h2-mod/src/client/main.cpp

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#include <std_include.hpp>
#include "launcher/launcher.hpp"
#include "loader/loader.hpp"
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include <utils/string.hpp>
#include <utils/flags.hpp>
#include <utils/io.hpp>
DECLSPEC_NORETURN void WINAPI exit_hook(const int code)
{
component_loader::pre_destroy();
exit(code);
}
BOOL WINAPI system_parameters_info_a(const UINT uiAction, const UINT uiParam, const PVOID pvParam, const UINT fWinIni)
{
return SystemParametersInfoA(uiAction, uiParam, pvParam, fWinIni);
}
FARPROC WINAPI get_proc_address(const HMODULE hModule, const LPCSTR lpProcName)
{
if (lpProcName == "InitializeCriticalSectionEx"s)
{
component_loader::post_unpack();
}
return GetProcAddress(hModule, lpProcName);
}
launcher::mode detect_mode_from_arguments()
{
if (utils::flags::has_flag("singleplayer"))
{
return launcher::mode::singleplayer;
}
return launcher::mode::none;
}
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void apply_aslr_patch(std::string* data)
{
// sp binary
if (data->size() != 0xE1E0C8)
{
throw std::runtime_error("File size mismatch, bad game files");
}
auto* dos_header = reinterpret_cast<PIMAGE_DOS_HEADER>(&data->at(0));
auto* nt_headers = reinterpret_cast<PIMAGE_NT_HEADERS>(&data->at(dos_header->e_lfanew));
auto* optional_header = &nt_headers->OptionalHeader;
if (optional_header->DllCharacteristics & IMAGE_DLLCHARACTERISTICS_DYNAMIC_BASE)
{
optional_header->DllCharacteristics &= ~(IMAGE_DLLCHARACTERISTICS_DYNAMIC_BASE);
}
}
void get_aslr_patched_binary(std::string* binary, std::string* data)
{
const auto patched_binary = "h2_sp_patched.exe"s;
try
{
apply_aslr_patch(data);
if (!utils::io::file_exists(patched_binary) && !utils::io::write_file(patched_binary, *data, false))
{
throw std::runtime_error("Could not write file");
}
}
catch (const std::exception& e)
{
throw std::runtime_error(
utils::string::va("Could not create aslr patched binary for %s! %s",
binary->data(), e.what())
);
}
*binary = patched_binary;
}
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FARPROC load_binary(const launcher::mode mode)
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{
loader loader;
utils::nt::library self;
loader.set_import_resolver([self](const std::string& library, const std::string& function) -> void*
{
if (function == "ExitProcess")
{
return exit_hook;
}
else if (function == "SystemParametersInfoA")
{
return system_parameters_info_a;
}
else if (function == "GetProcAddress")
{
return get_proc_address;
}
return component_loader::load_import(library, function);
});
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std::string binary = "MW2CR.exe";
if (!utils::io::file_exists(binary))
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{
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binary = "h2_sp64_bnet_ship.exe";
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}
std::string data;
if (!utils::io::read_file(binary, &data))
{
throw std::runtime_error(utils::string::va(
"Failed to read game binary (%s)!\nPlease copy the h2-mod.exe into your Call of Duty: Modern Warfare 2 Campaign Remastered installation folder and run it from there.",
binary.data()));
}
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#ifdef INJECT_HOST_AS_LIB
get_aslr_patched_binary(&binary, &data);
return loader.load_library(binary);
#else
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return loader.load(self, data);
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#endif
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}
void remove_crash_file()
{
utils::io::remove_file("__h2Exe");
}
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void verify_version()
{
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const auto value = *reinterpret_cast<DWORD*>(0x140123456);
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if (value != 0xE465E151)
{
throw std::runtime_error("Unsupported Call of Duty: Modern Warfare 2 Campaign Remastered version");
}
}
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void enable_dpi_awareness()
{
const utils::nt::library user32{"user32.dll"};
const auto set_dpi = user32
? user32.get_proc<BOOL(WINAPI*)(DPI_AWARENESS_CONTEXT)>("SetProcessDpiAwarenessContext")
: nullptr;
if (set_dpi)
{
set_dpi(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2);
}
}
void limit_parallel_dll_loading()
{
const utils::nt::library self;
const auto registry_path = R"(Software\Microsoft\Windows NT\CurrentVersion\Image File Execution Options\)" + self.
get_name();
HKEY key = nullptr;
if (RegCreateKeyA(HKEY_LOCAL_MACHINE, registry_path.data(), &key) == ERROR_SUCCESS)
{
RegCloseKey(key);
}
key = nullptr;
if (RegOpenKeyExA(
HKEY_LOCAL_MACHINE, registry_path.data(), 0,
KEY_ALL_ACCESS, &key) != ERROR_SUCCESS)
{
return;
}
DWORD value = 1;
RegSetValueExA(key, "MaxLoaderThreads", 0, REG_DWORD, reinterpret_cast<const BYTE*>(&value), sizeof(value));
RegCloseKey(key);
}
int main()
{
ShowWindow(GetConsoleWindow(), SW_HIDE);
FARPROC entry_point;
enable_dpi_awareness();
limit_parallel_dll_loading();
srand(uint32_t(time(nullptr)));
remove_crash_file();
{
auto premature_shutdown = true;
const auto _ = gsl::finally([&premature_shutdown]()
{
if (premature_shutdown)
{
component_loader::pre_destroy();
}
});
try
{
if (!component_loader::post_start())
{
return 0;
}
auto mode = detect_mode_from_arguments();
if (mode == launcher::mode::none)
{
const launcher launcher;
mode = launcher.run();
if (mode == launcher::mode::none)
{
return 0;
}
}
game::environment::set_mode(mode);
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entry_point = load_binary(mode);
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if (!entry_point)
{
throw std::runtime_error("Unable to load binary into memory");
}
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verify_version();
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if (!component_loader::post_load())
{
return 0;
}
premature_shutdown = false;
}
catch (std::exception& e)
{
MessageBoxA(nullptr, e.what(), "ERROR", MB_ICONERROR);
return 1;
}
}
return static_cast<int>(entry_point());
}
int __stdcall WinMain(HINSTANCE, HINSTANCE, PSTR, int)
{
return main();
}