Small fix
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@ -171,7 +171,7 @@ namespace gsc
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const auto script = assembler->output_script();
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script_file_ptr->bytecodeLen = static_cast<int>(script.size());
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script_file_ptr->buffer = game::Hunk_AllocateTempMemoryHigh(stack.size() + 1);
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script_file_ptr->buffer = scriptfile_allocator.allocate_array<char>(stack.size() + 1);
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std::memcpy(script_file_ptr->buffer, stack.data(), stack.size());
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script_file_ptr->bytecode = allocate_buffer(script.size() + 1);
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@ -35,7 +35,6 @@ namespace language
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game::LANGUAGE_RUSSIAN_PARTIAL,
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};
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std::unordered_set<game::language_t> asian_languages =
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{
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game::LANGUAGE_JAPANESE_FULL,
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