Fix vid_restart/snd_restart crashing
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parent
1fb1842647
commit
03e5a9b00f
@ -57,6 +57,23 @@ namespace patches
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return dvar_register_float_hook.invoke<game::dvar_t*>(hash, dvarName, value, min, max, flags);
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}
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void free_lui_memory()
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{
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utils::hook::invoke<void>(0x14032A540); // properly free lui memory
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}
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void vid_restart_stub_1()
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{
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free_lui_memory();
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utils::hook::invoke<void>(0x1405A6480);
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}
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void vid_restart_stub_2()
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{
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free_lui_memory();
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utils::hook::invoke<void>(0x1406B5290);
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}
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}
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class component final : public component_interface
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@ -92,6 +109,10 @@ namespace patches
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game::DVAR_FLAG_SAVED, "Scale applied to the field of view");
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dvar_register_float_hook.create(game::Dvar_RegisterFloat.get(), dvar_register_float_stub);
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// fix vid_restart crashing
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utils::hook::call(0x1403D7413, vid_restart_stub_1);
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utils::hook::jump(0x1403D7402, vid_restart_stub_2);
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}
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};
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}
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