Mod loading stuff
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e8930c1415
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1fb1842647
@ -73,6 +73,56 @@ namespace fastfiles
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localized_strings::override(str, str);
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}
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}
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utils::hook::detour db_read_stream_file_hook;
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void db_read_stream_file_stub(int a1, int a2)
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{
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// always use lz4 compressor type when reading stream files
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*game::g_compressor = 4;
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return db_read_stream_file_hook.invoke<void>(a1, a2);
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}
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bool exists(const std::string& zone)
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{
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const auto is_localized = game::DB_IsLocalized(zone.data());
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const auto db_fs = game::DB_FSInitialize();
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auto handle = db_fs->vftbl->OpenFile(db_fs,
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(is_localized ? game::SF_ZONE_LOC : game::SF_ZONE), utils::string::va("%s.ff", zone.data()));
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const auto _0 = gsl::finally([&]
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{
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if (handle != nullptr)
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{
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db_fs->vftbl->Close(db_fs, handle);
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}
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});
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return handle != nullptr;
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}
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void skip_extra_zones_stub(utils::hook::assembler& a)
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{
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const auto skip = a.newLabel();
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const auto original = a.newLabel();
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a.pushad64();
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a.test(r15d, game::DB_ZONE_CUSTOM); // allocFlags
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a.jnz(skip);
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a.bind(original);
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a.popad64();
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a.mov(r8d, 9);
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a.mov(rdx, 0x140933528);
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a.jmp(0x140415E09);
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a.bind(skip);
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a.popad64();
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a.mov(r14d, game::DB_ZONE_CUSTOM);
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a.not_(r14d);
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a.and_(r15d, r14d);
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a.jmp(0x140415E29);
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}
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}
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void enum_assets(const game::XAssetType type, const std::function<void(game::XAssetHeader)>& callback, const bool includeOverride)
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@ -103,6 +153,16 @@ namespace fastfiles
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add_missing_localized_strings();
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// Allow loading of mixed compressor types
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utils::hook::nop(0x1403E66A7, 2);
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// Fix compressor type on streamed file load
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db_read_stream_file_hook.create(0x14041D710, db_read_stream_file_stub);
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// Don't load extra zones with loadzone
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utils::hook::nop(0x140415DFC, 13);
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utils::hook::jump(0x140415DFC, utils::hook::assemble(skip_extra_zones_stub), true);
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command::add("loadzone", [](const command::params& params)
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{
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if (params.size() < 2)
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@ -111,9 +171,17 @@ namespace fastfiles
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return;
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}
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const auto name = params.get(1);
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if (!fastfiles::exists(name))
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{
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console::warn("loadzone: zone \"%s\" could not be found!\n", name);
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return;
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}
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game::XZoneInfo info{};
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info.name = params.get(1);
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info.allocFlags = 1;
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info.name = name;
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info.allocFlags = game::DB_ZONE_GAME | game::DB_ZONE_CUSTOM;
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info.freeFlags = 0;
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game::DB_LoadXAssets(&info, 1u, game::DBSyncMode::DB_LOAD_SYNC);
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});
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@ -276,6 +276,12 @@ namespace mapents
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scripting::token_map[name] = id;
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}
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void add_field(const std::string& name, game::scriptType_e type, unsigned int id)
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{
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custom_fields[id] = type;
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scripting::token_map[name] = id;
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}
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utils::hook::detour scr_find_field_hook;
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unsigned int scr_find_field_stub(unsigned int name, game::scriptType_e* type)
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{
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@ -382,7 +388,7 @@ namespace mapents
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utils::hook::call(0x14058BD6B, should_load_addon_mapents);
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utils::hook::call(0x1406B3384, cm_trigger_model_bounds_stub);
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add_field("script_specialops", game::SCRIPT_INTEGER);
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add_field("script_specialops", game::SCRIPT_INTEGER, 0x20000);
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}
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};
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}
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@ -995,6 +995,20 @@ namespace game
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DB_LOAD_SYNC_SKIP_ALWAYS_LOADED = 0x5,
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};
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enum DBAllocFlags : std::int32_t
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{
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DB_ZONE_NONE = 0x0,
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DB_ZONE_COMMON = 0x1,
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DB_ZONE_UI = 0x2,
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DB_ZONE_GAME = 0x4,
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DB_ZONE_LOAD = 0x8,
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DB_ZONE_DEV = 0x10,
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DB_ZONE_BASEMAP = 0x20,
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DB_ZONE_TRANSIENT_POOL = 0x40,
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DB_ZONE_TRANSIENT_MASK = 0x40,
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DB_ZONE_CUSTOM = 0x1000 // added for custom zone loading
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};
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struct XZoneInfo
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{
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const char* name;
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@ -44,6 +44,7 @@ namespace game
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WEAK symbol<int(const RawFile* rawfile)> DB_GetRawFileLen{0x140413D80};
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WEAK symbol<int(const RawFile* rawfile, char* buf, int size)> DB_GetRawBuffer{0x140413C40};
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WEAK symbol<XAssetEntry*(XAssetType type, XAssetHeader* header)> DB_LinkXAssetEntry1{0x140414900};
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WEAK symbol<bool(const char* zoneName)> DB_IsLocalized{0x1404141E0};
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WEAK symbol<dvar_t*(const char* name)> Dvar_FindVar{0x140618F90};
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WEAK symbol<dvar_t*(int hash)> Dvar_FindMalleableVar{0x140618F00};
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@ -192,6 +193,7 @@ namespace game
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WEAK symbol<const char*> g_assetNames{0x140BEF280};
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WEAK symbol<int> g_compressor{0x142065E80};
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WEAK symbol<int> g_poolSize{0x140BF2E40};
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WEAK symbol<gentity_s> g_entities{0x1452DDDA0};
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