Discord presence
This commit is contained in:
parent
3afbe2d473
commit
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6
.gitmodules
vendored
6
.gitmodules
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@ -10,3 +10,9 @@
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[submodule "deps/GSL"]
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path = deps/GSL
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url = https://github.com/Microsoft/GSL.git
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[submodule "deps/rapidjson"]
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path = deps/rapidjson
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url = https://github.com/Tencent/rapidjson.git
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[submodule "deps/discord-rpc"]
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path = deps/discord-rpc
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url = https://github.com/discord/discord-rpc.git
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1
deps/discord-rpc
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1
deps/discord-rpc
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Subproject commit 963aa9f3e5ce81a4682c6ca3d136cddda614db33
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39
deps/premake/discord-rpc.lua
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39
deps/premake/discord-rpc.lua
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discordrpc = {
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source = path.join(dependencies.basePath, "discord-rpc"),
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}
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function discordrpc.import()
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links { "discord-rpc" }
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discordrpc.includes()
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end
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function discordrpc.includes()
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includedirs {
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path.join(discordrpc.source, "include"),
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}
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end
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function discordrpc.project()
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project "discord-rpc"
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language "C++"
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discordrpc.includes()
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rapidjson.import();
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files {
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path.join(discordrpc.source, "src/*.h"),
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path.join(discordrpc.source, "src/*.cpp"),
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}
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removefiles {
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path.join(discordrpc.source, "src/dllmain.cpp"),
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path.join(discordrpc.source, "src/*_linux.cpp"),
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path.join(discordrpc.source, "src/*_unix.cpp"),
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path.join(discordrpc.source, "src/*_osx.cpp"),
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}
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warnings "Off"
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kind "StaticLib"
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end
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table.insert(dependencies, discordrpc)
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19
deps/premake/rapidjson.lua
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19
deps/premake/rapidjson.lua
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rapidjson = {
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source = path.join(dependencies.basePath, "rapidjson"),
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}
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function rapidjson.import()
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rapidjson.includes()
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end
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function rapidjson.includes()
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includedirs {
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path.join(rapidjson.source, "include"),
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}
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end
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function rapidjson.project()
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end
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table.insert(dependencies, rapidjson)
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1
deps/rapidjson
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Submodule
1
deps/rapidjson
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Submodule
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Subproject commit e0f68a435610e70ab5af44fc6a90523d69b210b3
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88
src/component/discord.cpp
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88
src/component/discord.cpp
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#include <stdinc.hpp>
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#include "loader/component_loader.hpp"
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#include "scheduler.hpp"
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#include "game/game.hpp"
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#include <utils/string.hpp>
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#include <discord_rpc.h>
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namespace discord
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{
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namespace
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{
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DiscordRichPresence discord_presence;
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void update_discord()
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{
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Discord_RunCallbacks();
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if (!game::CL_IsCgameInitialized())
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{
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discord_presence.details = "Main Menu";
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discord_presence.state = "";
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discord_presence.startTimestamp = 0;
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discord_presence.largeImageKey = "h2";
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}
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else
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{
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const auto map = game::Dvar_FindVar("mapname")->current.string;
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const auto mapname = game::UI_SafeTranslateString(utils::string::va("PRESENCE_SP_%s", map));
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discord_presence.details = mapname;
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discord_presence.state = "";
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if (!discord_presence.startTimestamp)
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{
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discord_presence.startTimestamp = std::chrono::duration_cast<std::chrono::seconds>(
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std::chrono::system_clock::now().time_since_epoch()).count();
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}
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}
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Discord_UpdatePresence(&discord_presence);
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}
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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DiscordEventHandlers handlers;
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ZeroMemory(&handlers, sizeof(handlers));
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handlers.ready = ready;
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handlers.errored = errored;
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handlers.disconnected = errored;
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handlers.joinGame = nullptr;
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handlers.spectateGame = nullptr;
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handlers.joinRequest = nullptr;
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Discord_Initialize("835690302583996416", &handlers, 1, nullptr);
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scheduler::loop(update_discord, scheduler::pipeline::async, 5s);
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initialized_ = true;
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}
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private:
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bool initialized_ = false;
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static void ready(const DiscordUser* /*request*/)
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{
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ZeroMemory(&discord_presence, sizeof(discord_presence));
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discord_presence.instance = 1;
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Discord_UpdatePresence(&discord_presence);
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}
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static void errored(const int error_code, const char* message)
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{
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printf("Discord: (%i) %s", error_code, message);
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}
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};
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}
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REGISTER_COMPONENT(discord::component)
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@ -33,6 +33,8 @@ namespace game
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WEAK symbol<int(const char* fname)> generateHashValue{0x343D20};
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WEAK symbol<bool()> CL_IsCgameInitialized{0x3CA0C0};
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WEAK symbol<unsigned int(int entnum, unsigned int classnum)> FindEntityId{0x5C1C50};
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WEAK symbol<void(VariableValue* result, unsigned int classnum, int entnum, int offset)> GetEntityFieldValue{0x5C6100};
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@ -62,6 +64,8 @@ namespace game
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WEAK symbol<void()> Sys_ShowConsole{0x633080};
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WEAK symbol<const char*(const char* string)> UI_SafeTranslateString{0x5A2930};
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WEAK symbol<void*(jmp_buf* Buf, int Value)> longjmp{0x89EED0};
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WEAK symbol<int(jmp_buf* Buf)> _setjmp{0x8EC2E0};
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