2021-04-23 03:46:11 +02:00
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#include <stdinc.hpp>
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#include "value_conversion.hpp"
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2021-08-29 22:53:20 +02:00
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#include "../functions.hpp"
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#include "../execution.hpp"
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2021-08-30 04:58:10 +02:00
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#include ".../../component/notifies.hpp"
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2021-04-23 03:46:11 +02:00
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namespace scripting::lua
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{
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2021-04-23 14:33:01 +02:00
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namespace
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2021-04-23 03:46:11 +02:00
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{
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struct array_value
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2021-04-23 03:46:11 +02:00
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{
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int index;
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script_value value;
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};
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sol::lua_value entity_to_array(lua_State* state, unsigned int id)
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{
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auto table = sol::table::create(state);
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auto metatable = sol::table::create(state);
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std::unordered_map<std::string, array_value> values;
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2021-08-29 22:53:20 +02:00
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const auto offset = 0xA000 * (id & 3);
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auto current = game::scr_VarGlob->objectVariableChildren[id].firstChild;
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auto idx = 1;
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for (auto i = offset + current; current; i = offset + current)
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{
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const auto var = game::scr_VarGlob->childVariableValue[i];
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if (var.type == game::SCRIPT_NONE)
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{
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current = var.nextSibling;
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continue;
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}
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const auto string_value = (game::scr_string_t)((unsigned __int8)var.name_lo + (var.k.keys.name_hi << 8));
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const auto* str = game::SL_ConvertToString(string_value);
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std::string key = string_value < 0x40000 && str
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? str
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: std::to_string(idx++);
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game::VariableValue variable{};
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variable.type = var.type;
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variable.u = var.u.u;
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array_value value;
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value.index = i;
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value.value = variable;
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values[key] = value;
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current = var.nextSibling;
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}
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table["getkeys"] = [values]()
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{
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std::vector<std::string> _keys;
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for (const auto& entry : values)
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{
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_keys.push_back(entry.first);
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}
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return _keys;
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};
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metatable[sol::meta_function::new_index] = [values](const sol::table t, const sol::this_state s,
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const sol::lua_value& key_value, const sol::lua_value& value)
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{
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const auto key = key_value.is<int>()
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? std::to_string(key_value.as<int>())
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: key_value.as<std::string>();
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if (values.find(key) == values.end())
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{
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return;
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}
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const auto variable = convert({s, value}).get_raw();
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const auto i = values.at(key).index;
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game::scr_VarGlob->childVariableValue[i].type = (char)variable.type;
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game::scr_VarGlob->childVariableValue[i].u.u = variable.u;
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};
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metatable[sol::meta_function::index] = [values](const sol::table t, const sol::this_state s,
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const sol::lua_value& key_value)
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{
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const auto key = key_value.is<int>()
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? std::to_string(key_value.as<int>())
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: key_value.as<std::string>();
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if (values.find(key) == values.end())
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{
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return sol::lua_value{s, sol::lua_nil};
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}
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return convert(s, values.at(key).value);
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};
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metatable[sol::meta_function::length] = [values]()
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{
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return values.size();
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};
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table[sol::metatable_key] = metatable;
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return {state, table};
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2021-04-23 19:11:43 +02:00
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}
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2021-04-23 14:33:01 +02:00
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bool is_istring(const sol::lua_value& value)
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{
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if (!value.is<std::string>())
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{
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return false;
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}
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const auto str = value.as<std::string>();
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return str[0] == '&';
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}
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script_value string_to_istring(const sol::lua_value& value)
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{
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const auto str = value.as<std::string>().erase(0, 1);
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const auto string_value = game::SL_GetString(str.data(), 0);
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game::VariableValue variable{};
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variable.type = game::SCRIPT_ISTRING;
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variable.u.uintValue = string_value;
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const auto _ = gsl::finally([&variable]()
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{
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game::RemoveRefToValue(variable.type, variable.u);
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});
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return script_value(variable);
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2021-04-23 03:46:11 +02:00
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}
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2021-08-29 22:53:20 +02:00
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2021-08-30 04:58:10 +02:00
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game::VariableValue convert_function(sol::lua_value value)
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{
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const auto function = value.as<sol::protected_function>();
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const auto index = (char*)notifies::vm_execute_hooks.size() + 1;
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notifies::vm_execute_hooks[index] = function;
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game::VariableValue func;
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func.type = game::SCRIPT_FUNCTION;
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func.u.codePosValue = index;
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return func;
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}
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2021-08-29 22:53:20 +02:00
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sol::lua_value convert_function(lua_State* state, const char* pos)
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{
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return [pos](const entity& entity, const sol::this_state s, sol::variadic_args va)
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{
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std::vector<script_value> arguments{};
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for (auto arg : va)
