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@ -18,14 +18,6 @@ namespace images
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utils::hook::detour setup_texture_hook;
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utils::hook::detour setup_texture_hook;
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utils::concurrency::container<std::unordered_map<std::string, std::string>> overriden_textures;
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utils::concurrency::container<std::unordered_map<std::string, std::string>> overriden_textures;
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static_assert(sizeof(game::GfxImage) == 104);
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static_assert(offsetof(game::GfxImage, name) == (sizeof(game::GfxImage) - sizeof(void*)));
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static_assert(offsetof(game::GfxImage, pixelData) == 56);
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static_assert(offsetof(game::GfxImage, width) == 44);
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static_assert(offsetof(game::GfxImage, height) == 46);
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static_assert(offsetof(game::GfxImage, depth) == 48);
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static_assert(offsetof(game::GfxImage, numElements) == 50);
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std::optional<std::string> load_image(game::GfxImage* image)
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std::optional<std::string> load_image(game::GfxImage* image)
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{
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{
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std::string data{};
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std::string data{};
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@ -78,21 +70,12 @@ namespace images
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return true;
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return true;
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}
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}
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std::unordered_map<std::string, bool> image_list;
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void load_texture_stub(game::GfxImage* image, void* a2, int* a3)
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void load_texture_stub(game::GfxImage* image, void* a2, int* a3)
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{
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{
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if (image_list.find(image->name) == image_list.end())
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{
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//printf("Loading: %s\n", image->name);
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image_list[image->name] = true;
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}
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try
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try
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{
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{
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if (load_custom_texture(image))
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if (load_custom_texture(image))
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{
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{
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printf("Loaded custom image for: %s\n", image->name);
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return;
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return;
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}
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}
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}
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}
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