Merge pull request #364 from diamante0018/develop
improvements from s1x
This commit is contained in:
commit
049b708503
@ -39,16 +39,10 @@ namespace ui_scripting
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utils::hook::detour hks_shutdown_hook;
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utils::hook::detour hks_shutdown_hook;
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utils::hook::detour hks_package_require_hook;
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utils::hook::detour hks_package_require_hook;
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struct script
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{
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std::string name;
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std::string root;
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};
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struct globals_t
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struct globals_t
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{
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{
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std::string in_require_script;
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std::string in_require_script;
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std::vector<script> loaded_scripts;
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std::unordered_map<std::string, std::string> loaded_scripts;
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bool load_raw_script{};
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bool load_raw_script{};
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std::string raw_script_name{};
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std::string raw_script_name{};
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};
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};
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@ -57,28 +51,13 @@ namespace ui_scripting
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bool is_loaded_script(const std::string& name)
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bool is_loaded_script(const std::string& name)
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{
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{
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for (auto i = globals.loaded_scripts.begin(); i != globals.loaded_scripts.end(); ++i)
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return globals.loaded_scripts.contains(name);
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{
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if (i->name == name)
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{
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return true;
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}
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}
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return false;
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}
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}
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std::string get_root_script(const std::string& name)
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std::string get_root_script(const std::string& name)
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{
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{
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for (auto i = globals.loaded_scripts.begin(); i != globals.loaded_scripts.end(); ++i)
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const auto itr = globals.loaded_scripts.find(name);
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{
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return itr == globals.loaded_scripts.end() ? std::string() : itr->second;
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if (i->name == name)
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{
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return i->root;
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}
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}
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return {};
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}
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}
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table get_globals()
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table get_globals()
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@ -124,7 +103,7 @@ namespace ui_scripting
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void load_script(const std::string& name, const std::string& data)
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void load_script(const std::string& name, const std::string& data)
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{
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{
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globals.loaded_scripts.push_back({name, name});
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globals.loaded_scripts[name] = name;
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const auto lua = get_globals();
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const auto lua = get_globals();
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const auto load_results = lua["loadstring"](data, name);
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const auto load_results = lua["loadstring"](data, name);
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@ -454,14 +433,11 @@ namespace ui_scripting
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if (globals.load_raw_script)
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if (globals.load_raw_script)
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{
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{
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globals.load_raw_script = false;
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globals.load_raw_script = false;
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globals.loaded_scripts.push_back({globals.raw_script_name, globals.in_require_script});
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globals.loaded_scripts[globals.raw_script_name] = globals.in_require_script;
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return load_buffer(globals.raw_script_name, utils::io::read_file(globals.raw_script_name));
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return load_buffer(globals.raw_script_name, utils::io::read_file(globals.raw_script_name));
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}
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}
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else
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{
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return utils::hook::invoke<int>(0x1402D9410, state, compiler_options, reader, reader_data, chunk_name);
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return utils::hook::invoke<int>(0x1402D9410, state, compiler_options, reader,
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reader_data, chunk_name);
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}
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}
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}
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std::string current_error;
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std::string current_error;
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@ -478,7 +454,7 @@ namespace ui_scripting
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}
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}
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const auto closure = value.v.cClosure;
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const auto closure = value.v.cClosure;
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if (converted_functions.find(closure) == converted_functions.end())
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if (!converted_functions.contains(closure))
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{
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{
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return 0;
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return 0;
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}
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}
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@ -91,7 +91,7 @@ namespace game
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WEAK symbol<int(void* ps, unsigned int weapon, int a3, int a4, __int64 a5, int a6)>
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WEAK symbol<int(void* ps, unsigned int weapon, int a3, int a4, __int64 a5, int a6)>
