Cleanup ui scripts
This commit is contained in:
parent
769d2c74cb
commit
2f5eaa8298
@ -5,88 +5,88 @@ local extrawidth = 50
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local extraheight = 40
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LUI.MenuBuilder.m_types_build["SystemInfo"] = function (f6_arg0, f6_arg1)
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local f6_local0 = LUI.MenuTemplate.spMenuOffset
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local title = "LUA_MENU_SYSTEM_INFO_CAPS"
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local f6_local0 = LUI.MenuTemplate.spMenuOffset
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local title = "LUA_MENU_SYSTEM_INFO_CAPS"
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local f6_local2 = false
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local f6_local3 = 0
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local f6_local2 = false
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local f6_local3 = 0
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local menu = LUI.MenuTemplate.new(f6_arg0, {
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menu_title = title,
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menu_top_indent = f6_local0 + f6_local3,
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showSelectButton = false,
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skipAnim = f6_local2
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})
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local menu = LUI.MenuTemplate.new(f6_arg0, {
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menu_title = title,
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menu_top_indent = f6_local0 + f6_local3,
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showSelectButton = false,
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skipAnim = f6_local2
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})
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menu:setClass(LUI.SystemInfo)
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menu:PopulateMissingProps(f6_arg1)
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menu:ValidateProps(f6_arg1)
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menu.id = "systemInfo_id"
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menu:setClass(LUI.SystemInfo)
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menu:PopulateMissingProps(f6_arg1)
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menu:ValidateProps(f6_arg1)
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menu.id = "systemInfo_id"
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local f6_local5 = 300
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local f6_local6 = LUI.MenuTemplate.ListTop + f6_local0
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local f6_local7 = f6_arg1.menu_height
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if not f6_local7 then
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f6_local7 = f6_local5
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end
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local f6_local5 = 300
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local f6_local6 = LUI.MenuTemplate.ListTop + f6_local0
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local f6_local7 = f6_arg1.menu_height
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if not f6_local7 then
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f6_local7 = f6_local5
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end
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f6_local7 = f6_local7 + f6_local6 - extraheight
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f6_local7 = f6_local7 + f6_local6 - extraheight
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local f6_local9 = luiglobals.GenericMenuDims.OptionMenuWidth + 100
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local f6_local10 = menu.properties
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local topoffset2 = LUI.MenuTemplate.ListTop + LUI.MenuTemplate.spMenuOffset
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local f6_local9 = luiglobals.GenericMenuDims.OptionMenuWidth + 100
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local f6_local10 = menu.properties
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local topoffset2 = LUI.MenuTemplate.ListTop + LUI.MenuTemplate.spMenuOffset
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local decobox = LUI.MenuBuilder.BuildRegisteredType("h1_box_deco", {
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decoTopOffset = topoffset2 - topoffset + 15,
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decoBottomOffset = -f6_local7,
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decoRightOffset = -665 + extrawidth
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})
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local decobox = LUI.MenuBuilder.BuildRegisteredType("h1_box_deco", {
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decoTopOffset = topoffset2 - topoffset + 15,
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decoBottomOffset = -f6_local7,
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decoRightOffset = -665 + extrawidth
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})
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menu:addElement(decobox)
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menu:addElement(decobox)
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local decoleft = CoD.CreateState(0, 0.5, 8, 0.5, CoD.AnchorTypes.TopLeft)
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decoleft.color = luiglobals.Colors.h1.light_grey
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decobox:addElement(LUI.UILine.new(decoleft))
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local decoleft = CoD.CreateState(0, 0.5, 8, 0.5, CoD.AnchorTypes.TopLeft)
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decoleft.color = luiglobals.Colors.h1.light_grey
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decobox:addElement(LUI.UILine.new(decoleft))
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local decoright = CoD.CreateState(0, 0.5, -8, 0.5, CoD.AnchorTypes.TopRight)
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decoright.color = luiglobals.Colors.h1.light_grey
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decobox:addElement(LUI.UILine.new(decoright))
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local decoright = CoD.CreateState(0, 0.5, -8, 0.5, CoD.AnchorTypes.TopRight)
