Update game_console.cpp

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m 2021-04-26 09:30:18 -05:00 committed by GitHub
parent 2717e5061b
commit 02a77e2e0b
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@ -428,6 +428,11 @@ namespace game_console
bool console_char_event(const int localClientNum, const int key) bool console_char_event(const int localClientNum, const int key)
{ {
if (key == game::keyNum_t::K_GRAVE || key == game::keyNum_t::K_TILDE)
{
return false;
}
if (key > 255) if (key > 255)
{ {
return true; return true;
@ -546,11 +551,6 @@ namespace game_console
bool console_key_event(const int localClientNum, const int key, const int down) bool console_key_event(const int localClientNum, const int key, const int down)
{ {
if (key == game::keyNum_t::K_F10)
{
game::Cmd_ExecuteSingleCommand(localClientNum, 0, "lui_open menu_systemlink_join\n");
}
if (key == game::keyNum_t::K_GRAVE || key == game::keyNum_t::K_TILDE) if (key == game::keyNum_t::K_GRAVE || key == game::keyNum_t::K_TILDE)
{ {
if (!down) if (!down)