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{
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arguments.push_back(convert({s, arg}));
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}
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return convert(s, scripting::exec_ent_thread(entity, pos, arguments));
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};
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}
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}
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sol::lua_value entity_to_struct(lua_State* state, unsigned int parent_id)
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{
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auto table = sol::table::create(state);
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auto metatable = sol::table::create(state);
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const auto offset = 0xA000 * (parent_id & 3);
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metatable[sol::meta_function::new_index] = [offset, parent_id](const sol::table t, const sol::this_state s,
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const sol::lua_value& field, const sol::lua_value& value)
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{
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const auto id = field.is<std::string>()
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? scripting::find_token_id(field.as<std::string>())
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: field.as<int>();
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if (!id)
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{
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return;
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}
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const auto variable_id = game::FindVariable(parent_id, id);
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if (!variable_id)
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{
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return;
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}
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const auto variable = &game::scr_VarGlob->childVariableValue[variable_id + offset];
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const auto new_variable = convert({ s, value }).get_raw();
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game::AddRefToValue(new_variable.type, new_variable.u);
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game::RemoveRefToValue(variable->type, variable->u.u);
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variable->type = (char)new_variable.type;
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variable->u.u = new_variable.u;
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};
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metatable[sol::meta_function::index] = [offset, parent_id](const sol::table t, const sol::this_state s,
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const sol::lua_value& field)
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{
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const auto id = field.is<std::string>()
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? scripting::find_token_id(field.as<std::string>())
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: field.as<int>();
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if (!id)
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{
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return sol::lua_value{s, sol::lua_nil};
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}
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const auto variable_id = game::FindVariable(parent_id, id);
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if (!variable_id)
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{
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return sol::lua_value{s, sol::lua_nil};
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}
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const auto variable = game::scr_VarGlob->childVariableValue[variable_id + offset];
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game::VariableValue result{};
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result.u = variable.u.u;
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result.type = (game::scriptType_e)variable.type;
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return convert(s, result);
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};
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table[sol::metatable_key] = metatable;
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return {state, table};
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2021-04-23 14:33:01 +02:00
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}
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script_value convert(const sol::lua_value& value)
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{
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if (value.is<int>())
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{
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return {value.as<int>()};
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}
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if (value.is<unsigned int>())
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{
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return {value.as<unsigned int>()};
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}
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if (value.is<bool>())
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{
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return {value.as<bool>()};
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}
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if (value.is<double>())
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{
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return {value.as<double>()};
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}
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if (value.is<float>())
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{
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return {value.as<float>()};
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}
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2021-04-23 14:33:01 +02:00
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if (is_istring(value))
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{
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return string_to_istring(value);
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}
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2021-04-23 03:46:11 +02:00
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if (value.is<std::string>())
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{
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return {value.as<std::string>()};
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}
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if (value.is<entity>())
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{
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return {value.as<entity>()};
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}
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if (value.is<vector>())
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{
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return {value.as<vector>()};
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}
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return {};
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}
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sol::lua_value convert(lua_State* state, const script_value& value)
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{
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if (value.is<int>())
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{
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return {state, value.as<int>()};
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}
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if (value.is<float>())
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{
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return {state, value.as<float>()};
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}
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if (value.is<std::string>())
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{
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return {state, value.as<std::string>()};
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}
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2021-08-29 22:53:20 +02:00
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if (value.is<std::map<std::string, script_value>>())
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{
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return entity_to_struct(state, value.get_raw().u.uintValue);
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}
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2021-04-23 19:11:43 +02:00
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if (value.is<std::vector<script_value>>())
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2021-04-23 03:46:11 +02:00
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{
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return entity_to_array(state, value.get_raw().u.uintValue);
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}
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2021-04-23 03:46:11 +02:00
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2021-08-29 22:53:20 +02:00
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if (value.is<std::function<void()>>())
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{
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return convert_function(state, value.get_raw().u.codePosValue);
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}
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2021-04-23 03:46:11 +02:00
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if (value.is<entity>())
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{
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return {state, value.as<entity>()};
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}
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if (value.is<vector>())
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{
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return {state, value.as<vector>()};
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}
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2021-08-23 17:10:37 +02:00
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return {state, sol::lua_nil};
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2021-04-23 03:46:11 +02:00
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}
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}
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