Print builtin function name in gsc errors
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db908d1012
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526e67524c
@ -306,6 +306,24 @@ namespace gsc
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}
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}
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void builtin_call_error()
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{
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const auto pos = game::scr_function_stack->pos;
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const auto function_id = *reinterpret_cast<std::uint16_t*>(
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reinterpret_cast<size_t>(pos - 2));
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if (function_id > 0x1000)
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{
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console::warn("in call to builtin method \"%s\"",
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xsk::gsc::h2::resolver::method_name(function_id).data());
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}
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else
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{
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console::warn("in call to builtin function \"%s\"",
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xsk::gsc::h2::resolver::function_name(function_id).data());
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}
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}
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bool force_error_print = false;
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void* vm_error_stub(void* a1)
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{
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@ -317,6 +335,12 @@ namespace gsc
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console::warn("*********** script runtime error *************\n");
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const auto opcode_id = *reinterpret_cast<std::uint8_t*>(0x14BAA93E8);
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if ((opcode_id >= 0x1A && opcode_id <= 0x20) || (opcode_id >= 0xA8 && opcode_id <= 0xAE))
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{
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builtin_call_error();
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}
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else
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{
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const auto opcode = get_opcode_name(opcode_id);
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const std::string error_str = gsc_error.has_value()
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? utils::string::va(": %s", gsc_error.value().data())
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@ -331,6 +355,7 @@ namespace gsc
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console::warn("while processing instruction 0x%X%s\n",
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opcode_id, error_str.data());
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}
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}
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force_error_print = false;
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gsc_error = {};
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