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decoright.color = luiglobals.Colors.h1.light_grey
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decobox:addElement(LUI.UILine.new(decoright))
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local element = LUI.UIVerticalList.new({
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leftAnchor = true,
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rightAnchor = true,
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topAnchor = true,
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bottomAnchor = true,
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left = spacing,
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right = 100,
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top = topoffset2 + 15,
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bottom = 0,
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spacing = spacing * 0.8
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})
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local element = LUI.UIVerticalList.new({
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leftAnchor = true,
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rightAnchor = true,
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topAnchor = true,
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bottomAnchor = true,
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left = spacing,
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right = 100,
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top = topoffset2 + 15,
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bottom = 0,
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spacing = spacing * 0.8
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})
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element.id = "systemInfoList_id"
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menu.vlist = element
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menu:addElement(element)
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element.id = "systemInfoList_id"
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menu.vlist = element
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menu:addElement(element)
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local optionmenuwidth = luiglobals.GenericMenuDims.OptionMenuWidth
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luiglobals.GenericMenuDims.OptionMenuWidth = optionmenuwidth + extrawidth
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local optionmenuwidth = luiglobals.GenericMenuDims.OptionMenuWidth
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luiglobals.GenericMenuDims.OptionMenuWidth = optionmenuwidth + extrawidth
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menu:AddInfo(Engine.Localize("MENU_SYSINFO_VERSION"), function()
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return Engine.GetBuildNumber()
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end)
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menu:AddInfo(Engine.Localize("MENU_SYSINFO_VERSION"), function()
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return Engine.GetBuildNumber()
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end)
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menu:AddInfo(Engine.Localize("MENU_SYSINFO_CUSTOMER_SUPPORT_LINK"), function()
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return Engine.Localize("MENU_SYSINFO_CUSTOMER_SUPPORT_URL")
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end)
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menu:AddInfo(Engine.Localize("MENU_SYSINFO_CUSTOMER_SUPPORT_LINK"), function()
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return Engine.Localize("MENU_SYSINFO_CUSTOMER_SUPPORT_URL")
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end)
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menu:AddInfo(Engine.Localize("MENU_SYSINFO_DONATION_LINK"), function()
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return Engine.Localize("MENU_SYSINFO_DONATION_URL")
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end)
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menu:AddInfo(Engine.Localize("MENU_SYSINFO_DONATION_LINK"), function()
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return Engine.Localize("MENU_SYSINFO_DONATION_URL")
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end)
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luiglobals.GenericMenuDims.OptionMenuWidth = optionmenuwidth
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luiglobals.GenericMenuDims.OptionMenuWidth = optionmenuwidth
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menu:AddBackButton()
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menu:registerEventHandler("menu_close", LUI.SystemInfo.LeaveMenu)
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menu:AddBackButton()
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menu:registerEventHandler("menu_close", LUI.SystemInfo.LeaveMenu)
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return menu
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return menu
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end
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@ -1,3 +1,14 @@
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game:addlocalizedstring("MENU_MODS", "MODS")
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game:addlocalizedstring("MENU_MODS_DESC", "Load installed mods.")
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game:addlocalizedstring("LUA_MENU_MOD_DESC_DEFAULT", "Load &&1.")
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game:addlocalizedstring("LUA_MENU_MOD_DESC", "&&1\nAuthor: &&2\nVersion: &&3")
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game:addlocalizedstring("LUA_MENU_OPEN_STORE", "Open store")
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game:addlocalizedstring("LUA_MENU_OPEN_STORE_DESC", "Download and install mods.")
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game:addlocalizedstring("LUA_MENU_LOADED_MOD", "Loaded mod: ^3&&1")
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game:addlocalizedstring("LUA_MENU_AVAILABLE_MODS", "Available mods")
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game:addlocalizedstring("LUA_MENU_UNLOAD", "Unload")
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game:addlocalizedstring("LUA_MENU_UNLOAD_DESC", "Unload the currently loaded mod.")
