Add db_printLoadedAssets
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d5cac5ffc5
commit
02b3dd1493
@ -18,6 +18,7 @@ namespace fastfiles
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namespace
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{
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game::dvar_t* db_print_default_assets = nullptr;
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game::dvar_t* db_print_loaded_assets = nullptr;
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template <size_t Bits>
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struct bit_array
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@ -27,6 +28,7 @@ namespace fastfiles
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utils::hook::detour db_try_load_x_file_internal_hook;
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utils::hook::detour db_find_xasset_header;
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utils::hook::detour load_xasset_header_hook;
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void db_try_load_x_file_internal(const char* zone_name, const int flags)
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{
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@ -468,6 +470,18 @@ namespace fastfiles
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console::warn("No aipaths found for this map\n");
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}
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}
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void load_xasset_header_stub(void* a1)
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{
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if (db_print_loaded_assets->current.enabled)
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{
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const auto type = **reinterpret_cast<int**>(0x14224F608);
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const auto type_name = game::g_assetNames[type];
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console::info("Loading asset type \"%s\"\n", type_name);
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}
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load_xasset_header_hook.invoke<void>(a1);
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}
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}
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bool exists(const std::string& zone)
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@ -515,6 +529,9 @@ namespace fastfiles
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db_print_default_assets = dvars::register_bool("db_printDefaultAssets",
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false, game::DVAR_FLAG_SAVED, "Print default asset usage");
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db_print_loaded_assets = dvars::register_bool("db_printLoadedAssets",
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false, game::DVAR_FLAG_NONE, "Print asset types being loaded");
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db_try_load_x_file_internal_hook.create(0x1404173B0, db_try_load_x_file_internal);
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db_find_xasset_header.create(game::DB_FindXAssetHeader, db_find_xasset_header_stub);
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@ -549,6 +566,8 @@ namespace fastfiles
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// Don't sys_error if aipaths are missing
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utils::hook::call(0x140522299, db_find_aipaths_stub);
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load_xasset_header_hook.create(0x140400790, load_xasset_header_stub);
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command::add("loadzone", [](const command::params& params)
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{
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if (params.size() < 2)
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@ -20,8 +20,10 @@ namespace renderer
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{
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switch (dvars::r_fullbright->current.integer)
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{
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case 4:
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return 53; // wireframe
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case 3:
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return 3;
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return 3; // debug
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case 2:
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return 13;
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default:
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@ -32,9 +34,9 @@ namespace renderer
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void gfxdrawmethod()
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{
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game::gfxDrawMethod->drawScene = game::GFX_DRAW_SCENE_STANDARD;
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game::gfxDrawMethod->baseTechType = dvars::r_fullbright->current.enabled ? get_fullbright_technique() : game::TECHNIQUE_LIT;
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game::gfxDrawMethod->emissiveTechType = dvars::r_fullbright->current.enabled ? get_fullbright_technique() : game::TECHNIQUE_EMISSIVE;
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game::gfxDrawMethod->forceTechType = dvars::r_fullbright->current.enabled ? get_fullbright_technique() : 254;
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game::gfxDrawMethod->baseTechType = dvars::r_fullbright->current.integer ? get_fullbright_technique() : game::TECHNIQUE_LIT;
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game::gfxDrawMethod->emissiveTechType = dvars::r_fullbright->current.integer ? get_fullbright_technique() : game::TECHNIQUE_EMISSIVE;
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game::gfxDrawMethod->forceTechType = dvars::r_fullbright->current.integer ? get_fullbright_technique() : 254;
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}
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void r_init_draw_method_stub()
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@ -61,7 +63,7 @@ namespace renderer
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public:
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void post_unpack() override
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{
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dvars::r_fullbright = dvars::register_int("r_fullbright", 0, 0, 3, game::DVAR_FLAG_SAVED, "Fullbright method");
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dvars::r_fullbright = dvars::register_int("r_fullbright", 0, 0, 4, game::DVAR_FLAG_SAVED, "Fullbright method");
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r_init_draw_method_hook.create(0x14072F950, &r_init_draw_method_stub);
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r_update_front_end_dvar_options_hook.create(0x14076EE70, &r_update_front_end_dvar_options_stub);
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