Flags, pFeatureLevels,
FeatureLevels, SDKVersion, ppDevice, pFeatureLevel, ppImmediateContext);
if (ppDevice != nullptr && ppImmediateContext != nullptr)
{
device = *ppDevice;
device_context = *ppImmediateContext;
}
return result;
}
utils::hook::detour dxgi_swap_chain_present_hook;
void* dxgi_swap_chain_present_stub()
{
on_frame();
return dxgi_swap_chain_present_hook.invoke<void*>();
}
utils::hook::detour wnd_proc_hook;
LRESULT wnd_proc_stub(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
if (toggled && ImGui_ImplWin32_WndProcHandler(hWnd, msg, wParam, lParam))
{
return TRUE;
}
return wnd_proc_hook.invoke<LRESULT>(hWnd, msg, wParam, lParam);
}
}
bool gui_key_event(const int local_client_num, const int key, const int down)
{
if (key == game::K_F10 && down)
{
toggled = !toggled;
return false;
}
return !toggled;
}
bool gui_char_event(const int local_client_num, const int key)
{
return !toggled;
}
bool gui_mouse_event(const int local_client_num, int x, int y)
{
return !toggled;
}
class component final : public component_interface
{
public:
void* load_import(const std::string& library, const std::string& function) override
{
if (function == "D3D11CreateDevice")
{
return d3d11_create_device_stub;
}
return nullptr;
}
void post_unpack() override
{
dxgi_swap_chain_present_hook.create(0x7A13A0_b, dxgi_swap_chain_present_stub);
wnd_proc_hook.create(0x650F10_b, wnd_proc_stub);
}
void pre_destroy() override
{
ImGui_ImplDX11_Shutdown();
ImGui_ImplWin32_Shutdown();
ImGui::DestroyContext();
}
};
}
REGISTER_COMPONENT(gui::component)

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@ -0,0 +1,8 @@
#pragma once
namespace gui
{
bool gui_key_event(const int local_client_num, const int key, const int down);
bool gui_char_event(const int local_client_num, const int key);
bool gui_mouse_event(const int local_client_num, int x, int y);
}

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@ -4,6 +4,7 @@
#include "game/game.hpp"
#include "game_console.hpp"
#include "gui.hpp"
#include "game/ui_scripting/lua/engine.hpp"
#include <utils/hook.hpp>
@ -31,6 +32,11 @@ namespace input
return;
}
if (!gui::gui_char_event(local_client_num, key))
{
return;
}
cl_char_event_hook.invoke<void>(local_client_num, key);
}
@ -43,11 +49,21 @@ namespace input
return;
}
if (!gui::gui_key_event(local_client_num, key, down))
{
return;
}
cl_key_event_hook.invoke<void>(local_client_num, key, down);
}
void cl_mouse_move_stub(const int local_client_num, int x, int y)
{
if (!gui::gui_mouse_event(local_client_num, x, y))
{
return;
}
ui_scripting::lua::engine::ui_event("mousemove", {x, y});
cl_mouse_move_hook.invoke<void>(local_client_num, x, y);
}

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@ -123,6 +123,8 @@ namespace game
WEAK symbol<cmd_function_s*> cmd_functions{0xAD17BB8};
WEAK symbol<CmdArgs> cmd_args{0xAD17A60};
WEAK symbol<HWND> hWnd{0xCCF81C0};
WEAK symbol<const char*> g_assetNames{0xBEF280};
WEAK symbol<int> g_poolSize{0xBF2E40};

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@ -87,6 +87,12 @@
#include <google/protobuf/stubs/logging.h>
#include <d3d11.h>
#include <imgui.h>
#include <backends/imgui_impl_dx11.h>
#include <backends/imgui_impl_win32.h>
#include <misc/cpp/imgui_stdlib.h>
#pragma warning(pop)
#pragma warning(disable: 4100)
@ -95,6 +101,7 @@
#pragma comment(lib, "urlmon.lib" )
#pragma comment(lib, "iphlpapi.lib")
#pragma comment(lib, "Crypt32.lib")
#pragma comment(lib, "d3d11.lib")
#include "resource.hpp"