Console fixes
This commit is contained in:
parent
fab33acbf2
commit
5284571e8e
@ -31,6 +31,7 @@ namespace console
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HANDLE kill_event;
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char buffer[512]{};
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int cursor;
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std::deque<std::string> history;
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std::int32_t history_index = -1;
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} con{};
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@ -180,18 +181,16 @@ namespace console
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{
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case VK_UP:
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{
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const auto& history = game_console::get_history();
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if (++con.history_index >= history.size())
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if (++con.history_index >= con.history.size())
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{
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con.history_index = static_cast<int>(history.size()) - 1;
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con.history_index = static_cast<int>(con.history.size()) - 1;
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}
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clear();
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if (con.history_index != -1)
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{
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strncpy_s(con.buffer, history.at(con.history_index).data(), sizeof(con.buffer));
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strncpy_s(con.buffer, con.history.at(con.history_index).data(), sizeof(con.buffer));
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con.cursor = static_cast<int>(strlen(con.buffer));
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}
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@ -200,8 +199,6 @@ namespace console
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}
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case VK_DOWN:
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{
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const auto& history = game_console::get_history();
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if (--con.history_index < -1)
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{
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con.history_index = -1;
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@ -211,7 +208,7 @@ namespace console
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if (con.history_index != -1)
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{
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strncpy_s(con.buffer, history.at(con.history_index).data(), sizeof(con.buffer));
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strncpy_s(con.buffer, con.history.at(con.history_index).data(), sizeof(con.buffer));
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con.cursor = static_cast<int>(strlen(con.buffer));
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}
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@ -240,26 +237,24 @@ namespace console
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}
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case VK_RETURN:
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{
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auto& history = game_console::get_history();
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if (con.history_index != -1)
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{
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const auto itr = history.begin() + con.history_index;
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const auto itr = con.history.begin() + con.history_index;
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if (*itr == con.buffer)
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{
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history.erase(history.begin() + con.history_index);
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con.history.erase(con.history.begin() + con.history_index);
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}
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}
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if (con.buffer[0])
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{
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history.push_front(con.buffer);
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con.history.push_front(con.buffer);
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}
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if (history.size() > 10)
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if (con.history.size() > 10)
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{
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history.erase(history.begin() + 10);
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con.history.erase(con.history.begin() + 10);
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}
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con.history_index = -1;
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@ -14,6 +14,7 @@
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#include <utils/string.hpp>
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#include <utils/hook.hpp>
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#include <utils/concurrency.hpp>
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#define console_font game::R_RegisterFont("fonts/fira_mono_regular.ttf", 18)
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#define material_white game::Material_RegisterHandle("white")
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@ -33,6 +34,8 @@ namespace game_console
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int info_line_count;
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};
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using output_queue = std::deque<std::string>;
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struct ingame_console
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{
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char buffer[256];
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@ -46,7 +49,7 @@ namespace game_console
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bool output_visible;
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int display_line_offset;
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int line_count;
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std::deque<std::string> output;
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utils::concurrency::container<output_queue, std::recursive_mutex> output{};
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};
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ingame_console con;
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@ -71,17 +74,20 @@ namespace game_console
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void print(const std::string& data)
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{
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if (con.visible_line_count > 0 && con.display_line_offset == (con.output.size() - con.visible_line_count))
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con.output.access([&](output_queue& output)
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{
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con.display_line_offset++;
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}
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if (con.visible_line_count > 0
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&& con.display_line_offset == (output.size() - con.visible_line_count))
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{
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con.display_line_offset++;
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}
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con.output.push_back(data);
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if (con.output.size() > 1024)
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{
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con.output.pop_front();
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}
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output.push_back(data);
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if (output.size() > 512)
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{
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output.pop_front();
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}
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});
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}
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void toggle_console()
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@ -298,19 +304,19 @@ namespace game_console
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}
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}
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void draw_output_scrollbar(const float x, float y, const float width, const float height)
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void draw_output_scrollbar(const float x, float y, const float width, const float height, output_queue& output)
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{
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const auto _x = (x + width) - 10.0f;
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draw_box(_x, y, 10.0f, height, dvars::con_outputBarColor->current.vector);
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auto _height = height;
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if (con.output.size() > con.visible_line_count)
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if (output.size() > con.visible_line_count)
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{
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const auto percentage = static_cast<float>(con.visible_line_count) / con.output.size();
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const auto percentage = static_cast<float>(con.visible_line_count) / output.size();
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_height *= percentage;
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const auto remainingSpace = height - _height;
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const auto percentageAbove = static_cast<float>(con.display_line_offset) / (con.output.size() - con.
