diff --git a/src/client/component/scripting.cpp b/src/client/component/scripting.cpp index c2d590c5..671bc46b 100644 --- a/src/client/component/scripting.cpp +++ b/src/client/component/scripting.cpp @@ -8,7 +8,6 @@ #include "game/scripting/event.hpp" #include "game/scripting/functions.hpp" -#include "game/scripting/execution.hpp" #include "game/scripting/lua/engine.hpp" #include @@ -22,8 +21,8 @@ namespace scripting { utils::hook::detour vm_notify_hook; + utils::hook::detour scr_load_level_hook; utils::hook::detour g_shutdown_game_hook; - utils::hook::detour player_spawn_hook; utils::hook::detour scr_add_class_field_hook; @@ -53,15 +52,21 @@ namespace scripting vm_notify_hook.invoke(notify_list_owner_id, string_value, top); } - void player_spawn_stub(const game::gentity_s* player) + void scr_load_level_stub() { - player_spawn_hook.invoke(player); + scr_load_level_hook.invoke(); lua::engine::start(); } void g_shutdown_game_stub(const int free_scripts) { lua::engine::stop(); + + if (!free_scripts) + { + lua::engine::start(); + } + g_shutdown_game_hook.invoke(free_scripts); } @@ -94,6 +99,7 @@ namespace scripting { const auto function_name = scripting::find_token(threadName); script_function_table[current_file][function_name] = codePos; + scr_set_thread_position_hook.invoke(threadName, codePos); } } @@ -105,8 +111,8 @@ namespace scripting { vm_notify_hook.create(game::base_address + 0x5CC450, vm_notify_stub); + scr_load_level_hook.create(game::base_address + 0x4C7EB0, scr_load_level_stub); g_shutdown_game_hook.create(game::base_address + 0x4CBAD0, g_shutdown_game_stub); - player_spawn_hook.create(game::base_address + 0x4B0710, player_spawn_stub); scr_add_class_field_hook.create(game::base_address + 0x5C2C30, scr_add_class_field_stub); scr_set_thread_position_hook.create(game::base_address + 0x5BC7E0, scr_set_thread_position_stub); diff --git a/src/client/game/scripting/lua/context.cpp b/src/client/game/scripting/lua/context.cpp index c20c69d4..f9648b96 100644 --- a/src/client/game/scripting/lua/context.cpp +++ b/src/client/game/scripting/lua/context.cpp @@ -31,7 +31,6 @@ namespace scripting::lua void setup_entity_type(sol::state& state, event_handler& handler, scheduler& scheduler) { state["level"] = entity{*game::levelEntityId}; - state["player"] = call("getentbynum", {0}).as(); auto vector_type = state.new_usertype("vector", sol::constructors()); vector_type["x"] = sol::property(&vector::get_x, &vector::set_x);