Add another option to com_accurateMaxFps
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909514707e
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0e0eae1ab2
@ -373,7 +373,8 @@ namespace fps
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void com_frame_stub()
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{
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if (!com_accurate_max_fps->current.enabled)
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const auto value = com_accurate_max_fps->current.integer;
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if (value == 0)
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{
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return com_frame_hook.invoke<void>();
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}
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@ -390,14 +391,24 @@ namespace fps
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constexpr auto nano_secs = std::chrono::duration_cast<std::chrono::nanoseconds>(1s);
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const auto frame_time = nano_secs / max_fps;
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const auto diff = (std::chrono::high_resolution_clock::now() - start);
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if (diff > frame_time)
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if (value == 1)
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{
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return;
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}
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const auto diff = (std::chrono::high_resolution_clock::now() - start);
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if (diff > frame_time)
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{
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return;
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}
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const auto ms = std::chrono::duration_cast<std::chrono::milliseconds>(frame_time - diff).count();
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Sleep(static_cast<int>(ms));
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const auto ms = std::chrono::duration_cast<std::chrono::milliseconds>(frame_time - diff);
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std::this_thread::sleep_for(ms);
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}
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else if (value == 2)
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{
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while (std::chrono::high_resolution_clock::now() - start < frame_time)
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{
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std::this_thread::sleep_for(0ms);
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}
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}
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}
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}
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@ -434,7 +445,7 @@ namespace fps
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cg_draw_game_time = dvars::register_bool("cg_drawGameTime", false, game::DVAR_FLAG_SAVED, "Draw game time");
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// Make fps capping accurate
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com_accurate_max_fps = dvars::register_bool("com_accurateMaxFps", false, game::DVAR_FLAG_SAVED, "Accurate fps capping");
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com_accurate_max_fps = dvars::register_int("com_accurateMaxFps", 0, 0, 2, game::DVAR_FLAG_SAVED, "Accurate fps capping");
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utils::hook::call(0x1405A38B9, r_process_workers_with_timeout_stub);
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com_frame_hook.create(0x1405A3740, com_frame_stub);
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}
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