Add db_printDefaultAssets
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7a2d345c1c
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@ -1,5 +1,6 @@
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "game/dvars.hpp"
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#include "fastfiles.hpp"
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#include "command.hpp"
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@ -16,6 +17,8 @@ namespace fastfiles
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namespace
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{
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game::dvar_t* db_print_default_assets = nullptr;
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template <size_t Bits>
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struct bit_array
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{
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@ -41,18 +44,25 @@ namespace fastfiles
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const auto result = db_find_xasset_header.invoke<game::XAssetHeader>(type, name, allow_create_default);
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const auto diff = game::Sys_Milliseconds() - start;
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if (db_print_default_assets->current.enabled && game::DB_IsXAssetDefault(type, name))
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{
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console::warn("Waited %i msec for default asset \"%s\" of type \"%s\"\n",
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diff, name, game::g_assetNames[type]);
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}
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if (diff > 100)
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{
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const auto missing = result.data == nullptr;
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console::print(
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result.data == nullptr
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missing
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? console::con_type_error
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: console::con_type_warning,
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"Waited %i msec for %sasset \"%s\", of type \"%s\"\n",
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diff,
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result.data == nullptr
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? "missing "
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: "",
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name,
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"Waited %i msec for %sasset \"%s\" of type \"%s\"\n",
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diff,
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missing
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? "missing "
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: "",
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name,
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game::g_assetNames[type]
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);
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}
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@ -143,7 +153,7 @@ namespace fastfiles
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{
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96, 88, 128, 56, 40, 216, 56, 696,
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624, 32, 32, 32, 32, 32, 2112, 2032,
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104, 32, 24, 1520, 152, 152, 16, 64,
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104, 32, 24, 152, 152, 152, 16, 64,
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640, 40, 16, 136, 24, 296, 176, 2896,
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48, 0, 24, 200, 88, 16, 144, 3848,
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56, 72, 16, 16, 0, 0, 0, 0, 24,
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@ -484,6 +494,9 @@ namespace fastfiles
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public:
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void post_unpack() override
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{
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db_print_default_assets = dvars::register_bool("db_printDefaultAssets",
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false, game::DVAR_FLAG_SAVED, "Print default asset usage");
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db_try_load_x_file_internal_hook.create(0x1404173B0, db_try_load_x_file_internal);
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db_find_xasset_header.create(game::DB_FindXAssetHeader, db_find_xasset_header_stub);
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@ -504,7 +517,7 @@ namespace fastfiles
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reallocate_asset_pools();
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// only load extra zones with addon maps & common_specialops & common_survival & custom maps if the exist
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// only load extra zones with addon maps & common_specialops & common_survival & custom maps if they exist
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utils::hook::call(0x1404128B0, db_load_level_add_map_zone_stub);
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utils::hook::call(0x140412854, db_load_level_add_custom_zone_stub);
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utils::hook::call(0x14041282D, db_load_level_add_custom_zone_stub);
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