h2-mod/src/client/component/game_console.hpp

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#pragma once
#include "game/dvars.hpp"
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namespace game_console
{
enum console_type
{
con_type_error = 1,
con_type_warning = 3,
con_type_info = 7
};
void print(int type, const char* fmt, ...);
bool console_char_event(int local_client_num, int key);
bool console_key_event(int local_client_num, int key, int down);
void find_matches(std::string input, std::vector<dvars::dvar_info>& suggestions, const bool exact);
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void execute(const char* cmd);
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void clear_console();
void add(const std::string& cmd, bool print_ = true);
std::deque<std::string>& get_output();
std::deque<std::string>& get_history();
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}