unrelated LUA changes
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@ -234,7 +234,7 @@ namespace game_console
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con.globals.left_x = con.screen_min[0] + 6.0f;
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draw_input_box(1, dvars::con_inputBoxColor->current.vector);
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draw_input_text_and_over("h1-mod >", color_h2);
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draw_input_text_and_over("h2-mod >", color_h2);
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con.globals.left_x = con.globals.x;
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con.globals.auto_complete_choice[0] = 0;
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@ -385,7 +385,7 @@ namespace game_console
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const auto width = (con.screen_max[0] - con.screen_min[0]) - 12.0f;
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const auto height = ((con.screen_max[1] - con.screen_min[1]) - 32.0f) - 12.0f;
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game::R_AddCmdDrawText("h1-mod", 0x7FFFFFFF, console_font, x,
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game::R_AddCmdDrawText("h2-mod", 0x7FFFFFFF, console_font, x,
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((height - 16.0f) + y) + console_font->pixelHeight, 1.0f, 1.0f, 0.0f, color_h2, 0);
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draw_output_scrollbar(x, y, width, height);
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@ -12,6 +12,7 @@ namespace game
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WEAK symbol<void(int localClientNum, const char* text)> Cbuf_AddText{0x59A050};
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WEAK symbol<void(int localClientNum, const char* message)> CG_GameMessage{0x37F450};
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WEAK symbol<void(int localClientNum, const char* message)> CG_GameMessageBold{0x37F1B0};
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WEAK symbol<void(const char* cmdName, void(), cmd_function_s* allocedCmd)> Cmd_AddCommandInternal{0x59A5F0};
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WEAK symbol<void(int localClientNum, int controllerIndex, const char* text)> Cmd_ExecuteSingleCommand{0x59ABA0};
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