Fix keybinds
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@ -5,6 +5,8 @@
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#include <utils/hook.hpp>
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#include <utils/string.hpp>
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#define ORIGINAL_BIND_COUNT 110
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namespace binding
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{
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namespace
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@ -24,7 +26,7 @@ namespace binding
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const auto* const key_button = game::Key_KeynumToString(key_index, 0, 1);
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auto value = game::playerKeys->keys[key_index].binding;
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if (value && value < 100)
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if (value && value < ORIGINAL_BIND_COUNT)
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{
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const auto len = sprintf_s(&buffer[bytes_used], (buffer_size_align - bytes_used),
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"bind %s \"%s\"\n", key_button, game::command_whitelist[value]);
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@ -36,9 +38,9 @@ namespace binding
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bytes_used += len;
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}
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else if (value >= 100)
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else if (value >= ORIGINAL_BIND_COUNT)
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{
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value -= 100;
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value -= ORIGINAL_BIND_COUNT;
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if (static_cast<size_t>(value) < custom_binds.size() && !custom_binds[value].empty())
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{
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const auto len = sprintf_s(&buffer[bytes_used], (buffer_size_align - bytes_used),
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@ -80,7 +82,7 @@ namespace binding
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int key_get_binding_for_cmd_stub(const char* command)
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{
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// original binds
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for (auto i = 0; i <= 100; i++)
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for (auto i = 0; i <= ORIGINAL_BIND_COUNT; i++)
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{
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if (game::command_whitelist[i] && !strcmp(command, game::command_whitelist[i]))
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{
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@ -89,14 +91,14 @@ namespace binding
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}
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// custom binds
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return 100 + get_binding_for_custom_command(command);
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return ORIGINAL_BIND_COUNT + get_binding_for_custom_command(command);
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}
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void cl_execute_key_stub(const int local_client_num, int key, const int down, const unsigned int time)
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{
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if (key >= 100)
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if (key >= ORIGINAL_BIND_COUNT)
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{
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key -= 100;
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key -= ORIGINAL_BIND_COUNT;
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if (static_cast<size_t>(key) < custom_binds.size() && !custom_binds[key].empty())
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{
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