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function createdivider(menu, text)
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local element = LUI.UIElement.new( {
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leftAnchor = true,
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@ -12,112 +23,102 @@ function createdivider(menu, text)
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element.scrollingToNext = true
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element:addElement(LUI.MenuBuilder.BuildRegisteredType("h1_option_menu_titlebar", {
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title_bar_text = Engine.ToUpperCase(Engine.Localize(text))
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title_bar_text = Engine.ToUpperCase(text)
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}))
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menu.list:addElement(element)
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end
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function string:truncate(length)
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if (#self <= length) then
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return self
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end
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if (#self <= length) then
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return self
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end
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return self:sub(1, length - 3) .. "..."
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return self:sub(1, length - 3) .. "..."
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end
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LUI.addmenubutton("main_campaign", {
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index = 6,
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text = "$_MODS",
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description = "Load installed mods.",
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callback = function()
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LUI.FlowManager.RequestAddMenu(nil, "mods_menu")
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end
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index = 6,
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text = "@MENU_MODS",
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description = Engine.Localize("@MENU_MODS_DESC"),
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callback = function()
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LUI.FlowManager.RequestAddMenu(nil, "mods_menu")
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end
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})
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function getmodname(path)
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local name = path
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local desc = "Load " .. name
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local infofile = path .. "/info.json"
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local name = path
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local desc = Engine.Localize("@LUA_MENU_MOD_DESC_DEFAULT", name)
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local infofile = path .. "/info.json"
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if (io.fileexists(infofile)) then
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pcall(function()
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local data = json.decode(io.readfile(infofile))
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desc = string.format("%s\nAuthor: %s\nVersion: %s",
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data.description, data.author, data.version)
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name = data.name
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end)
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end
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if (io.fileexists(infofile)) then
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pcall(function()
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local data = json.decode(io.readfile(infofile))
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desc = Engine.Localize("@LUA_MENU_MOD_DESC",
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data.description, data.author, data.version)
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name = data.name
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end)
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end
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return name, desc
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return name, desc
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end
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LUI.MenuBuilder.m_types_build["mods_menu"] = function(a1)
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local menu = LUI.MenuTemplate.new(a1, {
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menu_title = "$_MODS",
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exclusiveController = 0,
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menu_width = 400,
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menu_top_indent = LUI.MenuTemplate.spMenuOffset,
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showTopRightSmallBar = true
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})
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local menu = LUI.MenuTemplate.new(a1, {
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menu_title = "@MENU_MODS",
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exclusiveController = 0,
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menu_width = 400,
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menu_top_indent = LUI.MenuTemplate.spMenuOffset,
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showTopRightSmallBar = true
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})
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menu:AddButton("$_OPEN STORE", function()
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if (LUI.MenuBuilder.m_types_build["mod_store_menu"]) then
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LUI.FlowManager.RequestAddMenu(nil, "mod_store_menu")
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end
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end, nil, true, nil, {
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desc_text = "Download and install mods."
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})
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menu:AddButton("@LUA_MENU_OPEN_STORE", function()
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if (LUI.MenuBuilder.m_types_build["mod_store_menu"]) then
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LUI.FlowManager.RequestAddMenu(nil, "mod_store_menu")
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end
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end, nil, true, nil, {
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desc_text = Engine.Localize("@LUA_MENU_OPEN_STORE_DESC")
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})
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local modfolder = game:getloadedmod()
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if (modfolder ~= "") then
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createdivider(menu, "$_Loaded mod: ^3" .. getmodname(modfolder):truncate(20))
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local modfolder = game:getloadedmod()
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if (modfolder ~= "") then
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createdivider(menu, Engine.Localize("@LUA_MENU_LOADED_MOD", getmodname(modfolder):truncate(24)))
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menu:AddButton("$_UNLOAD", function()
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game:executecommand("unloadmod")
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end, nil, true, nil, {
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desc_text = "Unload the currently loaded mod."
