Small fix
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b3943b7a77
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@ -38,7 +38,7 @@ namespace asset_list
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const auto name = game::g_assetNames[i];
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const auto type = static_cast<game::XAssetType>(i);
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if (utils::string::find_lower(name, asset_type_filter))
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if (utils::string::strstr_lower(name, asset_type_filter.data()))
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{
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ImGui::Checkbox(name, &shown_assets[type]);
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}
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@ -63,14 +63,12 @@ namespace asset_list
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ImGui::InputText("asset name", &assets_name_filter[type]);
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ImGui::BeginChild("assets list");
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const auto lowercase_filter = utils::string::to_lower(assets_name_filter[type]);
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fastfiles::enum_assets(type, [&lowercase_filter, type](const game::XAssetHeader header)
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fastfiles::enum_assets(type, [type](const game::XAssetHeader header)
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{
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const auto asset = game::XAsset{type, header};
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const auto* const asset_name = game::DB_GetXAssetName(&asset);
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if (strstr(asset_name, lowercase_filter.data()) && ImGui::Button(asset_name))
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if (utils::string::strstr_lower(asset_name, assets_name_filter[type].data()) && ImGui::Button(asset_name))
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{
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gui::copy_to_clipboard(asset_name);
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}
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@ -204,4 +204,24 @@ namespace utils::string
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? text
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: text.substr(0, length - end.size()) + end;
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}
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bool strstr_lower(const char* a, const char* b)
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{
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size_t index{};
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while (*a != '\0' && b[index] != '\0')
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{
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if (std::tolower(*a) == std::tolower(b[index]))
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{
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index++;
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}
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else if (index != 0)
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{
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return false;
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}
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a++;
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}
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return b[index] == '\0';
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}
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}
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@ -102,4 +102,6 @@ namespace utils::string
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bool find_lower(const std::string& a, const std::string& b);
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std::string truncate(const std::string& text, const size_t length, const std::string& end);
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bool strstr_lower(const char* a, const char* b);
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}
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