Disable BG blur in 'Advanced video' menu
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parent
ecbb9812be
commit
206de84667
@ -39,10 +39,10 @@ LUI.MenuBuilder.m_types_build["settings_menu"] = function(a1)
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createdivider(menu, "@LUA_MENU_UPDATES")
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LUI.Options.CreateOptionButton(
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menu,
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"cg_auto_update",
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"@LUA_MENU_AUTO_UPDATE",
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"@LUA_MENU_AUTO_UPDATE_DESC",
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menu,
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"cg_auto_update",
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"@LUA_MENU_AUTO_UPDATE",
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"@LUA_MENU_AUTO_UPDATE_DESC",
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{
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{
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text = "@LUA_MENU_ENABLED",
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@ -64,10 +64,10 @@ LUI.MenuBuilder.m_types_build["settings_menu"] = function(a1)
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createdivider(menu, "@LUA_MENU_DRAWING")
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LUI.Options.CreateOptionButton(
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menu,
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"cg_drawFPS",
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"@LUA_MENU_DRAW_FPS",
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"@LUA_MENU_DRAW_FPS_DESC",
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menu,
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"cg_drawFPS",
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"@LUA_MENU_DRAW_FPS",
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"@LUA_MENU_DRAW_FPS_DESC",
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{
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{
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text = "@LUA_MENU_DISABLED",
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@ -85,10 +85,10 @@ LUI.MenuBuilder.m_types_build["settings_menu"] = function(a1)
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)
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LUI.Options.CreateOptionButton(
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menu,
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"cg_drawSpeed",
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"@LUA_MENU_DRAW_SPEED",
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"@LUA_MENU_DRAW_SPEED_DESC",
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menu,
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"cg_drawSpeed",
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"@LUA_MENU_DRAW_SPEED",
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"@LUA_MENU_DRAW_SPEED_DESC",
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{
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{
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text = "@LUA_MENU_ENABLED",
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@ -102,9 +102,9 @@ LUI.MenuBuilder.m_types_build["settings_menu"] = function(a1)
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)
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LUI.Options.CreateOptionButton(
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menu,
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"cg_speedGraph",
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"@LUA_MENU_DRAW_SPEEDGRAPH",
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menu,
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"cg_speedGraph",
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"@LUA_MENU_DRAW_SPEEDGRAPH",
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"@LUA_MENU_DRAW_SPEEDGRAPH_DESC",
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{
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{
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@ -121,10 +121,10 @@ LUI.MenuBuilder.m_types_build["settings_menu"] = function(a1)
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createdivider(menu, "@LUA_MENU_RENDERING")
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LUI.Options.CreateOptionButton(
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menu,
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"r_fullbright",
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"@LUA_MENU_R_FULLBRIGHT",
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"@LUA_MENU_R_FULLBRIGHT_DESC",
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menu,
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"r_fullbright",
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"@LUA_MENU_R_FULLBRIGHT",
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"@LUA_MENU_R_FULLBRIGHT_DESC",
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{
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{
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text = "@LUA_MENU_DISABLED",
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@ -148,10 +148,10 @@ LUI.MenuBuilder.m_types_build["settings_menu"] = function(a1)
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createdivider(menu, "@LUA_MENU_AUDIO_OPTIONS")
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LUI.Options.CreateOptionButton(
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menu,
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"snd_musicDisabledForCustomSoundtrack",
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"@LUA_MENU_MUSIC",
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"@LUA_MENU_MUSIC_DESC",
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menu,
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"snd_musicDisabledForCustomSoundtrack",
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"@LUA_MENU_MUSIC",
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"@LUA_MENU_MUSIC_DESC",
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{
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{
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text = "@LUA_MENU_DISABLED",
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@ -167,10 +167,10 @@ LUI.MenuBuilder.m_types_build["settings_menu"] = function(a1)
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createdivider(menu, "@MENU_GAME_BEGINNING")
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LUI.Options.CreateOptionButton(
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menu,
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"intro",
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"@LUA_MENU_INTRO",
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"@LUA_MENU_INTRO_DESC",
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menu,
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"intro",
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"@LUA_MENU_INTRO",
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"@LUA_MENU_INTRO_DESC",
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{
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{
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text = "@LUA_MENU_DISABLED",
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@ -190,3 +190,21 @@ LUI.MenuBuilder.m_types_build["settings_menu"] = function(a1)
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return menu
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end
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if not Engine.InFrontend() then
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LUI.MenuTemplate.AddVignette = function(f36_arg0)
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if not LUI.FlowManager.IsMenuTopmost(Engine.GetLuiRoot(), "advanced_video") then
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local f36_local0 = CoD.CreateState(0, 0, 0, 0, CoD.AnchorTypes.All)
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f36_local0.material = RegisterMaterial("h1_ui_bg_vignette")
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local self = LUI.UIImage.new(f36_local0)
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self:setupFullWindowElement()
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f36_arg0:addElement(self)
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end
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end
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LUI.MenuTemplate.InitInGameBkg = function(f38_arg0, f38_arg1, f38_arg2, f38_arg3)
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LUI.MenuTemplate.AddDarken(f38_arg0, f38_arg1, f38_arg3, 0.55)
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if not Engine.IsMultiplayer() and not LUI.FlowManager.IsMenuTopmost(Engine.GetLuiRoot(), "advanced_video") then
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LUI.MenuTemplate.AddWorldBlur(f38_arg0, f38_arg1)
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end
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end
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end
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