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})
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end
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menu:AddButton("@LUA_MENU_UNLOAD", function()
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game:executecommand("unloadmod")
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end, nil, true, nil, {
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desc_text = Engine.Localize("@LUA_MENU_UNLOAD_DESC")
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})
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end
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createdivider(menu, "$_Available mods")
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createdivider(menu, Engine.Localize("@LUA_MENU_AVAILABLE_MODS"))
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if (io.directoryexists("mods")) then
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local mods = io.listfiles("mods/")
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for i = 1, #mods do
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if (io.directoryexists(mods[i]) and not io.directoryisempty(mods[i])) then
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local name, desc = getmodname(mods[i])
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if (io.directoryexists("mods")) then
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local mods = io.listfiles("mods/")
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for i = 1, #mods do
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if (io.directoryexists(mods[i]) and not io.directoryisempty(mods[i])) then
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local name, desc = getmodname(mods[i])
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if (mods[i] ~= modfolder) then
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menu:AddButton("$_" .. name, function()
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game:executecommand("loadmod " .. mods[i])
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end, nil, true, nil, {
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desc_text = desc
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})
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end
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end
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end
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end
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if (mods[i] ~= modfolder) then
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game:addlocalizedstring(name, name)
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menu:AddButton(name, function()
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game:executecommand("loadmod " .. mods[i])
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end, nil, true, nil, {
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desc_text = desc
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})
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end
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end
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end
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end
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menu:AddBackButton(function(a1)
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Engine.PlaySound(CoD.SFX.MenuBack)
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LUI.FlowManager.RequestLeaveMenu(a1)
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end)
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menu:AddBackButton(function(a1)
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Engine.PlaySound(CoD.SFX.MenuBack)
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LUI.FlowManager.RequestLeaveMenu(a1)
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end)
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LUI.Options.InitScrollingList(menu.list, nil)
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menu:CreateBottomDivider()
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menu.optionTextInfo = LUI.Options.AddOptionTextInfo(menu)
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LUI.Options.InitScrollingList(menu.list, nil)
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menu:CreateBottomDivider()
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menu.optionTextInfo = LUI.Options.AddOptionTextInfo(menu)
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return menu
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end
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local localize = Engine.Localize
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Engine.Localize = function(...)
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local args = {...}
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if (type(args[1]) == "string" and args[1]:sub(1, 2) == "$_") then
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return args[1]:sub(3, -1)
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end
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return localize(table.unpack(args))
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return menu
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end
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@ -1,4 +1,4 @@
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game:addlocalizedstring("MENU_GENERAL", "General")
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game:addlocalizedstring("MENU_GENERAL", "GENERAL")
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game:addlocalizedstring("MENU_GENERAL_DESC", "Set the client's settings.")
