Draw speed + graph

This commit is contained in:
Federico Cecchetto 2021-04-26 22:17:56 +02:00
parent 3692ef9eb6
commit 214226ad5a
5 changed files with 136 additions and 49 deletions

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@ -11,6 +11,8 @@
#include <utils/hook.hpp> #include <utils/hook.hpp>
#define fps_font game::R_RegisterFont("fonts/fira_mono_regular.ttf", 25) #define fps_font game::R_RegisterFont("fonts/fira_mono_regular.ttf", 25)
#define speed_font game::R_RegisterFont("fonts/fira_mono_regular.ttf", 50)
#define material_white game::Material_RegisterHandle("white")
namespace fps namespace fps
{ {
@ -20,11 +22,16 @@ namespace fps
auto lastframe = std::chrono::high_resolution_clock::now(); auto lastframe = std::chrono::high_resolution_clock::now();
game::dvar_t* cg_drawfps; game::dvar_t* cg_drawfps;
game::dvar_t* cg_drawspeed;
float fps_color_good[4] = {0.6f, 1.0f, 0.0f, 1.0f}; float fps_color_good[4] = {0.6f, 1.0f, 0.0f, 1.0f};
float fps_color_ok[4] = {1.0f, 0.7f, 0.3f, 1.0f}; float fps_color_ok[4] = {1.0f, 0.7f, 0.3f, 1.0f};
float fps_color_bad[4] = {1.0f, 0.3f, 0.3f, 1.0f}; float fps_color_bad[4] = {1.0f, 0.3f, 0.3f, 1.0f};
float color_blue[4] = {0.12f, 0.77f, 1.f, 1.f};
float color_white[4] = {1.f, 1.f, 1.f, 1.f};
float screen_max[2]; float screen_max[2];
int history_count = 20; int history_count = 20;
@ -49,6 +56,63 @@ namespace fps
return total / history_count; return total / history_count;
} }
std::deque<float> speed_history;
void draw_line(float x, float y, float width, float height)
{
game::R_AddCmdDrawStretchPic(x, y, width, height, 0.0f, 0.0f, 0.0f, 0.0f, color_white, material_white);
}
void draw_speed()
{
const auto speed = sqrt(pow(game::g_entities[0].client->velocity[0], 2) +
pow(game::g_entities[0].client->velocity[1], 2) +
pow(game::g_entities[0].client->velocity[2], 2));
if (cg_drawspeed->current.integer >= 1)
{
const auto font = speed_font;
const auto speed_string = utils::string::va("%i\n", (int)speed);
const auto width = game::R_TextWidth(speed_string, 0x7FFFFFFF, font);
const auto x = (screen_max[0] / 2) - (width / 2);
const auto y = screen_max[1] - 400.f;
const auto color = speed >= 300
? color_blue
: fps_color_bad;
game::R_AddCmdDrawText(speed_string, 0x7FFFFFFF, font, x,
y, 1.0f, 1.0f, 0.0f, color, 0);
}
if (cg_drawspeed->current.integer >= 2)
{
if (speed_history.size() > 400)
{
speed_history.pop_front();
}
speed_history.push_back(speed);
const auto base_x = 80.f;
const auto base_y = screen_max[1] - 400.f;
const auto width = 1.f;
for (auto i = 0; i < speed_history.size(); i++)
{
const auto height = std::min(std::max(speed_history[i] / 5.f, 1.f), 1000.f);
const auto x = base_x + (float)i * width;
const auto y = base_y - height;
draw_line(x, y, width, height);
}
}
}
void draw() void draw()
{ {
check_resize(); check_resize();
@ -75,7 +139,12 @@ namespace fps
fps >= 60 ? fps_color_good : (fps >= 30 ? fps_color_ok : fps_color_bad), 0); fps >= 60 ? fps_color_good : (fps >= 30 ? fps_color_ok : fps_color_bad), 0);
} }
if (game::CL_IsCgameInitialized() && cg_drawfps->current.integer >= 2) if (!game::CL_IsCgameInitialized() || !game::g_entities[0].client)
{
return;
}
if (cg_drawfps->current.integer >= 2)
{ {
const auto font = fps_font; const auto font = fps_font;
@ -89,6 +158,8 @@ namespace fps
game::R_AddCmdDrawText(pos_string, 0x7FFFFFFF, font, x, game::R_AddCmdDrawText(pos_string, 0x7FFFFFFF, font, x,
60.f, 1.0f, 1.0f, 0.0f, fps_color_ok, 0); 60.f, 1.0f, 1.0f, 0.0f, fps_color_ok, 0);
} }
draw_speed();
} }
} }
@ -97,7 +168,8 @@ namespace fps
public: public:
void post_unpack() override void post_unpack() override
{ {
cg_drawfps = game::Dvar_RegisterInt(game::generateHashValue("cg_drawfps"), "", 0, 0, 4, game::DVAR_FLAG_SAVED); cg_drawspeed = dvars::register_int("cg_drawSpeed", 0, 0, 2, game::DVAR_FLAG_SAVED);
cg_drawfps = dvars::register_int("cg_drawFPS", 0, 0, 4, game::DVAR_FLAG_SAVED);
scheduler::loop(draw, scheduler::pipeline::renderer); scheduler::loop(draw, scheduler::pipeline::renderer);
} }

