2022-03-19 19:13:14 -04:00
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "scheduler.hpp"
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#include "updater.hpp"
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#include "version.h"
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#include "game/game.hpp"
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#include "game/dvars.hpp"
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#include <utils/nt.hpp>
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#include <utils/concurrency.hpp>
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#include <utils/http.hpp>
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#include <utils/cryptography.hpp>
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#include <utils/io.hpp>
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#include <utils/string.hpp>
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#define MASTER "https://master.fed0001.xyz/"
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#define FILES_PATH "files.json"
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#define FILES_PATH_DEV "files-dev.json"
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#define DATA_PATH "data/"
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#define DATA_PATH_DEV "data-dev/"
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#define ERR_UPDATE_CHECK_FAIL "Failed to check for updates"
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#define ERR_DOWNLOAD_FAIL "Failed to download file "
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#define ERR_WRITE_FAIL "Failed to write file "
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namespace updater
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{
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namespace
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{
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game::dvar_t* cl_auto_update;
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bool has_tried_update = false;
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struct status
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{
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bool done;
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bool success;
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};
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struct file_data
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{
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std::string name;
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std::string data;
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};
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struct update_data_t
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{
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bool restart_required{};
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bool cancelled{};
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status check{};
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status download{};
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std::string error{};
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std::string current_file{};
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std::vector<std::string> required_files{};
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};
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utils::concurrency::container<update_data_t> update_data;
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std::string select(const std::string& main, const std::string& develop)
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{
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if (GIT_BRANCH == "develop"s)
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{
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return develop;
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}
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return main;
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}
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std::string get_data_path()
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{
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if (GIT_BRANCH == "develop"s)
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{
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return DATA_PATH_DEV;
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}
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return DATA_PATH;
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}
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void set_update_check_status(bool done, bool success, const std::string& error = {})
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{
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update_data.access([done, success, error](update_data_t& data_)
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{
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data_.check.done = done;
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data_.check.success = success;
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data_.error = error;
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});
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}
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void set_update_download_status(bool done, bool success, const std::string& error = {})
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{
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update_data.access([done, success, error](update_data_t& data_)
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{
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data_.download.done = done;
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data_.download.success = success;
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data_.error = error;
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});
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}
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bool check_file(const std::string& name, const std::string& sha)
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{
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std::string data;
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if (!utils::io::read_file(name, &data))
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{
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return false;
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}
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if (utils::cryptography::sha1::compute(data, true) != sha)
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{
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return false;
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}
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return true;
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}
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std::string load_binary_name()
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{
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utils::nt::library self;
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return self.get_name();
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}
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std::string get_binary_name()
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{
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static const auto name = load_binary_name();
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return name;
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}
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std::string get_time_str()
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{
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return utils::string::va("%i", uint32_t(time(nullptr)));
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}
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std::optional<std::string> download_file(const std::string& name)
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{
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return utils::http::get_data(MASTER + select(DATA_PATH, DATA_PATH_DEV) + name + "?" + get_time_str());
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}
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bool is_update_cancelled()
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{
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return update_data.access<bool>([](update_data_t& data_)
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{
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return data_.cancelled;
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});
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}
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bool write_file(const std::string& name, const std::string& data)
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{
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if (get_binary_name() == name &&
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utils::io::file_exists(name) &&
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!utils::io::move_file(name, name + ".old"))
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{
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return false;
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}
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return utils::io::write_file(name, data);
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}
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void delete_old_file()
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{
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utils::io::remove_file(get_binary_name() + ".old");
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}
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void reset_data()
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{
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update_data.access([](update_data_t& data_)
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{
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data_ = {};
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});
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}
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}
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void relaunch()
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{
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utils::nt::relaunch_self("-singleplayer");
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utils::nt::terminate();
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}
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void set_has_tried_update(bool tried)
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{
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has_tried_update = tried;
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}
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bool get_has_tried_update()
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{
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return has_tried_update;
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}
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bool auto_updates_enabled()
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{
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return cl_auto_update->current.enabled;
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}
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bool is_update_check_done()
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{
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return update_data.access<bool>([](update_data_t& data_)
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{
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return data_.check.done;
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});
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}
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bool is_update_download_done()
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{
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return update_data.access<bool>([](update_data_t& data_)
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{
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return data_.download.done;
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});
