Some fixes
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3bd8e8cd3c
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4e1aab66b2
@ -55,10 +55,12 @@ namespace gsc
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{
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return true;
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}
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const auto asset = game::DB_FindXAssetHeader(game::ASSET_TYPE_RAWFILE, name.data(), false);
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if (asset.rawfile)
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const auto name_str = name.data();
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if (game::DB_XAssetExists(game::ASSET_TYPE_RAWFILE, name_str) &&
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!game::DB_IsXAssetDefault(game::ASSET_TYPE_RAWFILE, name_str))
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{
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const auto asset = game::DB_FindXAssetHeader(game::ASSET_TYPE_RAWFILE, name.data(), false);
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const auto len = game::DB_GetRawFileLen(asset.rawfile);
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data->resize(len);
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game::DB_GetRawBuffer(asset.rawfile, data->data(), len);
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@ -275,15 +277,19 @@ namespace gsc
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{
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for (auto frame = game::scr_VmPub->function_frame; frame != game::scr_VmPub->function_frame_start; --frame)
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{
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const auto pos = frame == game::scr_VmPub->function_frame
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? game::scr_function_stack->pos
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: frame->fs.pos;
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const auto function = find_function(frame->fs.pos);
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if (function.has_value())
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{
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console::warn("\tat function \"%s\" in file \"%s.gsc\"",
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function.value().first.data(), function.value().second.data(), frame->fs.pos);
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function.value().first.data(), function.value().second.data());
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}
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else
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{
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console::warn("\tat unknown location", frame->fs.pos);
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console::warn("\tat unknown location %p", pos);
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}
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}
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}
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@ -49,6 +49,7 @@ namespace game
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WEAK symbol<void(void* levelLoad, const char* name,
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const unsigned int allocFlags, const unsigned __int64 sizeEst)> DB_LevelLoadAddZone{0x1404145D0};
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WEAK symbol<int(game::XAssetType type, const char* name)> DB_IsXAssetDefault{0x1404143C0};
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WEAK symbol<int(game::XAssetType type, const char* name)> DB_XAssetExists{0x140417FD0};
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WEAK symbol<dvar_t*(const char* name)> Dvar_FindVar{0x140618F90};
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WEAK symbol<dvar_t*(int hash)> Dvar_FindMalleableVar{0x140618F00};
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