h2-mod/src/client/component/database.cpp

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
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#include "game/dvars.hpp"
#include "game/game.hpp"
#include "filesystem.hpp"
#include "console.hpp"
#include "command.hpp"
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#include "sound.hpp"
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#include <utils/io.hpp>
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#include <utils/hook.hpp>
#include <utils/string.hpp>
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#include <utils/flags.hpp>
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namespace database
{
namespace
{
struct bnet_file_handle_t
{
std::unique_ptr<std::ifstream> stream;
uint64_t offset{};
};
std::unordered_map<game::DB_IFileSysFile*, bnet_file_handle_t> bnet_file_handles{};
utils::hook::detour bnet_fs_open_file_hook;
utils::hook::detour bnet_fs_read_hook;
utils::hook::detour bnet_fs_tell_hook;
utils::hook::detour bnet_fs_size_hook;
utils::hook::detour bnet_fs_close_hook;
utils::hook::detour bnet_fs_exists_hook;
utils::hook::detour bink_io_read_hook;
utils::hook::detour bink_io_seek_hook;
utils::hook::detour open_sound_handle_hook;
utils::memory::allocator handle_allocator;
using sound_file_t = std::unordered_map<uint64_t, std::string>;
std::unordered_map<unsigned short, sound_file_t> sound_files = {};
std::unordered_map<std::string, uint64_t> sound_sizes = {};
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game::dvar_t* db_filesysImpl = nullptr;
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utils::hook::detour db_fs_initialize_hook;
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std::unordered_map<std::string, std::string> file_search_folders =
{
{".flac", "sound/"},
{".bik", "video/"},
};
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game::DB_FileSysInterface* db_fs_initialize_stub()
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{
switch (db_filesysImpl->current.integer)
{
case 0:
return reinterpret_cast<game::DB_FileSysInterface*>(0x140BE82F8); // ptr to vtable of BnetTACTVFSManager (implements DB_FileSysInterface)
case 1:
return reinterpret_cast<game::DB_FileSysInterface*>(0x140BEFDC0); // ptr to vtable of DiskFS (implements DB_FileSysInterface)
default:
return nullptr; // this should not happen
}
}
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// kinda sucks but whatever
std::optional<std::string> find_fastfile(const std::string& name)
{
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std::string name_ = name;
if (game::DB_IsLocalized(name.data()))
{
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const auto language = game::SEH_GetCurrentLanguageName();
if (filesystem::exists(name))
{
return {name};
}
name_ = language + "/"s + name;
if (filesystem::exists(name_))
{
return {name_};
}
name_ = "zone/" + name;
if (filesystem::exists(name_))
{
return {name_};
}
name_ = "zone/"s + language + "/" + name;
if (filesystem::exists(name_))
{
return {name_};
}
}
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else
{
if (filesystem::exists(name))
{
return {name};
}
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name_ = "zone/" + name;
if (filesystem::exists(name_))
{
return {name_};
}
}
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return {};
}
game::DB_IFileSysFile* bnet_fs_open_file_stub(game::DB_FileSysInterface* this_, int folder, const char* file)
{
std::string name = file;
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const auto search_path = [&](const std::string& ext, const std::string& path)
{
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if (name.ends_with(ext) && !filesystem::exists(name))
{
name = path + name;
}
};
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if (name.ends_with(".ff"))
{
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const auto found = find_fastfile(name);
