GUI Script console

This commit is contained in:
Federico Cecchetto 2021-12-23 02:15:33 +01:00
parent dc3af7412c
commit 49e4891b31
7 changed files with 300 additions and 3 deletions

View File

@ -120,6 +120,7 @@ namespace gui
menu_checkbox("Asset list", "asset_list");
menu_checkbox("Entity list", "entity_list");
menu_checkbox("Console", "console");
menu_checkbox("Script console", "script_console");
ImGui::EndMenu();
}

View File

@ -182,10 +182,10 @@ namespace gui_console
}
}
game_console::add(input.data());
input.clear();
ImGui::SetKeyboardFocusHere(-1);
game_console::add(input.data());
history_index = -1;
input.clear();
}
ImGui::End();

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@ -0,0 +1,231 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include "scheduler.hpp"
#include "command.hpp"
#include "gui.hpp"
#include "game/scripting/lua/context.hpp"
#include "game/scripting/lua/engine.hpp"
#include <utils/string.hpp>
#include <utils/hook.hpp>
#include <utils/concurrency.hpp>
namespace gui_script_console
{
namespace
{
bool auto_scroll = true;
bool multi_line_input = false;
int history_index = -1;
std::string input{};
std::string filter{};
std::deque<std::string> history;
struct menu_data_t
{
std::deque<std::string> command_queue;
std::deque<std::string> output;
};
utils::concurrency::container<menu_data_t> menu_data;
std::string run_command(const std::string& code)
{
const auto result = scripting::lua::engine::load(code);
if (result.has_value())
{
return result.value();
}
else
{
return "Script not running";
}
}
void run_commands()
{
menu_data.access([](menu_data_t& menu_data_)
{
for (const auto& command : menu_data_.command_queue)
{
menu_data_.output.push_back(run_command(command));
}
menu_data_.command_queue.clear();
});
}
int multi_line_input_text_edit(ImGuiInputTextCallbackData* data)
{
if (data->EventKey == ImGuiKey_Tab)
{
data->InsertChars(data->CursorPos, "\t");
}
return 0;
}
int input_text_edit(ImGuiInputTextCallbackData* data)
{
switch (data->EventFlag)
{
case ImGuiInputTextFlags_CallbackHistory:
{
if (data->EventKey == ImGuiKey_UpArrow)
{
if (++history_index >= history.size())
{
history_index = static_cast<int>(history.size()) - 1;
}
data->DeleteChars(0, data->BufTextLen);
if (history_index != -1)
{
const auto text = history.at(history_index).data();
data->InsertChars(0, text, text + strlen(text));
}
}
else if (data->EventKey == ImGuiKey_DownArrow)
{
if (--history_index < -1)
{
history_index = -1;
}
data->DeleteChars(0, data->BufTextLen);
if (history_index != -1)
{
const auto text = history.at(history_index).data();
data->InsertChars(0, text, text + strlen(text));
}
}
break;
}
}
return 0;
}
void on_frame()
{
if (!gui::enabled_menus["script_console"])
{
return;
}
menu_data.access([](menu_data_t& menu_data_)
{
if (!game::CL_IsCgameInitialized())
{
menu_data_.command_queue.clear();
}
static const float footer_height = ImGui::GetStyle().ItemSpacing.y + ImGui::GetFrameHeightWithSpacing();
static const auto input_text_flags = ImGuiInputTextFlags_EnterReturnsTrue | ImGuiInputTextFlags_CallbackCompletion |
ImGuiInputTextFlags_CallbackHistory;
ImGui::Begin("Script console", &gui::enabled_menus["script_console"]);
if (ImGui::BeginPopup("Options"))
{
ImGui::Checkbox("Auto-scroll", &auto_scroll);
ImGui::Checkbox("Multi-line input", &multi_line_input);
ImGui::EndPopup();
}
if (ImGui::Button("Clear"))
{
menu_data_.output.clear();
input.clear();
history.clear();
}
ImGui::Separator();
if (ImGui::Button("Options"))
{
ImGui::OpenPopup("Options");
}
ImGui::SameLine();
ImGui::InputText("Filter", &filter);
ImGui::BeginChild("script_console_scroll", ImVec2(0, -1 * footer_height - 80.f * multi_line_input), false);
for (const auto& line : menu_data_.output)
{
ImGui::Text(line.data());
ImGui::Separator();
}
if (auto_scroll && ImGui::GetScrollY() >= ImGui::GetScrollMaxY())
{
ImGui::SetScrollHereY(1.0f);
}
ImGui::EndChild();
bool execute = false;
if (multi_line_input)
{
ImGui::InputTextMultiline("", &input, ImVec2(0, 100),
ImGuiInputTextFlags_CallbackCompletion, multi_line_input_text_edit);
ImGui::SameLine();
execute = ImGui::Button("Execute", ImVec2(100, 100));
}
else
{
execute = ImGui::InputText("Input", &input, input_text_flags, input_text_edit);
}
if (execute)
{
menu_data_.output.push_back(input);
menu_data_.command_queue.push_back(input);
if (history_index != -1)
{
const auto itr = history.begin() + history_index;
if (*itr == input)
{
history.erase(history.begin() + history_index);
}
}
history.push_front(input);
if (history.size() > 10)
{
history.erase(history.begin() + 10);
}
ImGui::SetKeyboardFocusHere(-1);
history_index = -1;
input.clear();
}
ImGui::End();
});
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
gui::on_frame(on_frame);
scheduler::loop(run_commands, scheduler::pipeline::server);
}
};
}
REGISTER_COMPONENT(gui_script_console::component)

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@ -539,6 +539,53 @@ namespace scripting::lua
this->load_script("__init__");
}
context::context()
: folder_({})
, scheduler_(state_)
, event_handler_(state_)
{
this->state_.open_libraries(sol::lib::base,
sol::lib::package,
sol::lib::io,
sol::lib::string,
sol::lib::os,
sol::lib::math,
sol::lib::table);
this->state_["include"] = []()
{
};
this->state_["require"] = []()
{
};
setup_entity_type(this->state_, this->event_handler_, this->scheduler_);
}
std::string context::load(const std::string& code)
{
try
{
const auto result = this->state_.safe_script(code, &sol::script_pass_on_error);
if (result.valid())
{
const auto object = result.get<sol::object>();
return this->state_["tostring"](object).get<std::string>();
}
else
{
const sol::error error = result;
return error.what();
}
}
catch (const std::exception& e)
{
return e.what();
}
}
context::~context()
{
this->state_.collect_garbage();

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@ -17,6 +17,7 @@ namespace scripting::lua
class context
{
public:
context();
context(std::string folder);
~context();
@ -29,6 +30,8 @@ namespace scripting::lua
void run_frame();
void notify(const event& e);
std::string load(const std::string& code);
private:
sol::state state_{};
std::string folder_;

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@ -19,6 +19,8 @@ namespace scripting::lua::engine
void load_scripts()
{
get_scripts().push_back(std::make_unique<context>());
const auto script_dir = "scripts/"s;
if (!utils::io::directory_exists(script_dir))
@ -66,4 +68,15 @@ namespace scripting::lua::engine
script->run_frame();
}
}
std::optional<std::string> load(const std::string& code)
{
if (get_scripts().size() == 0)
{
return {};
}
const auto& script = get_scripts()[0];
return {script->load(code)};
}
}

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@ -8,4 +8,6 @@ namespace scripting::lua::engine
void stop();
void notify(const event& e);
void run_frame();
std::optional<std::string> load(const std::string& code);
}