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game:addlocalizedstring("LUA_MENU_AUTO_UPDATE", "Automatic updates")
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game:addlocalizedstring("LUA_MENU_CHECK_UPDATES", "Check for updates")
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@ -46,7 +46,7 @@ end
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LUI.addmenubutton("pc_controls", {
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index = 4,
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text = "@MENU_GENERAL",
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description = "@MENU_GENERAL_DESC",
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description = Engine.Localize("@MENU_GENERAL_DESC"),
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callback = function()
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LUI.FlowManager.RequestAddMenu(nil, "settings_menu")
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end
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@ -4,156 +4,156 @@ taskinterval = 100
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updater.cancelupdate()
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function startupdatecheck(popup, autoclose)
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updatecancelled = false
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updatecancelled = false
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local callback = function()
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if (not updater.getupdatecheckstatus()) then
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if (autoclose) then
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LUI.FlowManager.RequestLeaveMenu(popup)
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return
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end
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local callback = function()
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if (not updater.getupdatecheckstatus()) then
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if (autoclose) then
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LUI.FlowManager.RequestLeaveMenu(popup)
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return
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end
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popup.text:setText("Error: " .. updater.getlasterror())
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return
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end
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popup.text:setText("Error: " .. updater.getlasterror())
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return
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end
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if (not updater.isupdateavailable()) then
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if (autoclose) then
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LUI.FlowManager.RequestLeaveMenu(popup)
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return
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end
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if (not updater.isupdateavailable()) then
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if (autoclose) then
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LUI.FlowManager.RequestLeaveMenu(popup)
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return
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end
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popup.text:setText("No updates available")
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return
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end
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popup.text:setText("No updates available")
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return
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end
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LUI.yesnopopup({
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title = "NOTICE",
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text = "An update is available, proceed with installation?",
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callback = function(result)
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if (result) then
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startupdatedownload(popup, autoclose)
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else
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LUI.FlowManager.RequestLeaveMenu(popup)
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end
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end
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})
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end
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LUI.yesnopopup({
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title = "NOTICE",
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text = "An update is available, proceed with installation?",
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callback = function(result)
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if (result) then
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startupdatedownload(popup, autoclose)
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else
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LUI.FlowManager.RequestLeaveMenu(popup)
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end
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end
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})
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end
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updater.startupdatecheck()
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createtask({
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done = updater.isupdatecheckdone,
