Fix language fonts
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data/fonts/chinese.ttf
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data/fonts/chinese.ttf
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data/fonts/japanese.ttf
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data/fonts/japanese.ttf
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data/fonts/korean.ttf
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data/fonts/korean.ttf
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@ -116,6 +116,61 @@ if (lang == 5 or lang == 6 or lang == 17) then
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}
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end
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local arabicfont = RegisterFont("fonts/arabic.ttf", 30)
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local koreanfont = RegisterFont("fonts/korean.ttf", 30)
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local polrusfont = RegisterFont("polrus/fonts/default.otf", 30)
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local japanesefont = RegisterFont("fonts/japanese.ttf", 30)
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local chinesefont = RegisterFont("fonts/chinese.ttf", 30)
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local function setchinesefont(lang)
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if (lang ~= CoD.Language.Traditional_chinese and lang ~= CoD.Language.Simplified_chinese) then
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return
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end
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LUI.MenuGenericButtons.ButtonLabelFont.Font = chinesefont
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LUI.MenuGenericButtons.ButtonLabelFont.Height = 22
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overrideyoffset = 1
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end
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local function setjapanesefont(lang)
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if (lang ~= CoD.Language.Japanese_full and lang ~= CoD.Language.Japanese_partial) then
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return
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end
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LUI.MenuGenericButtons.ButtonLabelFont.Font = japanesefont
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LUI.MenuGenericButtons.ButtonLabelFont.Height = 18
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overrideyoffset = 1
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end
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local function setkoreanfont(lang)
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if (lang ~= CoD.Language.Korean) then
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return
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end
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LUI.MenuGenericButtons.ButtonLabelFont.Font = koreanfont
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LUI.MenuGenericButtons.ButtonLabelFont.Height = 25
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overrideyoffset = 1
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end
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local function setarabicfont(lang)
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if (lang ~= CoD.Language.Arabic) then
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return
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end
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LUI.MenuGenericButtons.ButtonLabelFont.Font = arabicfont
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LUI.MenuGenericButtons.ButtonLabelFont.Height = 28
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overrideyoffset = 0
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end
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local function setpolrusfont(lang)
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if (lang ~= CoD.Language.Russian and lang ~= CoD.Language.Russian_partial and lang ~= CoD.Language.Polish) then
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return
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end
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LUI.MenuGenericButtons.ButtonLabelFont.Font = polrusfont
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overrideyoffset = nil
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end
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LUI.MenuBuilder.registerType("choose_language_menu", function(a1)
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local menu = LUI.MenuTemplate.new(a1, {
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menu_title = "@LUA_MENU_CHOOSE_LANGUAGE",
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@ -131,22 +186,22 @@ LUI.MenuBuilder.registerType("choose_language_menu", function(a1)
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local prevheight = LUI.MenuGenericButtons.ButtonLabelFont.Height
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local id = languages[i].id
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if (not usingspeciallanguage()) then
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if (id == 5 or id == 6 or id == 17) then
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LUI.MenuGenericButtons.ButtonLabelFont.Font = RegisterFont("polrus/fonts/default.otf", 30)
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elseif (id >= 8 and id < 12) then
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LUI.MenuGenericButtons.ButtonLabelFont.Font = RegisterFont("fonts/noto_sans_sc.otf", 30)
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overrideyoffset = 0
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LUI.MenuGenericButtons.ButtonLabelFont.Height = 17
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elseif (id == 12) then
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LUI.MenuGenericButtons.ButtonLabelFont.Font = RegisterFont("fonts/noto_sans_arabic.ttf", 30)
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LUI.MenuGenericButtons.ButtonLabelFont.Height = 28
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overrideyoffset = 0
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elseif (id == 15) then
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LUI.MenuGenericButtons.ButtonLabelFont.Font = RegisterFont("fonts/noto_sans_kr.otf", 30)
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LUI.MenuGenericButtons.ButtonLabelFont.Height = 18
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overrideyoffset = 0
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end
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local lang = Engine.GetCurrentLanguage()
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if (lang == CoD.Language.Traditional_chinese or lang == CoD.Language.Simplified_chinese) then
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setjapanesefont(id)
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setkoreanfont(id)
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setarabicfont(id)
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elseif (lang == CoD.Language.Japanese_full or lang == CoD.Language.Japanese_partial) then
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setchinesefont(id)
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setkoreanfont(id)
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setarabicfont(id)
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elseif (lang ~= CoD.Language.Arabic and lang ~= CoD.Language.Korean) then
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setpolrusfont(id)
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setchinesefont(id)
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setjapanesefont(id)
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setkoreanfont(id)
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setarabicfont(id)
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end
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local button = menu:AddButton("", function()
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