h2-mod/data/ui_scripts/settings/__init__.lua

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Lua
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function createdivider(menu, text)
local element = LUI.UIElement.new({
leftAnchor = true,
rightAnchor = true,
left = 0,
right = 0,
topAnchor = true,
bottomAnchor = false,
top = 0,
bottom = 33.33
})
element.scrollingToNext = true
element:addElement(LUI.MenuBuilder.BuildRegisteredType("h1_option_menu_titlebar", {
title_bar_text = Engine.ToUpperCase(Engine.Localize(text))
}))
menu.list:addElement(element)
end
LUI.addmenubutton("pc_controls", {
index = 4,
text = "$_GENERAL",
description = "Set the client's settings.",
callback = function()
LUI.FlowManager.RequestAddMenu(nil, "settings_menu")
end
})
LUI.MenuBuilder.m_types_build["settings_menu"] = function(a1)
local menu = LUI.MenuTemplate.new(a1, {
menu_title = "$_GENERAL",
menu_list_divider_top_offset = -(LUI.H1MenuTab.tabChangeHoldingElementHeight + luiglobals.H1MenuDims.spacing),
menu_width = luiglobals.GenericMenuDims.OptionMenuWidth
})
Engine.SetDvarFromString("ui_cg_autoUpdate", Engine.GetDvarBool("cg_autoUpdate") and "1" or "0")
Engine.SetDvarFromString("ui_cg_drawFps", Engine.GetDvarInt("cg_drawFps") .. "")
Engine.SetDvarFromString("ui_cg_speedGraph", Engine.GetDvarBool("cg_speedGraph") and "1" or "0")
Engine.SetDvarFromString("ui_cg_drawSpeed", Engine.GetDvarBool("cg_drawSpeed") and "1" or "0")
Engine.SetDvarFromString("ui_r_fullbright", Engine.GetDvarInt("r_fullbright") .. "")
createdivider(menu, "$_UPDATES")
LUI.Options.CreateOptionButton(
menu,
"ui_cg_autoUpdate",
"$_AUTOMATIC UPDATES",
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"Enable or disable automatic updates on startup.",
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{
{
text = "$_ENABLED",
value = "1"
},
{
text = "$_DISABLED",
value = "0"
}
}, nil, nil, function(value)
Engine.SetDvarBool("cg_autoUpdate", Engine.GetDvarString("ui_cg_autoUpdate") == "1")
end
)
menu:AddButton("$_CHECK FOR UPDATES", function()
LUI.tryupdating(false)
end, nil, true, nil, {
desc_text = "Check for updates."
})
createdivider(menu, "$_DRAWING")
LUI.Options.CreateOptionButton(
menu,
"ui_cg_drawFps",
"$_DRAW FPS",
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"Enable or disable drawing fps or viewpos on screen.",
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{
{
text = "$_DISABLED",
value = "0"
},
{
text = "$_FPS ONLY",
value = "1"
},
{
text = "$_FPS AND VIEWPOS",
value = "2"
}
}, nil, nil, function(value)
Engine.SetDvarInt("cg_drawFps", tonumber(Engine.GetDvarString("ui_cg_drawFps")))
end
)
LUI.Options.CreateOptionButton(
menu,
"ui_cg_drawSpeed",
"$_DRAW SPEED",
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"Enable or disable drawing the player speed on screen.",
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{
{
text = "$_DISABLED",
value = "0"
},
{
text = "$_ENABLED",
value = "1"
}
}, nil, nil, function(value)
Engine.SetDvarBool("cg_drawSpeed", Engine.GetDvarString("ui_cg_drawSpeed") == "1")
end
)
LUI.Options.CreateOptionButton(
menu,
"ui_cg_speedGraph",
"$_DRAW SPEED GRAPH",
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"Enable or disable the speed graph.",
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{
{
text = "$_DISABLED",
value = "0"
},
{
text = "$_ENABLED",
value = "1"
}
}, nil, nil, function(value)
Engine.SetDvarBool("cg_speedGraph", Engine.GetDvarString("ui_cg_speedGraph") == "1")
end
)
createdivider(menu, "$_RENDERING")
LUI.Options.CreateOptionButton(
menu,
"ui_r_fullbright",
"$_FULLBRIGHT",
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"Change the fullbright mode.",
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{
{
text = "$_DISABLED",
value = "0"
},
{
text = "$_ENABLED",
value = "1"
},
{
text = "$_MODE 2",
value = "2"
},
{
text = "$_MODE 3",
value = "3"
}
}, nil, nil, function(value)
Engine.SetDvarInt("r_fullbright", tonumber(Engine.GetDvarString("ui_r_fullbright")))
end
)
LUI.Options.InitScrollingList(menu.list, nil)
LUI.Options.AddOptionTextInfo(menu)
menu:AddBackButton()
return menu
end