Add setdiscordstate command

This commit is contained in:
Federico Cecchetto 2021-04-25 20:18:19 +02:00
parent 21efd3eceb
commit 39ed85b23e
3 changed files with 24 additions and 3 deletions

View File

@ -1,8 +1,11 @@
#include <stdinc.hpp>
#include "loader/component_loader.hpp"
#include "scheduler.hpp"
#include "game/game.hpp"
#include "scheduler.hpp"
#include "command.hpp"
#include <utils/string.hpp>
#include <discord_rpc.h>
@ -12,6 +15,7 @@ namespace discord
namespace
{
DiscordRichPresence discord_presence;
std::string state;
void update_discord()
{
@ -32,7 +36,7 @@ namespace discord
const auto mapname = game::UI_SafeTranslateString(utils::string::va("PRESENCE_SP_%s", map));
discord_presence.details = mapname;
discord_presence.state = "";
discord_presence.state = state.data();
if (!discord_presence.startTimestamp)
{
@ -64,6 +68,17 @@ namespace discord
scheduler::loop(update_discord, scheduler::pipeline::async, 5s);
initialized_ = true;
command::add("setdiscordstate", [](const command::params& params)
{
const std::string _state = params.join(1);
scheduler::once([_state]()
{
state = _state;
update_discord();
}, scheduler::pipeline::async);
});
}
private:
@ -74,6 +89,7 @@ namespace discord
ZeroMemory(&discord_presence, sizeof(discord_presence));
discord_presence.instance = 1;
discord_presence.state = "";
Discord_UpdatePresence(&discord_presence);
}

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@ -170,6 +170,11 @@ namespace scripting::lua
command::execute(command, false);
};
game_type["setdiscordstate"] = [](const game&, const std::string& state)
{
command::execute(utils::string::va("setdiscordstate %s", state.data()), false);
};
game_type["say"] = [](const game&, const std::string& msg)
{
chat::print(msg);

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@ -76,7 +76,7 @@ namespace game
WEAK symbol<const char*> g_assetNames{0xBEF280};
WEAK symbol<gentity_s> g_entities{0x52DDEC0};
WEAK symbol<gentity_s> g_entities{0x52DDDA0};
WEAK symbol<int> keyCatchers{0x203F3C0};