if (found.has_value())
{
name = found.value();
}
}
else
{
for (const auto& [ext, path] : file_search_folders)
{
search_path(ext, path);
}
}
std::string path{};
if (!filesystem::find_file(name, &path))
{
return bnet_fs_open_file_hook.invoke<game::DB_IFileSysFile*>(this_, folder, file);
}
const auto handle = handle_allocator.allocate<game::DB_IFileSysFile>();
try
{
#ifdef DEBUG
console::info("[Database] Opening file %s\n", path.data());
#endif
auto stream = std::make_unique<std::ifstream>();
stream->open(path, std::ios::binary);
bnet_file_handle_t bnet_handle{};
bnet_handle.stream = std::move(stream);
bnet_file_handles[handle] = std::move(bnet_handle);
return handle;
}
catch (const std::exception& e)
{
console::error("[Database] Error opening file %s: %s\n", path.data(), e.what());
}
return handle;
}
game::FileSysResult bnet_fs_read_stub(game::DB_FileSysInterface* this_, game::DB_IFileSysFile* handle,
unsigned __int64 offset, unsigned __int64 size, void* dest)
{
if (bnet_file_handles.find(handle) == bnet_file_handles.end())
{
return bnet_fs_read_hook.invoke<game::FileSysResult>(this_, handle, offset, size, dest);
}
else
{
auto& handle_ = bnet_file_handles[handle];
if (!handle_.stream->is_open())
{
return game::FILESYSRESULT_ERROR;
}
try
{
const auto start_pos = offset - handle_.offset;
handle_.stream->seekg(0, std::ios::end);
const auto end_pos = static_cast<uint64_t>(handle_.stream->tellg());
handle_.stream->seekg(start_pos);
const auto len = end_pos - start_pos;
const auto bytes_to_read = len <= size ? len : size;
const auto& res = handle_.stream->read(reinterpret_cast<char*>(dest), bytes_to_read);
if (res.bad())
{
return game::FILESYSRESULT_ERROR;
}
const auto bytes_read = static_cast<uint64_t>(res.gcount());
handle->bytes_read += bytes_read;
handle->last_read = bytes_read;
return game::FILESYSRESULT_SUCCESS;
}
catch (const std::exception& e)
{
console::error("[Database] bnet_fs_read_stub: %s\n", e.what());
return game::FILESYSRESULT_ERROR;
}
}
}
game::FileSysResult bnet_fs_tell_stub(game::DB_FileSysInterface* this_, game::DB_IFileSysFile* handle, uint64_t* bytes_read)
{
if (bnet_file_handles.find(handle) == bnet_file_handles.end())
{
return bnet_fs_tell_hook.invoke<game::FileSysResult>(this_, handle, bytes_read);
}
else
{
auto& handle_ = bnet_file_handles[handle];
if (!handle_.stream->is_open())
{
return game::FILESYSRESULT_ERROR;
}
try
{
*bytes_read = handle->last_read;
return game::FILESYSRESULT_SUCCESS;
}
catch (const std::exception& e)
{
console::error("[Database] bnet_fs_tell_stub: %s\n", e.what());
return game::FILESYSRESULT_ERROR;
}
}
}
uint64_t bnet_fs_size_stub(game::DB_FileSysInterface* this_, game::DB_IFileSysFile* handle)
{
if (bnet_file_handles.find(handle) == bnet_file_handles.end())
{
return bnet_fs_size_hook.invoke<uint64_t>(this_, handle);
}
else
{
auto& handle_ = bnet_file_handles[handle];
try
{
handle_.stream->seekg(0, std::ios::end);
const std::streamsize size = handle_.stream->tellg();
handle_.stream->seekg(0, std::ios::beg);
return static_cast<uint64_t>(size);
}
catch (const std::exception& e)
{
console::error("[Database] bnet_fs_size_stub: %s\n", e.what());
return 0;
}
}
}
void bnet_fs_close_stub(game::DB_FileSysInterface* this_, game::DB_IFileSysFile* handle)
{
if (bnet_file_handles.find(handle) == bnet_file_handles.end())
{
bnet_fs_close_hook.invoke<uint64_t>(this_, handle);
}
else
{
handle_allocator.free(handle);
bnet_file_handles.erase(handle);
}
}
bool bnet_fs_exists_stub(game::DB_FileSysInterface* this_, game::DB_IFileSysFile* handle, const char* filename)
{
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std::string name = filename;
const auto search_path = [&](const std::string& ext, const std::string& path)
{
if (!name.ends_with(ext))
{
return false;
}
return filesystem::exists(name) || filesystem::exists(path + name);
};
if (filesystem::exists(filename))
{
