Draw fps, console, branding on top of ui elements
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d44a55dc11
commit
1501929977
@ -10,19 +10,12 @@
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namespace branding
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namespace branding
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{
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{
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class component final : public component_interface
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void draw()
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{
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public:
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void post_unpack() override
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{
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localized_strings::override("MENU_SP_CAMPAIGN", "H2-Mod");
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scheduler::loop([]()
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{
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{
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const auto x = 15.f;
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const auto x = 15.f;
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const auto y = 15.f;
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const auto y = 15.f;
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const auto scale = 1.0f;
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const auto scale = 1.0f;
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float color[4] = {0.9f, 0.9f, 0.5f, 1.f};
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float color[4] = { 0.9f, 0.9f, 0.5f, 1.f };
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const auto* text = "h2-mod";
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const auto* text = "h2-mod";
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auto* font = game::R_RegisterFont("fonts/defaultBold.otf", 22);
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auto* font = game::R_RegisterFont("fonts/defaultBold.otf", 22);
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@ -32,7 +25,14 @@ namespace branding
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game::R_AddCmdDrawText(text, 0x7FFFFFFF, font, static_cast<float>(x),
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game::R_AddCmdDrawText(text, 0x7FFFFFFF, font, static_cast<float>(x),
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y + static_cast<float>(font->pixelHeight) * scale,
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y + static_cast<float>(font->pixelHeight) * scale,
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scale, scale, 0.0f, color, 0);
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scale, scale, 0.0f, color, 0);
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}, scheduler::pipeline::renderer);
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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localized_strings::override("MENU_SP_CAMPAIGN", "H2-Mod");
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}
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}
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};
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};
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}
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}
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6
src/client/component/branding.hpp
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6
src/client/component/branding.hpp
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@ -0,0 +1,6 @@
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#pragma once
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namespace branding
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{
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void draw();
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}
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@ -240,6 +240,7 @@ namespace fps
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game::R_AddCmdDrawText(pos_string, 0x7FFFFFFF, font, x,
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game::R_AddCmdDrawText(pos_string, 0x7FFFFFFF, font, x,
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60.f, 1.0f, 1.0f, 0.0f, fps_color_ok, 0);
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60.f, 1.0f, 1.0f, 0.0f, fps_color_ok, 0);
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}
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}
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}
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void draw()
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void draw()
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{
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{
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@ -255,7 +256,6 @@ namespace fps
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draw_speed();
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draw_speed();
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draw_speed_graph();
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draw_speed_graph();
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}
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}
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}
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class component final : public component_interface
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class component final : public component_interface
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{
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{
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@ -276,8 +276,6 @@ namespace fps
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cg_speedGraphWidth = dvars::register_int("cg_speedGraphWidth", 200, 0, 1000, game::DVAR_FLAG_SAVED);
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cg_speedGraphWidth = dvars::register_int("cg_speedGraphWidth", 200, 0, 1000, game::DVAR_FLAG_SAVED);
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cg_speedGraphHeight = dvars::register_int("cg_speedGraphHeight", 80, 0, 1000, game::DVAR_FLAG_SAVED);
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cg_speedGraphHeight = dvars::register_int("cg_speedGraphHeight", 80, 0, 1000, game::DVAR_FLAG_SAVED);
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scheduler::loop(draw, scheduler::pipeline::renderer);
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}
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}
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};
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};
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}
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}
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6
src/client/component/fps.hpp
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6
src/client/component/fps.hpp
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@ -0,0 +1,6 @@
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#pragma once
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namespace fps
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{
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void draw();
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}
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@ -391,6 +391,7 @@ namespace game_console
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draw_output_scrollbar(x, y, width, height);
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draw_output_scrollbar(x, y, width, height);
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draw_output_text(x, y);
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draw_output_text(x, y);
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}
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}
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}
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void draw_console()
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void draw_console()
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{
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{
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@ -411,7 +412,6 @@ namespace game_console
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draw_input();
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draw_input();
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}
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}
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}
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}
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}
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void print(const int type, const char* fmt, ...)
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void print(const int type, const char* fmt, ...)
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{
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{
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@ -683,8 +683,6 @@ namespace game_console
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public:
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public:
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void post_unpack() override
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void post_unpack() override
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{
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{
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scheduler::loop(draw_console, scheduler::pipeline::renderer);
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con.cursor = 0;
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con.cursor = 0;
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con.visible_line_count = 0;
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con.visible_line_count = 0;
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con.output_visible = false;
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con.output_visible = false;
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@ -9,6 +9,8 @@ namespace game_console
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con_type_info = 7
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con_type_info = 7
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};
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};
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void draw_console();
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void print(int type, const char* fmt, ...);
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void print(int type, const char* fmt, ...);
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bool console_char_event(int local_client_num, int key);
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bool console_char_event(int local_client_num, int key);
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@ -7,6 +7,11 @@
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#include "chat.hpp"
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#include "chat.hpp"
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#include "scheduler.hpp"
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#include "scheduler.hpp"
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#include "command.hpp"
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#include "command.hpp"
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#include "game_console.hpp"
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#include "fps.hpp"
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#include "branding.hpp"
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#include "ui_scripting.hpp"
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#include "ui_scripting.hpp"
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#include "game/ui_scripting/lua/engine.hpp"
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#include "game/ui_scripting/lua/engine.hpp"
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@ -29,6 +34,9 @@ namespace ui_scripting
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scheduler::loop([]()
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scheduler::loop([]()
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{
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{
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ui_scripting::lua::engine::run_frame();
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ui_scripting::lua::engine::run_frame();
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fps::draw();
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branding::draw();
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game_console::draw_console();
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}, scheduler::pipeline::renderer);
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}, scheduler::pipeline::renderer);
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command::add("reloadmenus", []()
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command::add("reloadmenus", []()
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