2021-12-19 11:42:37 -05:00
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include "game/dvars.hpp"
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#include "scheduler.hpp"
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2021-12-19 12:34:17 -05:00
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#include "gui.hpp"
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2021-12-19 11:42:37 -05:00
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#include <utils/string.hpp>
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#include <utils/hook.hpp>
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extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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namespace gui
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{
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namespace
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{
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ID3D11Device* device;
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ID3D11DeviceContext* device_context;
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bool initialized = false;
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bool toggled = false;
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void initialize_gui_context()
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{
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ImGui::CreateContext();
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ImGui::StyleColorsDark();
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ImGui_ImplWin32_Init(*game::hWnd);
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ImGui_ImplDX11_Init(device, device_context);
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initialized = true;
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}
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void new_gui_frame()
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{
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ImGui_ImplDX11_NewFrame();
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ImGui_ImplWin32_NewFrame();
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ImGui::NewFrame();
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*game::keyCatchers |= 0x10;
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}
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void end_gui_frame()
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{
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ImGui::EndFrame();
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ImGui::Render();
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ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData());
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}
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void gui_draw()
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{
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}
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void on_frame()
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{
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if (!initialized)
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{
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initialize_gui_context();
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}
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if (toggled)
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{
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new_gui_frame();
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gui_draw();
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end_gui_frame();
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}
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}
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HRESULT d3d11_create_device_stub(IDXGIAdapter* pAdapter, D3D_DRIVER_TYPE DriverType, HMODULE Software,
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UINT Flags, const D3D_FEATURE_LEVEL* pFeatureLevels, UINT FeatureLevels, UINT SDKVersion,
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ID3D11Device** ppDevice, D3D_FEATURE_LEVEL* pFeatureLevel, ID3D11DeviceContext** ppImmediateContext)
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{
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const auto result = D3D11CreateDevice(pAdapter, DriverType, Software, Flags, pFeatureLevels,
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FeatureLevels, SDKVersion, ppDevice, pFeatureLevel, ppImmediateContext);
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if (ppDevice != nullptr && ppImmediateContext != nullptr)
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{
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device = *ppDevice;
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device_context = *ppImmediateContext;
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}
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return result;
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}
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utils::hook::detour wnd_proc_hook;
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LRESULT wnd_proc_stub(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
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{
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if (toggled && ImGui_ImplWin32_WndProcHandler(hWnd, msg, wParam, lParam))
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{
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return TRUE;
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}
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return wnd_proc_hook.invoke<LRESULT>(hWnd, msg, wParam, lParam);
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}
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}
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bool gui_key_event(const int local_client_num, const int key, const int down)
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{
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if (key == game::K_F10 && down)
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{
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toggled = !toggled;
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return false;
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}
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return !toggled;
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}
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bool gui_char_event(const int local_client_num, const int key)
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{
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return !toggled;
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}
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bool gui_mouse_event(const int local_client_num, int x, int y)
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{
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return !toggled;
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}
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class component final : public component_interface
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{
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public:
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void* load_import(const std::string& library, const std::string& function) override
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{
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if (function == "D3D11CreateDevice")
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{
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return d3d11_create_device_stub;
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}
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return nullptr;
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}
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void post_unpack() override
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{
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2021-12-19 12:34:17 -05:00
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scheduler::loop(on_frame, scheduler::pipeline::renderer);
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2021-12-19 11:42:37 -05:00
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wnd_proc_hook.create(0x650F10_b, wnd_proc_stub);
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}
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void pre_destroy() override
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{
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ImGui_ImplDX11_Shutdown();
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ImGui_ImplWin32_Shutdown();
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ImGui::DestroyContext();
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}
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};
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}
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REGISTER_COMPONENT(gui::component)
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