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const auto percentageAbove = static_cast<float>(con.display_line_offset) / (output.size() - con.
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visible_line_count);
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y = y + (remainingSpace * percentageAbove);
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@ -319,42 +325,45 @@ namespace game_console
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draw_box(_x, y, 10.0f, _height, dvars::con_outputSliderColor->current.vector);
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}
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void draw_output_text(const float x, float y)
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void draw_output_text(const float x, float y, output_queue& output)
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{
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const auto offset = con.output.size() >= con.visible_line_count
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const auto offset = output.size() >= con.visible_line_count
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? 0.0f
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: (con.font_height * (con.visible_line_count - con.output.size()));
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: (con.font_height * (con.visible_line_count - output.size()));
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for (auto i = 0; i < con.visible_line_count; i++)
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{
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y = console_font->pixelHeight + y;
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const auto index = i + con.display_line_offset;
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if (index >= con.output.size())
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if (index >= output.size())
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{
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break;
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}
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game::R_AddCmdDrawText(con.output.at(index).data(), 0x7FFF, console_font, x, y + offset, 1.0f, 1.0f,
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game::R_AddCmdDrawText(output.at(index).data(), 0x7FFF, console_font, x, y + offset, 1.0f, 1.0f,
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0.0f, color_white, 0);
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}
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}
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void draw_output_window()
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{
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draw_box(con.screen_min[0], con.screen_min[1] + 32.0f, con.screen_max[0] - con.screen_min[0],
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(con.screen_max[1] - con.screen_min[1]) - 32.0f, dvars::con_outputWindowColor->current.vector);
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con.output.access([](output_queue& output)
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{
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draw_box(con.screen_min[0], con.screen_min[1] + 32.0f, con.screen_max[0] - con.screen_min[0],
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(con.screen_max[1] - con.screen_min[1]) - 32.0f, dvars::con_outputWindowColor->current.vector);
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const auto x = con.screen_min[0] + 6.0f;
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const auto y = (con.screen_min[1] + 32.0f) + 6.0f;
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const auto width = (con.screen_max[0] - con.screen_min[0]) - 12.0f;
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const auto height = ((con.screen_max[1] - con.screen_min[1]) - 32.0f) - 12.0f;
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const auto x = con.screen_min[0] + 6.0f;
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const auto y = (con.screen_min[1] + 32.0f) + 6.0f;
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const auto width = (con.screen_max[0] - con.screen_min[0]) - 12.0f;
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const auto height = ((con.screen_max[1] - con.screen_min[1]) - 32.0f) - 12.0f;
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game::R_AddCmdDrawText("h2-mod", 0x7FFFFFFF, console_font, x,
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((height - 16.0f) + y) + console_font->pixelHeight, 1.0f, 1.0f, 0.0f, color_h2, 0);
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game::R_AddCmdDrawText("h2-mod", 0x7FFFFFFF, console_font, x,
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((height - 16.0f) + y) + console_font->pixelHeight, 1.0f, 1.0f, 0.0f, color_h2, 0);
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draw_output_scrollbar(x, y, width, height);
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draw_output_text(x, y);
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draw_output_scrollbar(x, y, width, height, output);
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draw_output_text(x, y, output);
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});
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}
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void draw_console()
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@ -478,7 +487,10 @@ namespace game_console
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{
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clear();
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con.line_count = 0;
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con.output.clear();
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con.output.access([](output_queue& output)
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{
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output.clear();
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});
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history_index = -1;
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history.clear();
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@ -628,19 +640,24 @@ namespace game_console
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//scroll through output
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if (key == game::keyNum_t::K_MWHEELUP || key == game::keyNum_t::K_PGUP)
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{
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if (con.output.size() > con.visible_line_count && con.display_line_offset > 0)
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con.output.access([](output_queue& output)
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{
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con.display_line_offset--;
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}
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if (output.size() > con.visible_line_count && con.display_line_offset > 0)
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{
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con.display_line_offset--;
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}
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});
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}
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else if (key == game::keyNum_t::K_MWHEELDOWN || key == game::keyNum_t::K_PGDN)
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{
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if (con.output.size() > con.visible_line_count && con.display_line_offset < (con.output.size() -
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con.