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}
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bool get_update_check_status()
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{
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return update_data.access<bool>([](update_data_t& data_)
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{
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return data_.check.success;
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});
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}
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bool get_update_download_status()
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{
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return update_data.access<bool>([](update_data_t& data_)
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{
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return data_.download.success;
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});
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}
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bool is_update_available()
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{
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return update_data.access<bool>([](update_data_t& data_)
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{
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return data_.required_files.size() > 0;
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});
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}
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bool is_restart_required()
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{
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return update_data.access<bool>([](update_data_t& data_)
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{
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return data_.restart_required;
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});
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}
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std::string get_last_error()
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{
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return update_data.access<std::string>([](update_data_t& data_)
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{
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return data_.error;
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});
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}
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std::string get_current_file()
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{
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return update_data.access<std::string>([](update_data_t& data_)
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{
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return data_.current_file;
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});
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}
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void cancel_update()
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{
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#ifdef DEBUG
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printf("[Updater] Cancelling update\n");
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#endif
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return update_data.access([](update_data_t& data_)
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{
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data_.cancelled = true;
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});
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}
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void start_update_check()
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{
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cancel_update();
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reset_data();
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#ifdef DEBUG
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printf("[Updater] starting update check\n");
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#endif
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scheduler::once([]()
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{
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const auto files_data = utils::http::get_data(MASTER + select(FILES_PATH, FILES_PATH_DEV) + "?" + get_time_str());
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if (is_update_cancelled())
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{
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reset_data();
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return;
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}
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if (!files_data.has_value())
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{
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set_update_check_status(true, false, ERR_UPDATE_CHECK_FAIL);
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return;
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}
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rapidjson::Document j;
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j.Parse(files_data.value().data());
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if (!j.IsArray())
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{
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set_update_check_status(true, false, ERR_UPDATE_CHECK_FAIL);
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return;
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}
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std::vector<std::string> required_files;
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const auto files = j.GetArray();
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for (const auto& file : files)
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{
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if (!file.IsArray() || file.Size() != 3 || !file[0].IsString() || !file[2].IsString())
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{
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continue;
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}
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const auto name = file[0].GetString();
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const auto sha = file[2].GetString();
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if (!check_file(name, sha))
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{
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if (get_binary_name() == name)
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{
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update_data.access([](update_data_t& data_)
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{
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data_.restart_required = true;
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});
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}
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#ifdef DEBUG
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printf("[Updater] need file %s\n", name);
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#endif
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required_files.push_back(name);
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}
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}
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update_data.access([&required_files](update_data_t& data_)
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{
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data_.check.done = true;
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data_.check.success = true;
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data_.required_files = required_files;
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});
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}, scheduler::pipeline::async);
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}
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void start_update_download()
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{
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#ifdef DEBUG
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printf("[Updater] starting update download\n");
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#endif
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if (!is_update_check_done() || !get_update_check_status() || is_update_cancelled())
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{
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return;
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2022-03-19 19:41:25 -04:00
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}
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2022-03-19 19:13:14 -04:00
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scheduler::once([]()
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{
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const auto required_files = update_data.access<std::vector<std::string>>([](update_data_t& data_)
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{
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return data_.required_files;
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});
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std::vector<file_data> downloads;
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for (const auto& file : required_files)
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{
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update_data.access([file](update_data_t& data_)
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{
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data_.current_file = file;
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});
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#ifdef DEBUG
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printf("[Updater] downloading file %s\n", file.data());
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#endif
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const auto data = download_file(file);
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if (is_update_cancelled())
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{
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reset_data();
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return;
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}
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if (!data.has_value())
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{
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set_update_download_status(true, false, ERR_DOWNLOAD_FAIL + file);
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return;
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}
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downloads.push_back({file, data.value()});
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}
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for (const auto& download : downloads)
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{
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if (!write_file(download.name, download.data))
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{
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set_update_download_status(true, false, ERR_WRITE_FAIL + download.name);
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return;
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}
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}
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set_update_download_status(true, true);
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}, scheduler::pipeline::async);
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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delete_old_file();
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cl_auto_update = dvars::register_bool("cg_auto_update", true, game::DVAR_FLAG_SAVED);
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}
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};
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}
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REGISTER_COMPONENT(updater::component)
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