Add main pipeline
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@ -85,6 +85,7 @@ namespace scheduler
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task_pipeline pipelines[pipeline::count];
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utils::hook::detour r_end_frame_hook;
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utils::hook::detour g_run_frame_hook;
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utils::hook::detour main_frame_hook;
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void execute(const pipeline type)
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{
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@ -103,6 +104,12 @@ namespace scheduler
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g_run_frame_hook.invoke<void>();
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execute(pipeline::server);
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}
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void main_frame_stub()
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{
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main_frame_hook.invoke<void>();
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execute(pipeline::main);
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}
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}
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void schedule(const std::function<bool()>& callback, const pipeline type,
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@ -154,6 +161,7 @@ namespace scheduler
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r_end_frame_hook.create(game::base_address + 0x76D7B0, scheduler::r_end_frame_stub);
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g_run_frame_hook.create(game::base_address + 0x4CB030, scheduler::server_frame_stub);
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main_frame_hook.create(game::base_address + 0x417FA0, scheduler::main_frame_stub);
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}
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};
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}
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@ -24,8 +24,6 @@ namespace scripting
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utils::hook::detour scr_add_class_field_hook;
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std::unordered_map<std::string, int> known_events;
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void vm_notify_stub(const unsigned int notify_list_owner_id, const game::scr_string_t string_value,
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game::VariableValue* top)
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{
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@ -41,13 +39,6 @@ namespace scripting
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e.arguments.emplace_back(*value);
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}
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if (known_events.find(e.name) == known_events.end())
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{
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//printf("notify: %s\n", e.name.data());
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known_events[e.name] = 1;
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}
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lua::engine::notify(e);
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}
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