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@ -713,59 +713,59 @@ namespace game_console
char a2[1] = {}; char a2[1] = {};
// add our dvars // add our dvars
dvars::con_inputBoxColor = game::Dvar_RegisterVec4( dvars::con_inputBoxColor = dvars::register_vec4(
game::generateHashValue("con_inputBoxColor"), a2, "con_inputBoxColor",
0.2f, 0.2f, 0.2f, 0.9f, 0.2f, 0.2f, 0.2f, 0.9f,
0.0f, 1.0f, 0.0f, 1.0f,
1); game::DVAR_FLAG_SAVED);
dvars::con_inputHintBoxColor = game::Dvar_RegisterVec4( dvars::con_inputHintBoxColor = dvars::register_vec4(
game::generateHashValue("con_inputHintBoxColor"), a2, "con_inputHintBoxColor",
0.3f, 0.3f, 0.3f, 1.0f, 0.3f, 0.3f, 0.3f, 1.0f,
0.0f, 1.0f, 0.0f, 1.0f,
1); game::DVAR_FLAG_SAVED);
dvars::con_outputBarColor = game::Dvar_RegisterVec4( dvars::con_outputBarColor = dvars::register_vec4(
game::generateHashValue("con_outputBarColor"), a2, "con_outputBarColor",
0.5f, 0.5f, 0.5f, 0.6f, 0.5f, 0.5f, 0.5f, 0.6f,
0.0f, 1.0f, 0.0f, 1.0f,
1); game::DVAR_FLAG_SAVED);
dvars::con_outputSliderColor = game::Dvar_RegisterVec4( dvars::con_outputSliderColor = dvars::register_vec4(
game::generateHashValue("con_outputSliderColor"), a2, "con_outputSliderColor",
0.9f, 0.9f, 0.5f, 1.00f, 0.9f, 0.9f, 0.5f, 1.00f,
0.0f, 1.0f, 0.0f, 1.0f,
1); game::DVAR_FLAG_SAVED);
dvars::con_outputWindowColor = game::Dvar_RegisterVec4( dvars::con_outputWindowColor = dvars::register_vec4(
game::generateHashValue("con_outputWindowColor"), a2, "con_outputWindowColor",
0.25f, 0.25f, 0.25f, 0.85f, 0.25f, 0.25f, 0.25f, 0.85f,
0.0f, 1.0f, 0.0f, 1.0f,
1); game::DVAR_FLAG_SAVED);
dvars::con_inputDvarMatchColor = game::Dvar_RegisterVec4( dvars::con_inputDvarMatchColor = dvars::register_vec4(
game::generateHashValue("con_inputDvarMatchColor"), a2, "con_inputDvarMatchColor",
1.0f, 1.0f, 0.8f, 1.0f, 1.0f, 1.0f, 0.8f, 1.0f,
0.0f, 1.0f, 0.0f, 1.0f,
1); game::DVAR_FLAG_SAVED);
dvars::con_inputDvarValueColor = game::Dvar_RegisterVec4( dvars::con_inputDvarValueColor = dvars::register_vec4(
game::generateHashValue("con_inputDvarValueColor"), a2, "con_inputDvarValueColor",
1.0f, 1.0f, 0.8f, 1.0f, 1.0f, 1.0f, 0.8f, 1.0f,
0.0f, 1.0f, 0.0f, 1.0f,
1); game::DVAR_FLAG_SAVED);
dvars::con_inputDvarInactiveValueColor = game::Dvar_RegisterVec4( dvars::con_inputDvarInactiveValueColor = dvars::register_vec4(
game::generateHashValue("con_inputDvarInactiveValueColor"), a2, "con_inputDvarInactiveValueColor",
0.8f, 0.8f, 0.8f, 1.0f, 0.8f, 0.8f, 0.8f, 1.0f,
0.0f, 1.0f, 0.0f, 1.0f,
1); game::DVAR_FLAG_SAVED);
dvars::con_inputCmdMatchColor = game::Dvar_RegisterVec4( dvars::con_inputCmdMatchColor = dvars::register_vec4(
game::generateHashValue("con_inputCmdMatchColor"), a2, "con_inputCmdMatchColor",
0.80f, 0.80f, 1.0f, 1.0f, 0.80f, 0.80f, 1.0f, 1.0f,
0.0f, 1.0f, 0.0f, 1.0f,
1); game::DVAR_FLAG_SAVED);
} }
}; };
} }

