2021-10-01 00:55:14 +02:00
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#include <std_include.hpp>
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#include "execution.hpp"
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#include "types.hpp"
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#include "stack_isolation.hpp"
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#include "value.hpp"
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namespace ui_scripting
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{
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/***************************************************************
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* Constructors
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**************************************************************/
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value::value(const game::hks::HksObject& value)
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: value_(value)
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{
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}
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value::value(const int value)
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{
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game::hks::HksObject obj{};
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obj.t = game::hks::TNUMBER;
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obj.v.number = static_cast<float>(value);
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this->value_ = obj;
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}
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value::value(const unsigned int value)
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{
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game::hks::HksObject obj{};
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obj.t = game::hks::TNUMBER;
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obj.v.number = static_cast<float>(value);
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this->value_ = obj;
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}
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value::value(const bool value)
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: value(static_cast<unsigned>(value))
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{
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}
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value::value(const float value)
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{
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game::hks::HksObject obj{};
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obj.t = game::hks::TNUMBER;
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obj.v.number = static_cast<float>(value);
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this->value_ = obj;
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}
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value::value(const double value)
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: value(static_cast<float>(value))
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{
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}
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value::value(const char* value)
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{
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game::hks::HksObject obj{};
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stack_isolation _;
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const auto state = *game::hks::lua_state;
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game::hks::hksi_lua_pushlstring(state, value, (unsigned int)strlen(value));
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obj = state->m_apistack.top[-1];
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this->value_ = obj;
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}
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value::value(const std::string& value)
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: value(value.data())
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{
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}
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value::value(const lightuserdata& value)
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{
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this->value_.t = game::hks::TLIGHTUSERDATA;
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this->value_.v.ptr = value.ptr;
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}
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value::value(const userdata& value)
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{
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this->value_.t = game::hks::TUSERDATA;
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this->value_.v.ptr = value.ptr;
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}
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value::value(const table& value)
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{
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this->value_.t = game::hks::TTABLE;
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this->value_.v.ptr = value.ptr;
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}
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value::value(const function& value)
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{
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this->value_.t = game::hks::TIFUNCTION;
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this->value_.v.ptr = value.ptr;
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}
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/***************************************************************
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* Integer
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**************************************************************/
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template <>
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bool value::is<int>() const
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{
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return this->get_raw().t == game::hks::TNUMBER;
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}
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template <>
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bool value::is<unsigned int>() const
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{
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return this->is<int>();
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}
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template <>
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bool value::is<bool>() const
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{
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return this->is<int>();
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}
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template <>
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int value::get() const
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{
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return static_cast<int>(this->get_raw().v.number);
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}
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template <>
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unsigned int value::get() const
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{
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return static_cast<unsigned int>(this->get_raw().v.number);
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}
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template <>
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bool value::get() const
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{
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return this->get_raw().v.native != 0;
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}
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/***************************************************************
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* Float
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**************************************************************/
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template <>
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bool value::is<float>() const
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{
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return this->get_raw().t == game::hks::TNUMBER;
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}
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template <>
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bool value::is<double>() const
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{
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return this->is<float>();
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}
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template <>
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float value::get() const
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{
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return this->get_raw().v.number;
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}
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template <>
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double value::get() const
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{
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return static_cast<double>(this->get_raw().v.number);
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}
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/***************************************************************
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* String
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**************************************************************/
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template <>
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bool value::is<const char*>() const
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{
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return this->get_raw().t == game::hks::TSTRING;
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}
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template <>
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bool value::is<std::string>() const
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{
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return this->is<const char*>();
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}
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template <>
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const char* value::get() const
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{
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return this->get_raw().v.str->m_data;
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}
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template <>
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std::string value::get() const
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{
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return this->get<const char*>();
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}
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bool value::operator==(const value& other)
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{
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if (this->get_raw().t != other.get_raw().t)
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{
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return false;
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}
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if (this->get_raw().t == game::hks::TSTRING)
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{
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return this->get<std::string>() == other.get<std::string>();
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}
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return this->get_raw().v.native == other.get_raw().v.native;
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}
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/***************************************************************
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* Lightuserdata
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**************************************************************/
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template <>
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bool value::is<lightuserdata>() const
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{
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return this->get_raw().t == game::hks::TLIGHTUSERDATA;
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}
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template <>
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lightuserdata value::get() const
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{
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return this->get_raw().v.ptr;
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}
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/***************************************************************
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* Userdata
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**************************************************************/
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template <>
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bool value::is<userdata>() const
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{
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return this->get_raw().t == game::hks::TUSERDATA;
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}
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template <>
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userdata value::get() const
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{
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return this->get_raw().v.ptr;
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}
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/***************************************************************
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* Table
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**************************************************************/
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template <>
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bool value::is<table>() const
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{
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return this->get_raw().t == game::hks::TTABLE;
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}
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template <>
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table value::get() const
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{
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return this->get_raw().v.table;
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}
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/***************************************************************
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* Function
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**************************************************************/
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template <>
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bool value::is<function>() const
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{
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2021-10-01 23:41:32 +02:00
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return this->get_raw().t == game::hks::TIFUNCTION;
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2021-10-01 00:55:14 +02:00
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}
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template <>
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function value::get() const
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{
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return this->get_raw().v.ptr;
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}
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/***************************************************************
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*
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**************************************************************/
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const game::hks::HksObject& value::get_raw() const
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{
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return this->value_;
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}
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}
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