Fix keybinds

This commit is contained in:
Federico Cecchetto 2022-02-06 22:12:36 +01:00
parent 94beeb14c9
commit 1b1b52b5de

View File

@ -5,6 +5,8 @@
#include <utils/hook.hpp>
#include <utils/string.hpp>
#define ORIGINAL_BIND_COUNT 110
namespace binding
{
namespace
@ -24,7 +26,7 @@ namespace binding
const auto* const key_button = game::Key_KeynumToString(key_index, 0, 1);
auto value = game::playerKeys->keys[key_index].binding;
if (value && value < 100)
if (value && value < ORIGINAL_BIND_COUNT)
{
const auto len = sprintf_s(&buffer[bytes_used], (buffer_size_align - bytes_used),
"bind %s \"%s\"\n", key_button, game::command_whitelist[value]);
@ -36,9 +38,9 @@ namespace binding
bytes_used += len;
}
else if (value >= 100)
else if (value >= ORIGINAL_BIND_COUNT)
{
value -= 100;
value -= ORIGINAL_BIND_COUNT;
if (static_cast<size_t>(value) < custom_binds.size() && !custom_binds[value].empty())
{
const auto len = sprintf_s(&buffer[bytes_used], (buffer_size_align - bytes_used),
@ -80,7 +82,7 @@ namespace binding
int key_get_binding_for_cmd_stub(const char* command)
{
// original binds
for (auto i = 0; i <= 100; i++)
for (auto i = 0; i <= ORIGINAL_BIND_COUNT; i++)
{
if (game::command_whitelist[i] && !strcmp(command, game::command_whitelist[i]))
{
@ -89,14 +91,14 @@ namespace binding
}
// custom binds
return 100 + get_binding_for_custom_command(command);
return ORIGINAL_BIND_COUNT + get_binding_for_custom_command(command);
}
void cl_execute_key_stub(const int local_client_num, int key, const int down, const unsigned int time)
{
if (key >= 100)
if (key >= ORIGINAL_BIND_COUNT)
{
key -= 100;
key -= ORIGINAL_BIND_COUNT;
if (static_cast<size_t>(key) < custom_binds.size() && !custom_binds[key].empty())
{