Discord presence

This commit is contained in:
Federico Cecchetto 2021-04-25 04:09:13 +02:00
parent 3afbe2d473
commit 21efd3eceb
7 changed files with 158 additions and 0 deletions

6
.gitmodules vendored
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@ -10,3 +10,9 @@
[submodule "deps/GSL"]
path = deps/GSL
url = https://github.com/Microsoft/GSL.git
[submodule "deps/rapidjson"]
path = deps/rapidjson
url = https://github.com/Tencent/rapidjson.git
[submodule "deps/discord-rpc"]
path = deps/discord-rpc
url = https://github.com/discord/discord-rpc.git

1
deps/discord-rpc vendored Submodule

@ -0,0 +1 @@
Subproject commit 963aa9f3e5ce81a4682c6ca3d136cddda614db33

39
deps/premake/discord-rpc.lua vendored Normal file
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@ -0,0 +1,39 @@
discordrpc = {
source = path.join(dependencies.basePath, "discord-rpc"),
}
function discordrpc.import()
links { "discord-rpc" }
discordrpc.includes()
end
function discordrpc.includes()
includedirs {
path.join(discordrpc.source, "include"),
}
end
function discordrpc.project()
project "discord-rpc"
language "C++"
discordrpc.includes()
rapidjson.import();
files {
path.join(discordrpc.source, "src/*.h"),
path.join(discordrpc.source, "src/*.cpp"),
}
removefiles {
path.join(discordrpc.source, "src/dllmain.cpp"),
path.join(discordrpc.source, "src/*_linux.cpp"),
path.join(discordrpc.source, "src/*_unix.cpp"),
path.join(discordrpc.source, "src/*_osx.cpp"),
}
warnings "Off"
kind "StaticLib"
end
table.insert(dependencies, discordrpc)

19
deps/premake/rapidjson.lua vendored Normal file
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@ -0,0 +1,19 @@
rapidjson = {
source = path.join(dependencies.basePath, "rapidjson"),
}
function rapidjson.import()
rapidjson.includes()
end
function rapidjson.includes()
includedirs {
path.join(rapidjson.source, "include"),
}
end
function rapidjson.project()
end
table.insert(dependencies, rapidjson)

1
deps/rapidjson vendored Submodule

@ -0,0 +1 @@
Subproject commit e0f68a435610e70ab5af44fc6a90523d69b210b3

88
src/component/discord.cpp Normal file
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@ -0,0 +1,88 @@
#include <stdinc.hpp>
#include "loader/component_loader.hpp"
#include "scheduler.hpp"
#include "game/game.hpp"
#include <utils/string.hpp>
#include <discord_rpc.h>
namespace discord
{
namespace
{
DiscordRichPresence discord_presence;
void update_discord()
{
Discord_RunCallbacks();
if (!game::CL_IsCgameInitialized())
{
discord_presence.details = "Main Menu";
discord_presence.state = "";
discord_presence.startTimestamp = 0;
discord_presence.largeImageKey = "h2";
}
else
{
const auto map = game::Dvar_FindVar("mapname")->current.string;
const auto mapname = game::UI_SafeTranslateString(utils::string::va("PRESENCE_SP_%s", map));
discord_presence.details = mapname;
discord_presence.state = "";
if (!discord_presence.startTimestamp)
{
discord_presence.startTimestamp = std::chrono::duration_cast<std::chrono::seconds>(
std::chrono::system_clock::now().time_since_epoch()).count();
}
}
Discord_UpdatePresence(&discord_presence);
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
DiscordEventHandlers handlers;
ZeroMemory(&handlers, sizeof(handlers));
handlers.ready = ready;
handlers.errored = errored;
handlers.disconnected = errored;
handlers.joinGame = nullptr;
handlers.spectateGame = nullptr;
handlers.joinRequest = nullptr;
Discord_Initialize("835690302583996416", &handlers, 1, nullptr);
scheduler::loop(update_discord, scheduler::pipeline::async, 5s);
initialized_ = true;
}
private:
bool initialized_ = false;
static void ready(const DiscordUser* /*request*/)
{
ZeroMemory(&discord_presence, sizeof(discord_presence));
discord_presence.instance = 1;
Discord_UpdatePresence(&discord_presence);
}
static void errored(const int error_code, const char* message)
{
printf("Discord: (%i) %s", error_code, message);
}
};
}
REGISTER_COMPONENT(discord::component)

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@ -33,6 +33,8 @@ namespace game
WEAK symbol<int(const char* fname)> generateHashValue{0x343D20};
WEAK symbol<bool()> CL_IsCgameInitialized{0x3CA0C0};
WEAK symbol<unsigned int(int entnum, unsigned int classnum)> FindEntityId{0x5C1C50};
WEAK symbol<void(VariableValue* result, unsigned int classnum, int entnum, int offset)> GetEntityFieldValue{0x5C6100};
@ -62,6 +64,8 @@ namespace game
WEAK symbol<void()> Sys_ShowConsole{0x633080};
WEAK symbol<const char*(const char* string)> UI_SafeTranslateString{0x5A2930};
WEAK symbol<void*(jmp_buf* Buf, int Value)> longjmp{0x89EED0};
WEAK symbol<int(jmp_buf* Buf)> _setjmp{0x8EC2E0};