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visible_line_count))
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con.output.access([](output_queue& output)
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{
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con.display_line_offset++;
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}
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if (output.size() > con.visible_line_count
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&& con.display_line_offset < (output.size() - con.visible_line_count))
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{
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con.display_line_offset++;
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}
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});
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}
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if (key == game::keyNum_t::K_ENTER)
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@ -708,7 +725,7 @@ namespace game_console
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if (match_compare(input, name, exact))
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{
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suggestions.push_back({ cmd->name, "" });
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suggestions.push_back({cmd->name, ""});
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}
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if (exact && suggestions.size() > 1)
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@ -721,21 +738,14 @@ namespace game_console
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}
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}
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std::deque<std::string>& get_output()
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{
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return con.output;
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}
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std::deque<std::string>& get_history()
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{
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return history;
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}
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void clear_console()
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{
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clear();
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con.line_count = 0;
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con.output.clear();
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con.output.access([](output_queue& output)
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{
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output.clear();
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});
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history_index = -1;
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history.clear();
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}
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@ -786,7 +796,7 @@ namespace game_console
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);
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dvars::con_outputSliderColor = dvars::register_vec4(
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"con_outputSliderColor",
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0.3f, 0.7f, 0.3f, 1.0f, 0.0f, 1.0f,
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0.9f, 0.9f, 0.5f, 1.0f, 0.0f, 1.0f,
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game::DVAR_FLAG_SAVED,
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"color of console output slider"
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);
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@ -13,7 +13,4 @@ namespace game_console
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void execute(const char* cmd);
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void clear_console();
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void add(const std::string& cmd);
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std::deque<std::string>& get_output();
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std::deque<std::string>& get_history();
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}
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@ -1,213 +0,0 @@
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include "game/dvars.hpp"
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#include "scheduler.hpp"
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#include "command.hpp"
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#include "game_console.hpp"
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#include "gui.hpp"
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#include <utils/string.hpp>
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#include <utils/hook.hpp>
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#include <utils/concurrency.hpp>
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namespace gui::console
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{
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namespace
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{
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bool auto_scroll = true;
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int history_index = -1;
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std::string input;
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std::string filter;
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std::vector<dvars::dvar_info> matches;
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int input_text_edit(ImGuiInputTextCallbackData* data)
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{
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switch (data->EventFlag)
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{
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case ImGuiInputTextFlags_CallbackCompletion:
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{
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matches.clear();
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const std::string text = data->Buf;
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if (text.find(" ") != std::string::npos)
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{
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game_console::find_matches(text.substr(0, text.find(" ")), matches, true);
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}
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else
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{
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game_console::find_matches(text, matches, false);
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}
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if (matches.size() < 24 && matches.size() > 0)
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{
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const auto match = matches.begin()->name.data();
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data->DeleteChars(0, data->BufTextLen);
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data->InsertChars(0, match, match + strlen(match));
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}
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break;
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}
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case ImGuiInputTextFlags_CallbackHistory:
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{
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const auto& history = game_console::get_history();
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if (data->EventKey == ImGuiKey_UpArrow)
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{
