Fixes for CJK
* Fix ammo counter for CJK * Add Korean to CJK list * Minor additions for Czech
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@ -59,7 +59,7 @@ LUI.MenuBuilder.registerType("choose_language_menu", function(a1)
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local lang = Engine.GetCurrentLanguage()
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if language.isasian or not language.isnonlatin() or not config.get("disable_custom_fonts") then
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if language.isasian() or not language.isnonlatin() or not config.get("disable_custom_fonts") then
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setuniversalfont(id)
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end
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@ -108,7 +108,7 @@ LUI.MenuBuilder.registerType("choose_language_menu", function(a1)
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return menu
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end)
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-- rup patch
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-- fix for Y-offset in button text (russian_partial, default font)
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if config.get("language") == "russian_partial" and config.get("disable_custom_fonts") then
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LUI.UIButtonText.IsOffsetedLanguage = function()
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return true
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@ -116,12 +116,12 @@ if config.get("language") == "russian_partial" and config.get("disable_custom_fo
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end
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if not (config.get("disable_custom_fonts")) then
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-- global patch
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-- fix for Y-offset in button text (global patch, custom font)
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LUI.UIButtonText.IsOffsetedLanguage = function()
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return false
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end
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-- pol/rus patch
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-- fix for ammo counter (polish/russian)
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if not Engine.InFrontend() then
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local weaponinfodef = LUI.MenuBuilder.m_definitions["WeaponInfoHudDef"]
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LUI.MenuBuilder.m_definitions["WeaponInfoHudDef"] = function(...)
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@ -149,8 +149,8 @@ if not (config.get("disable_custom_fonts")) then
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end
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end
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-- ara/pol/rus patch
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if language.ispolrus() or language.isarabic() then
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-- fix for ammo counter (global patch)
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if language.isnonlatin() then
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local scale = function(size)
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return size * 720 / 1080
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end
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@ -169,10 +169,12 @@ if not (config.get("disable_custom_fonts")) then
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Font = RegisterFont("fonts/mix_gothic.ttf", 105),
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Height = 64
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}
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-- forced gothic font for headers (arabic/slavic)
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if language.isslavic() or language.isarabic() then
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CoD.TextSettings.H2TitleFont = {
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Font = RegisterFont("fonts/mix_gothic.ttf", 56),
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Height = scale(56)
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}
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end
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end
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end
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@ -8,6 +8,8 @@ japanese_full,fonts/default.otf,fonts/mix.ttf,
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japanese_full,fonts/defaultBold.otf,fonts/mix_open.ttf,
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japanese_partial,fonts/default.otf,fonts/mix.ttf,
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japanese_partial,fonts/defaultBold.otf,fonts/mix_open.ttf,
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korean,fonts/default.otf,fonts/mix.ttf,
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korean,fonts/defaultBold.otf,fonts/mix_open.ttf,
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polish,fonts/bank.ttf,fonts/mix_gothic.ttf,
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polish,fonts/default.otf,fonts/mix.ttf,
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polish,fonts/defaultBold.otf,fonts/mix_open.ttf,
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@ -7,8 +7,8 @@
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"LOCALE_5": "Ruština",
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"LOCALE_6": "Polština",
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"LOCALE_7": "Portugalština",
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"LOCALE_8": "Japonština (částečně)",
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"LOCALE_9": "Japonština",
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"LOCALE_8": "Japonština",
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"LOCALE_9": "Japonština (částečně)",
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"LOCALE_10": "Čínština (složité)",
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"LOCALE_11": "Čínština (zjednodušené)",
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"LOCALE_12": "Arabština",
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@ -4103,6 +4103,7 @@
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"MENU_YOU_MUST_SPECIFY_A_FILENAME": "Musíš zadat název souboru!",
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"MENU_ARE_YOU_SURE_QUIT": "Opravdu chceš odejít?",
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"MENU_QUIT_WARNING": "Opravdu chceš odejít?",
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"MENU_SAVEQUIT_TEXT": "Opravdu chceš odejít? Ztratíš veškerý postup dosažený od posledního checkpointu.",
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"MENU_CONTROLS": "Ovladání",
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"MENU_CONTROLS_CAPS": "KLÁVESY",
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"MENU_LOOK": "Pohled",
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@ -5304,7 +5305,7 @@
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"MENU_SP_CONTINUE_TO_SPECIAL_OPS": "Pokračovat do zvláštních operací",
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"MENU_SP_CONTINUE_TO_SPECIAL_OPS_CAPS": "POKRAČOVAT DO ZVLÁŠTNÍCH OPERACÍ",
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"MENU_SP_CONTINUE_TO_MULTIPLAYER": "Pokračovat do Multiplayeru",
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"MENU_SP_FOR_THE_RECORD": "„Udělej v tom pořádek“",
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"MENU_SP_FOR_THE_RECORD": "„Tohle jen pro pořádek“",
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"MENU_SP_CHOOSE_A_DIFFERENT_OP": "Vybrat jinou operaci",
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"MENU_SP_NO_STARS_FOR_LOCKED_OP": "Nezískáš žádné hvězdy dokud si neodemkneš tuto operaci.",
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"MENU_SP_NOT_SIGNED_IN": "Nejsi přihlášen",
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@ -60,9 +60,9 @@ namespace filesystem
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paths.push_back(path / "fallback");
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}
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if (language::is_polrus() || language::is_arabic())
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if (language::is_slavic() || language::is_arabic())
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{
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paths.push_back(path / "polrus");
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paths.push_back(path / "slavic");
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}
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paths.push_back(path / code);
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@ -30,7 +30,7 @@ namespace language
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{game::LANGUAGE_RUSSIAN_PARTIAL},
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};
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std::unordered_set<game::language_t> polish_russian_languages =
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std::unordered_set<game::language_t> slavic_languages =
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{
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{game::LANGUAGE_RUSSIAN},
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{game::LANGUAGE_POLISH},
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@ -44,6 +44,7 @@ namespace language
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{game::LANGUAGE_JAPANESE_PARTIAL},
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{game::LANGUAGE_TRADITIONAL_CHINESE},
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{game::LANGUAGE_SIMPLIFIED_CHINESE},
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{game::LANGUAGE_KOREAN},
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};
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std::unordered_set<game::language_t> custom_languages =
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@ -109,9 +110,9 @@ namespace language
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return non_latin_languages.contains(current());
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}
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bool is_polrus()
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bool is_slavic()
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{
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return polish_russian_languages.contains(current());
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return slavic_languages.contains(current());
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}
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bool is_arabic()
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@ -13,7 +13,7 @@ namespace language
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game::language_t current();
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bool is_non_latin();
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bool is_polrus();
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bool is_slavic();
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bool is_arabic();
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bool is_asian();
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}
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@ -236,7 +236,7 @@ namespace ui_scripting
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auto language_table = table();
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language_table["isnonlatin"] = language::is_non_latin;
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language_table["ispolrus"] = language::is_polrus;
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language_table["isslavic"] = language::is_slavic;
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language_table["isarabic"] = language::is_arabic;
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language_table["isasian"] = language::is_asian;
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