Fix credits victory screen
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@ -1 +1,2 @@
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require("credits")
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require("victoryscreen")
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85
data/cdata/ui_scripts/branding/victoryscreen.lua
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85
data/cdata/ui_scripts/branding/victoryscreen.lua
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@ -0,0 +1,85 @@
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local specopsmod = "mods/specops"
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function CampaignCompleteMenu()
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Engine.ExecNow("profile_menuDvarsSetup")
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Engine.SetDvarBool("profileMenuOption_resumeIsGameCompleted", true)
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Engine.ExecNow("profile_menuDvarsFinish")
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Engine.Exec("updategamerprofile")
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local victory = LUI.UIImage.new({
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material = RegisterMaterial("victory"),
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top = -300,
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width = 1126,
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height = 563,
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alpha = 0
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})
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victory:registerAnimationState("show", {
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alpha = 1
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})
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victory:animateInSequence({
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{
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"default",
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0
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},
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{
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"show",
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1000
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}
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})
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local topoffset = 590
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local text = LUI.UIText.new({
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leftAnchor = true,
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rightAnchor = true,
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topAnchor = true,
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bottomAnchor = false,
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top = topoffset,
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bottom = topoffset + CoD.TextSettings.BodyFont18.Height,
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font = CoD.TextSettings.BodyFont18.Font,
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alignment = LUI.Alignment.Center,
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alpha = 0
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})
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text:registerAnimationState("show", {
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alpha = 1
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})
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text:setText(Engine.Localize("@MENU_SP_CONTINUE_TO_SPECIAL_OPS_CAPS"))
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victory:addElement(text)
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victory.text = text
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victory.skipLocked = true
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victory:addElement(LUI.UITimer.new(3000, "enable_quit", nil, true))
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victory:registerEventHandler("enable_quit", function (element, event)
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element.text:animateToState("show", 300)
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element.skipLocked = false
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end)
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local buttonhandler = function (element, event)
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if (element.skipLocked) then
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return
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else
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if (mods.getinfo(specopsmod).isvalid) then
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mods.load(specopsmod)
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else
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game:openlink("specops")
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Engine.PlaySound(CoD.SFX.MenuAccept)
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Engine.PopupClosed(event.controller, "accept_normal")
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LUI.FlowManager.RequestCloseAllMenus(element)
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end
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end
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end
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local bindbutton = LUI.UIBindButton.new()
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bindbutton:registerEventHandler("button_start", buttonhandler)
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bindbutton:registerEventHandler("button_action", buttonhandler)
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bindbutton:registerEventHandler("button_secondary", buttonhandler)
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bindbutton.handlePrimary = true
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victory:addElement(bindbutton)
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return victory
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end
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LUI.MenuBuilder.m_types_build["MENU_CAMPAIGN_COMPLETED"] = CampaignCompleteMenu
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