Update symbols.hpp
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@ -127,6 +127,7 @@ namespace game
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WEAK symbol<void()> Scr_ErrorInternal{0x1405C6EC0};
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WEAK symbol<void()> Scr_ErrorInternal{0x1405C6EC0};
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WEAK symbol<const char*(unsigned int index)> Scr_GetString{0x1405C7C20};
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WEAK symbol<const char*(unsigned int index)> Scr_GetString{0x1405C7C20};
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WEAK symbol<int(unsigned int index)> Scr_GetInt{0x1405C7890};
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WEAK symbol<int(unsigned int index)> Scr_GetInt{0x1405C7890};
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WEAK symbol<float(unsigned int index)> Scr_GetFloat{0x1405C7730};
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WEAK symbol<void(int value)> Scr_AddInt{0x1405C69A0};
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WEAK symbol<void(int value)> Scr_AddInt{0x1405C69A0};
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WEAK symbol<void(const char* value)> Scr_AddString{0x1405C6A80};
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WEAK symbol<void(const char* value)> Scr_AddString{0x1405C6A80};
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WEAK symbol<unsigned int(const char* name)> Scr_LoadScript{0x1405BCEC0};
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WEAK symbol<unsigned int(const char* name)> Scr_LoadScript{0x1405BCEC0};
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