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cancelled = isupdatecancelled,
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callback = callback,
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interval = taskinterval
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})
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updater.startupdatecheck()
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createtask({
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done = updater.isupdatecheckdone,
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cancelled = isupdatecancelled,
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callback = callback,
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interval = taskinterval
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})
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end
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function startupdatedownload(popup, autoclose)
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updater.startupdatedownload()
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updater.startupdatedownload()
|
||||
|
||||
local textupdate = nil
|
||||
local previousfile = nil
|
||||
textupdate = game:oninterval(function()
|
||||
local file = updater.getcurrentfile()
|
||||
if (file == previousfile) then
|
||||
return
|
||||
end
|
||||
local textupdate = nil
|
||||
local previousfile = nil
|
||||
textupdate = game:oninterval(function()
|
||||
local file = updater.getcurrentfile()
|
||||
if (file == previousfile) then
|
||||
return
|
||||
end
|
||||
|
||||
file = previousfile
|
||||
popup.text:setText("Downloading file " .. updater.getcurrentfile() .. "...")
|
||||
end, 10)
|
||||
file = previousfile
|
||||
popup.text:setText("Downloading file " .. updater.getcurrentfile() .. "...")
|
||||
end, 10)
|
||||
|
||||
local callback = function()
|
||||
textupdate:clear()
|
||||
local callback = function()
|
||||
textupdate:clear()
|
||||
|
||||
if (not updater.getupdatedownloadstatus()) then
|
||||
if (autoclose) then
|
||||
LUI.FlowManager.RequestLeaveMenu(popup)
|
||||
return
|
||||
end
|
||||
if (not updater.getupdatedownloadstatus()) then
|
||||
if (autoclose) then
|
||||
LUI.FlowManager.RequestLeaveMenu(popup)
|
||||
return
|
||||
end
|
||||
|
||||
popup.text:setText("Error: " .. updater.getlasterror())
|
||||
return
|
||||
end
|
||||
popup.text:setText("Error: " .. updater.getlasterror())
|
||||
return
|
||||
end
|
||||
|
||||
popup.text:setText("Update successful")
|
||||
popup.text:setText("Update successful")
|
||||
|
||||
if (updater.isrestartrequired()) then
|
||||
LUI.confirmationpopup({
|
||||
title = "RESTART REQUIRED",
|
||||
text = "Update requires restart",
|
||||
buttontext = "RESTART",
|
||||
callback = function()
|
||||
updater.relaunch()
|
||||
end
|
||||
})
|
||||
else
|
||||
Engine.Exec("lui_restart")
|
||||
end
|
||||
if (updater.isrestartrequired()) then
|
||||
LUI.confirmationpopup({
|
||||
title = "RESTART REQUIRED",
|
||||
text = "Update requires restart",
|
||||
buttontext = "RESTART",
|
||||
callback = function()
|
||||
updater.relaunch()
|
||||
end
|
||||
})
|
||||
else
|
||||
Engine.Exec("lui_restart")
|
||||
end
|
||||
|
||||
if (autoclose) then
|
||||
LUI.FlowManager.RequestLeaveMenu(popup)
|
||||
end
|
||||
end
|
||||
if (autoclose) then
|
||||
LUI.FlowManager.RequestLeaveMenu(popup)
|
||||
end
|
||||
end
|
||||
|
||||
createtask({
|
||||
done = updater.isupdatedownloaddone,
|
||||
cancelled = isupdatecancelled,
|
||||
callback = callback,
|
||||
interval = taskinterval
|
||||
})
|
||||
createtask({
|
||||
done = updater.isupdatedownloaddone,
|
||||
cancelled = isupdatecancelled,
|
||||
callback = callback,
|
||||
interval = taskinterval
|
||||
})
|
||||
end
|
||||
|
||||
function updaterpopup(oncancel)
|
||||
return LUI.openpopupmenu("generic_waiting_popup_", {
|
||||
oncancel = oncancel,
|
||||
withcancel = true,
|
||||
text = "Checking for updates..."
|
||||
})
|
||||
return LUI.openpopupmenu("generic_waiting_popup_", {
|
||||
oncancel = oncancel,
|
||||
withcancel = true,
|
||||
text = "Checking for updates..."
|
||||
})
|
||||
end
|
||||
|
||||
function createtask(data)
|
||||
local interval = nil
|
||||
interval = game:oninterval(function()
|
||||
if (data.cancelled()) then
|
||||
interval:clear()
|
||||
return
|
||||
end
|
||||
local interval = nil
|
||||
interval = game:oninterval(function()
|
||||
if (data.cancelled()) then
|
||||
interval:clear()
|
||||
return
|
||||
end
|
||||
|
||||
if (data.done()) then
|
||||
interval:clear()
|
||||
data.callback()
|
||||
end
|
||||
end, data.interval)
|
||||
return interval
|
||||
if (data.done()) then
|
||||
interval:clear()
|
||||
data.callback()
|
||||
end
|
||||
end, data.interval)
|
||||
return interval
|
||||
end
|
||||
|
||||
function isupdatecancelled()
|
||||
return updatecancelled
|
||||
return updatecancelled
|
||||
end
|
||||
|
||||
function tryupdate(autoclose)
|
||||
updatecancelled = false
|
||||
local popup = updaterpopup(function()
|
||||
updater.cancelupdate()
|
||||
updatecancelled = true
|
||||
end)
|
||||
updatecancelled = false
|
||||
local popup = updaterpopup(function()
|
||||
updater.cancelupdate()
|
||||
updatecancelled = true
|
||||
end)
|
||||
|
||||
startupdatecheck(popup, autoclose)
|
||||
startupdatecheck(popup, autoclose)
|
||||
end
|
||||
|
||||
function tryautoupdate()
|
||||
if (not updater.autoupdatesenabled()) then
|
||||
return
|
||||
end
|
||||
if (not updater.autoupdatesenabled()) then
|
||||
return
|
||||
end
|
||||
|
||||
if (not updater.gethastriedupdate()) then
|
||||
game:ontimeout(function()
|
||||
updater.sethastriedupdate(true)
|
||||
tryupdate(true)
|
||||
end, 100)
|
||||
end
|
||||
if (not updater.gethastriedupdate()) then
|
||||
game:ontimeout(function()
|
||||
updater.sethastriedupdate(true)
|
||||
tryupdate(true)
|
||||
end, 100)
|
||||
end
|
||||
end
|
||||
|
||||
LUI.tryupdating = tryupdate
|
||||
|
Loading…
Reference in New Issue
Block a user