Fix build
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@ -69,9 +69,9 @@ namespace fps
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return;
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}
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const auto speed = sqrt(pow(game::g_entities[0].client->velocity[0], 2) +
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pow(game::g_entities[0].client->velocity[1], 2) +
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pow(game::g_entities[0].client->velocity[2], 2));
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const auto speed = (float)sqrt(pow(game::g_entities[0].client->velocity[0], 2) +
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pow(game::g_entities[0].client->velocity[1], 2) +
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pow(game::g_entities[0].client->velocity[2], 2));
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if (cg_drawspeed->current.integer >= 1)
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{
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@ -83,7 +83,7 @@ namespace fps
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const auto x = (screen_max[0] / 2) - (width / 2);
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const auto y = screen_max[1] - 400.f;
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const auto color = speed >= 300
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const auto color = speed >= 300.f
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? color_blue
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: fps_color_bad;
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