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G_GivePlayerWeapon{0x14051B660};
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G_GivePlayerWeapon{0x14051B660};
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WEAK symbol<void(void* ps, const unsigned int weapon, int hadWeapon)> G_InitializeAmmo{0x1404C4110};
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WEAK symbol<void(void* ps, const unsigned int weapon, int hadWeapon)> G_InitializeAmmo{0x1404C4110};
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WEAK symbol<void(int clientNum, const unsigned int weapon)> G_SelectWeapon{0x14051C0D0};
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WEAK symbol<void(int localClientNum, const unsigned int weapon)> G_SelectWeapon{0x14051C0D0};
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WEAK symbol<bool(int localClientNum, ScreenPlacement* screenPlacement, const float* worldDir, float* outScreenPos)> WorldPosToScreenPos{0x14036F310};
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WEAK symbol<bool(int localClientNum, ScreenPlacement* screenPlacement, const float* worldDir, float* outScreenPos)> WorldPosToScreenPos{0x14036F310};
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WEAK symbol<char*(char* string)> I_CleanStr{0x140620660};
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WEAK symbol<char*(char* string)> I_CleanStr{0x140620660};
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@ -101,15 +101,15 @@ namespace game
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WEAK symbol<const char*(int, int, int)> Key_KeynumToString{0x1403D32D0};
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WEAK symbol<const char*(int, int, int)> Key_KeynumToString{0x1403D32D0};
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WEAK symbol<void(int clientNum, const char* menu, int a3, int a4, unsigned int a5)> LUI_OpenMenu{0x1405F0EE0};
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WEAK symbol<void(int localClientNum, const char* menuName, int a3, int a4, unsigned int a5)> LUI_OpenMenu{0x1405F0EE0};
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WEAK symbol<bool(int clientNum, const char* name, hks::lua_State* s)> LUI_BeginEvent{0x1403155E0};
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WEAK symbol<bool(int localClientNum, const char* name, hks::lua_State* s)> LUI_BeginEvent{0x1403155E0};
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WEAK symbol<bool(int clientNum, int lui_event_cache, hks::lua_State* s)> LUI_BeginCachedEvent{0x1403153E0};
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WEAK symbol<bool(int localClientNum, int lui_event_cache, hks::lua_State* s)> LUI_BeginCachedEvent{0x1403153E0};
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WEAK symbol<void(const char* name, int value, hks::lua_State* s)> LUI_SetTableInt{0x140320060};
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WEAK symbol<void(const char* name, int value, hks::lua_State* s)> LUI_SetTableInt{0x140320060};
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WEAK symbol<void(const char* name, const char* value, hks::lua_State* s)> LUI_SetTableString{0x1403201F0};
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WEAK symbol<void(const char* name, const char* value, hks::lua_State* s)> LUI_SetTableString{0x1403201F0};
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WEAK symbol<void(hks::lua_State* s)> LUI_EndEvent{0x140316890};
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WEAK symbol<void(hks::lua_State* s)> LUI_EndEvent{0x140316890};
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WEAK symbol<void()> LUI_EnterCriticalSection{0x140316980};
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WEAK symbol<void()> LUI_EnterCriticalSection{0x140316980};
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WEAK symbol<void()> LUI_LeaveCriticalSection{0x14031BC20};
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WEAK symbol<void()> LUI_LeaveCriticalSection{0x14031BC20};
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WEAK symbol<bool(int clientNum, const char* menu)> Menu_IsMenuOpenAndVisible{0x1405EE1A0};
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WEAK symbol<bool(int localClientNum, const char* menuName)> Menu_IsMenuOpenAndVisible{0x1405EE1A0};
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WEAK symbol<Material*(const char* material)> Material_RegisterHandle{0x140759BA0};
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WEAK symbol<Material*(const char* material)> Material_RegisterHandle{0x140759BA0};
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@ -273,6 +273,6 @@ namespace game
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WEAK symbol<int(lua_State* s, const char* what, lua_Debug* ar)> hksi_lua_getinfo{0x1402DD1F0};
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WEAK symbol<int(lua_State* s, const char* what, lua_Debug* ar)> hksi_lua_getinfo{0x1402DD1F0};
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WEAK symbol<int(lua_State* s, int level, lua_Debug* ar)> hksi_lua_getstack{0x1402DD4C0};
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WEAK symbol<int(lua_State* s, int level, lua_Debug* ar)> hksi_lua_getstack{0x1402DD4C0};
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WEAK symbol<void(lua_State* s, const char* fmt, ...)> hksi_luaL_error{0x1402E3E40};
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WEAK symbol<void(lua_State* s, const char* fmt, ...)> hksi_luaL_error{0x1402E3E40};
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WEAK symbol<const char*> typenames{0x140BE9F50};
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WEAK symbol<const char*> s_compilerTypeName{0x140BE9F50};
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}
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}
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}
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}
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@ -70,7 +70,7 @@ namespace ui_scripting
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values.push_back(v);
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values.push_back(v);
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}
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}
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if (values.size() == 0)
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if (values.empty())
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{
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{
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values.push_back({});
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values.push_back({});
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}
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}
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@ -90,7 +90,7 @@ namespace ui_scripting
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values.push_back(v);
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values.push_back(v);
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}
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}
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if (values.size() == 0)
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if (values.empty())
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{
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{
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values.push_back({});
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values.push_back({});
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}
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}
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@ -167,7 +167,7 @@ namespace ui_scripting
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{
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{
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if (!this->is<T>())
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if (!this->is<T>())
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{
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{
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const auto hks_typename = game::hks::typenames[this->get_raw().t + 2];
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const auto hks_typename = game::hks::s_compilerTypeName[this->get_raw().t + 2];
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const auto typename_ = get_typename<T>();
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const auto typename_ = get_typename<T>();
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throw std::runtime_error(utils::string::va("%s expected, got %s",
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throw std::runtime_error(utils::string::va("%s expected, got %s",
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