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@ -15,23 +15,6 @@ namespace dvars
game::dvar_t* con_inputDvarInactiveValueColor = nullptr; game::dvar_t* con_inputDvarInactiveValueColor = nullptr;
game::dvar_t* con_inputCmdMatchColor = nullptr; game::dvar_t* con_inputCmdMatchColor = nullptr;
game::dvar_t* g_playerEjection = nullptr;
game::dvar_t* g_playerCollision = nullptr;
game::dvar_t* g_gravity = nullptr;
game::dvar_t* g_speed = nullptr;
game::dvar_t* pm_bouncing = nullptr;
game::dvar_t* jump_slowDownEnable = nullptr;
game::dvar_t* jump_enableFallDamage = nullptr;
game::dvar_t* jump_height = nullptr;
game::dvar_t* jump_ladderPushVel = nullptr;
game::dvar_t* r_aspectRatioCustom = nullptr;
game::dvar_t* r_fullbright = nullptr;
game::dvar_t* aimassist_enabled = nullptr;
std::string dvar_get_vector_domain(const int components, const game::dvar_limits& domain) std::string dvar_get_vector_domain(const int components, const game::dvar_limits& domain)
{ {
if (domain.vector.min == -FLT_MAX) if (domain.vector.min == -FLT_MAX)
@ -134,7 +117,7 @@ namespace dvars
} }
} }
std::vector<const char*> dvar_list = std::vector<std::string> dvar_list =
{ {
"ai_corpseLimit", "ai_corpseLimit",
"band_12players", "band_12players",
@ -1170,4 +1153,31 @@ namespace dvars
"xblive_privatematch", "xblive_privatematch",
"xblive_privatematch_solo" "xblive_privatematch_solo"
}; };
game::dvar_t* register_int(const std::string& name, int value, int min, int max, game::DvarFlags flags)
{
const auto hash = game::generateHashValue(name.data());
dvar_list.push_back(name);
return game::Dvar_RegisterInt(hash, "", value, min, max, flags);
}
game::dvar_t* register_float(const std::string& name, float value, float min, float max, game::DvarFlags flags)
{
const auto hash = game::generateHashValue(name.data());
dvar_list.push_back(name);
return game::Dvar_RegisterFloat(hash, "", value, min, max, flags);
}
game::dvar_t* register_vec4(const std::string& name, float x, float y, float z, float w, float min, float max, game::DvarFlags flags)
{
const auto hash = game::generateHashValue(name.data());
dvar_list.push_back(name);
return game::Dvar_RegisterVec4(hash, "", x, y, z, w, min, max, flags);
}
} }

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@ -33,8 +33,12 @@ namespace dvars
extern game::dvar_t* aimassist_enabled; extern game::dvar_t* aimassist_enabled;
extern std::vector<const char*> dvar_list; extern std::vector<std::string> dvar_list;
std::string dvar_get_vector_domain(const int components, const game::dvar_limits& domain); std::string dvar_get_vector_domain(const int components, const game::dvar_limits& domain);
std::string dvar_get_domain(const game::dvar_type type, const game::dvar_limits& domain); std::string dvar_get_domain(const game::dvar_type type, const game::dvar_limits& domain);
game::dvar_t* register_int(const std::string& name, int value, int min, int max, game::DvarFlags flags);
game::dvar_t* register_float(const std::string& name, float value, float min, float max, game::DvarFlags flags);
game::dvar_t* register_vec4(const std::string& name, float x, float y, float z, float w, float min, float max, game::DvarFlags flags);
} }

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@ -9,7 +9,8 @@ namespace game
struct gclient_s struct gclient_s
{ {
char __pad0[0x8C];
vec3_t velocity;
}; };
struct client_t struct client_t