Add setdiscorddetails
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25aac40a4f
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@ -16,6 +16,7 @@ namespace discord
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{
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DiscordRichPresence discord_presence;
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std::string state;
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std::optional<std::string> details{};
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void update_discord()
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{
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@ -23,6 +24,9 @@ namespace discord
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if (!game::CL_IsCgameInitialized())
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{
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state = {};
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details.reset();
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discord_presence.details = "Main Menu";
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discord_presence.state = "";
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@ -37,7 +41,16 @@ namespace discord
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const auto mapname = game::UI_SafeTranslateString(utils::string::va("PRESENCE_SP_%s", map));
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discord_presence.largeImageKey = map;
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discord_presence.details = mapname;
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if (details.has_value())
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{
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discord_presence.details = utils::string::va("%s", details.value().data());
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}
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else
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{
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discord_presence.details = mapname;
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}
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discord_presence.state = state.data();
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if (!discord_presence.startTimestamp)
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@ -81,6 +94,16 @@ namespace discord
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update_discord();
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}, scheduler::pipeline::async);
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});
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command::add("setdiscorddetails", [](const command::params& params)
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{
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const std::string details_ = params.join(1);
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scheduler::once([=]()
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{
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details = details_;
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update_discord();
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}, scheduler::pipeline::async);
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});
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}
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private:
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@ -376,6 +376,11 @@ namespace scripting::lua
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command::execute(utils::string::va("setdiscordstate %s", state.data()), false);
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};
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game_type["setdiscorddetails"] = [](const game&, const std::string& state)
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{
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command::execute(utils::string::va("setdiscorddetails %s", state.data()), false);
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};
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game_type["say"] = [](const game&)
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{
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};
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