Add game_module component
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125
src/client/component/game_module.cpp
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125
src/client/component/game_module.cpp
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@ -0,0 +1,125 @@
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include "game_module.hpp"
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#include <utils/hook.hpp>
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namespace game_module
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{
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namespace
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{
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utils::hook::detour handle_a_hook;
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utils::hook::detour handle_w_hook;
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utils::hook::detour handle_ex_a_hook;
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utils::hook::detour handle_ex_w_hook;
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utils::hook::detour file_name_a_hook;
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utils::hook::detour file_name_w_hook;
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HMODULE __stdcall get_module_handle_a(const LPCSTR module_name)
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{
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if (!module_name)
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{
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return get_game_module();
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}
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return handle_a_hook.invoke<HMODULE>(module_name);
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}
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HMODULE __stdcall get_module_handle_w(const LPWSTR module_name)
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{
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if (!module_name)
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{
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return get_game_module();
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}
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return handle_w_hook.invoke<HMODULE>(module_name);
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}
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BOOL __stdcall get_module_handle_ex_a(const DWORD flags, const LPCSTR module_name, HMODULE* hmodule)
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{
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if (!module_name)
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{
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*hmodule = get_game_module();
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return TRUE;
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}
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return handle_ex_a_hook.invoke<BOOL>(flags, module_name, hmodule);
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}
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BOOL __stdcall get_module_handle_ex_w(const DWORD flags, const LPCWSTR module_name, HMODULE* hmodule)
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{
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if (!module_name)
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{
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*hmodule = get_game_module();
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return TRUE;
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}
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return handle_ex_w_hook.invoke<BOOL>(flags, module_name, hmodule);
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}
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DWORD __stdcall get_module_file_name_a(HMODULE hmodule, const LPSTR filename, const DWORD size)
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{
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if (!hmodule || utils::nt::library(hmodule) == get_game_module())
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{
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hmodule = get_host_module();
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}
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return file_name_a_hook.invoke<DWORD>(hmodule, filename, size);
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}
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DWORD __stdcall get_module_file_name_w(HMODULE hmodule, const LPWSTR filename, const DWORD size)
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{
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if (!hmodule || utils::nt::library(hmodule) == get_game_module())
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{
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hmodule = get_host_module();
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}
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return file_name_w_hook.invoke<DWORD>(hmodule, filename, size);
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}
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void hook_module_resolving()
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{
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handle_a_hook.create(&GetModuleHandleA, &get_module_handle_a);
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handle_w_hook.create(&GetModuleHandleW, &get_module_handle_w);
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handle_ex_w_hook.create(&GetModuleHandleExA, &get_module_handle_ex_a);
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handle_ex_w_hook.create(&GetModuleHandleExW, &get_module_handle_ex_w);
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file_name_a_hook.create(&GetModuleFileNameA, &get_module_file_name_a);
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file_name_w_hook.create(&GetModuleFileNameW, &get_module_file_name_w);
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}
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}
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utils::nt::library get_game_module()
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{
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static utils::nt::library game{HMODULE(BASE_ADDRESS)};
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return game;
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}
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utils::nt::library get_host_module()
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{
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static utils::nt::library host{};
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return host;
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}
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class component final : public component_interface
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{
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public:
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void post_start() override
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{
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get_host_module();
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}
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void post_load() override
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{
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#ifdef INJECT_HOST_AS_LIB
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hook_module_resolving();
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#else
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assert(get_host_module() == get_game_module());
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#endif
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}
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};
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}
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REGISTER_COMPONENT(game_module::component)
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9
src/client/component/game_module.hpp
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9
src/client/component/game_module.hpp
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@ -0,0 +1,9 @@
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#pragma once
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#include <utils/nt.hpp>
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namespace game_module
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{
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utils::nt::library get_game_module();
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utils::nt::library get_host_module();
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}
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@ -23,8 +23,7 @@ namespace patches
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DECLSPEC_NORETURN void quit_stub()
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{
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component_loader::pre_destroy();
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exit(0);
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utils::hook::invoke<void>(0x1408B1BA0);
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}
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void gscr_set_save_dvar_stub()
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@ -80,12 +79,14 @@ namespace patches
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public:
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void post_unpack() override
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{
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// Fix startup crashes
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utils::hook::set(0x140633080, 0xC301B0);
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// Fix startup crash (bnet)
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utils::hook::set(0x140272F70, 0xC301B0);
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utils::hook::jump(0x140046148, sub_46148);
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utils::hook::jump(0x1408B1CD0, quit_stub);
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// Fix shutdown crash
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utils::hook::jump(0x1408B1CD0, 0x1408B1BA0);
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// Disable splash screen
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utils::hook::nop(0x14064F546, 5);
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// Unlock fps in main menu
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utils::hook::set<BYTE>(0x1403D8E1B, 0xEB);
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