return true;
}
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if (name.ends_with(".ff"))
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{
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const auto found = find_fastfile(name);
if (found.has_value())
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{
return true;
}
}
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else
{
for (const auto& [ext, path] : file_search_folders)
{
if (search_path(ext, path))
{
return true;
}
}
}
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return bnet_fs_exists_hook.invoke<bool>(this_, handle, filename);
}
uint64_t bink_io_read_stub(game::DB_IFileSysFile** handle, void* dest, uint64_t bytes)
{
const auto handle_ptr = *handle;
if (bnet_file_handles.find(handle_ptr) == bnet_file_handles.end())
{
return bink_io_read_hook.invoke<uint64_t>(handle, dest, bytes);
}
else
{
auto& handle_ = bnet_file_handles[handle_ptr];
if (!handle_.stream->is_open())
{
return 0;
}
try
{
const auto& res = handle_.stream->read(reinterpret_cast<char*>(dest), bytes);
return static_cast<uint64_t>(res.gcount());
}
catch (const std::exception& e)
{
console::error("[Database] bink_io_read_stub: %s\n", e.what());
return 0;
}
}
}
bool bink_io_seek_stub(game::DB_IFileSysFile** handle, uint64_t pos)
{
const auto handle_ptr = *handle;
if (bnet_file_handles.find(handle_ptr) == bnet_file_handles.end())
{
return bink_io_seek_hook.invoke<bool>(handle, pos);
}
else
{
auto& handle_ = bnet_file_handles[handle_ptr];
if (!handle_.stream->is_open())
{
return false;
}
try
{
const auto& res = handle_.stream->seekg(pos);
return !(res.fail() || res.bad());
}
catch (const std::exception& e)
{
console::error("[Database] bink_io_seek_stub: %s\n", e.what());
return 0;
}
}
}
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}
class component final : public component_interface
{
public:
void post_unpack() override
{
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static const char* values[] =
{
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"BnetTACTVFSManager", // (load files from CASC)
"DiskFS", // (load files from disk)
nullptr
};
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const auto default_value = static_cast<int>(!utils::io::directory_exists("Data/data")
|| !utils::io::directory_exists("Data/config")
|| !utils::io::directory_exists("Data/indices"));
db_filesysImpl = dvars::register_enum("db_filesysImpl", values, default_value, game::DVAR_FLAG_READ, "Filesystem implementation");
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if (default_value == 1)
{
utils::hook::nop(0x1405A4868, 22); // TACT related stuff that's pointless if we're using DiskFS
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utils::hook::nop(0x14071AF83, 45); // Skip setting Bink file OS callbacks (not necessary since we're loading from disk)
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}
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db_fs_initialize_hook.create(game::DB_FSInitialize, db_fs_initialize_stub);
// Allow bnet filesystem to also load files from disk
if (db_filesysImpl->current.integer == 0)
{
const auto bnet_interface = reinterpret_cast<game::DB_FileSysInterface*>(0x140BE82F8);
bnet_fs_open_file_hook.create(bnet_interface->vftbl->OpenFile, bnet_fs_open_file_stub);
bnet_fs_read_hook.create(bnet_interface->vftbl->Read, bnet_fs_read_stub);
bnet_fs_tell_hook.create(bnet_interface->vftbl->Tell, bnet_fs_tell_stub);
bnet_fs_size_hook.create(bnet_interface->vftbl->Size, bnet_fs_size_stub);
bnet_fs_close_hook.create(bnet_interface->vftbl->Close, bnet_fs_close_stub);
bnet_fs_exists_hook.create(bnet_interface->vftbl->Exists, bnet_fs_exists_stub);
bink_io_read_hook.create(0x1407191B0, bink_io_read_stub);
bink_io_seek_hook.create(0x140719200, bink_io_seek_stub);
}
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}
};
}
REGISTER_COMPONENT(database::component)