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if (++history_index >= history.size())
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{
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history_index = static_cast<int>(history.size()) - 1;
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}
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data->DeleteChars(0, data->BufTextLen);
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if (history_index != -1)
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{
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const auto text = history.at(history_index).data();
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data->InsertChars(0, text, text + strlen(text));
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}
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}
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else if (data->EventKey == ImGuiKey_DownArrow)
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{
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if (--history_index < -1)
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{
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history_index = -1;
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}
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data->DeleteChars(0, data->BufTextLen);
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if (history_index != -1)
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{
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const auto text = history.at(history_index).data();
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data->InsertChars(0, text, text + strlen(text));
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}
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}
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break;
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}
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}
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return 0;
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}
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std::string get_filtered_text()
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{
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std::string text{};
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const auto& output = game_console::get_output();
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for (const auto& line : output)
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{
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if (utils::string::find_lower(line, filter))
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{
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text.append(line.data());
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text.append("\n");
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}
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}
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if (!text.empty() && text[text.size() - 1] == '\n')
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{
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text.pop_back();
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}
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return text;
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}
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void on_frame()
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{
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static auto* enabled = &gui::enabled_menus["console"];
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if (!*enabled)
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{
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return;
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}
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const auto filtered_text = get_filtered_text();
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const float footer_height_to_reserve = ImGui::GetStyle().ItemSpacing.y + ImGui::GetFrameHeightWithSpacing();
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static const auto input_text_flags = ImGuiInputTextFlags_EnterReturnsTrue | ImGuiInputTextFlags_CallbackCompletion |
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ImGuiInputTextFlags_CallbackHistory;
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ImGui::Begin("Console", enabled);
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if (ImGui::BeginPopup("Options"))
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{
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ImGui::Checkbox("Auto-scroll", &auto_scroll);
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ImGui::EndPopup();
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}
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if (ImGui::Button("Clear"))
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{
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game_console::clear_console();
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}
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ImGui::SameLine();
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if (ImGui::Button("Copy"))
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{
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utils::string::set_clipboard_data(filtered_text);
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gui::notification("Console", "Text copied to clipboard");
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}
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ImGui::Separator();
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if (ImGui::Button("Options"))
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{
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ImGui::OpenPopup("Options");
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}
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ImGui::SameLine();
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ImGui::InputText("Filter", &filter);
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ImGui::BeginChild("console_scroll", ImVec2(0, -footer_height_to_reserve), false);
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const auto& output = game_console::get_output();
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for (const auto& line : output)
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{
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if (utils::string::find_lower(line, filter))
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{
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ImGui::Text(line.data(), ImVec2(-1, -1));
|
||||
}
|
||||
}
|
||||
|
||||
if (auto_scroll && ImGui::GetScrollY() >= ImGui::GetScrollMaxY())
|
||||
{
|
||||
ImGui::SetScrollHereY(1.0f);
|
||||
}
|
||||
|
||||
ImGui::EndChild();
|
||||
|
||||
if (ImGui::InputText("Input", &input, input_text_flags, input_text_edit))
|
||||
{
|
||||
auto& history = game_console::get_history();
|
||||
|
||||
if (history_index != -1)
|
||||
{
|
||||
const auto itr = history.begin() + history_index;
|
||||
|
||||
if (*itr == input)
|
||||
{
|
||||
history.erase(history.begin() + history_index);
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::SetKeyboardFocusHere(-1);
|
||||
game_console::add(input.data());
|
||||
history_index = -1;
|
||||
input.clear();
|
||||
}
|
||||
|
||||
ImGui::End();
|
||||
}
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
void post_unpack() override
|
||||
{
|
||||
gui::on_frame(on_frame);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(gui::console::component)
|
@ -202,9 +202,9 @@ namespace gui::script_console
|
||||
}
|
||||
|
||||
history.push_front(input);
|
||||
if (history.size() > 10)
|
||||
if (history.size() > 50)
|
||||
{
|
||||
history.erase(history.begin() + 10);
|
||||
history.erase(history.begin() + 50);
|
||||
}
|
||||
|
||||
ImGui::SetKeyboardFocusHere(-1);
|
||||
|
Loading…
x
Reference in New Issue
Block a user