h2-mod/src/client/component/fps.cpp

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include "chat.hpp"
#include "scheduler.hpp"
#include <utils/string.hpp>
#include <utils/hook.hpp>
#define fps_font game::R_RegisterFont("fonts/fira_mono_regular.ttf", 25)
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#define speed_font game::R_RegisterFont("fonts/fira_mono_regular.ttf", 50)
#define material_white game::Material_RegisterHandle("white")
namespace fps
{
namespace
{
auto lastframe = std::chrono::high_resolution_clock::now();
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game::dvar_t* cg_drawfps;
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game::dvar_t* cg_drawspeed;
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float fps_color_good[4] = {0.6f, 1.0f, 0.0f, 1.0f};
float fps_color_ok[4] = {1.0f, 0.7f, 0.3f, 1.0f};
float fps_color_bad[4] = {1.0f, 0.3f, 0.3f, 1.0f};
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float color_blue[4] = {0.12f, 0.77f, 1.f, 1.f};
float color_white[4] = {1.f, 1.f, 1.f, 1.f};
float screen_max[2];
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int history_count = 20;
int history[20] = { 0 };
int index;
void check_resize()
{
screen_max[0] = game::ScrPlace_GetViewPlacement()->realViewportSize[0];
screen_max[1] = game::ScrPlace_GetViewPlacement()->realViewportSize[1];
}
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int average_fps()
{
auto total = 0;
for (auto i = 0; i < history_count; i++)
{
total += history[i];
}
return total / history_count;
}
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std::deque<float> speed_history;
void draw_line(float x, float y, float width, float height)
{
game::R_AddCmdDrawStretchPic(x, y, width, height, 0.0f, 0.0f, 0.0f, 0.0f, color_white, material_white);
}
void draw_speed()
{
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if (!game::CL_IsCgameInitialized() || !game::g_entities[0].client)
{
return;
}
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const auto speed = (float)sqrt(pow(game::g_entities[0].client->velocity[0], 2) +
pow(game::g_entities[0].client->velocity[1], 2) +
pow(game::g_entities[0].client->velocity[2], 2));
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if (cg_drawspeed->current.integer >= 1)
{
const auto font = speed_font;
const auto speed_string = utils::string::va("%i\n", (int)speed);
const auto width = game::R_TextWidth(speed_string, 0x7FFFFFFF, font);
const auto x = (screen_max[0] / 2) - (width / 2);
const auto y = screen_max[1] - 400.f;
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const auto color = speed >= 300.f
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? color_blue
: fps_color_bad;
game::R_AddCmdDrawText(speed_string, 0x7FFFFFFF, font, x,
y, 1.0f, 1.0f, 0.0f, color, 0);
}
if (cg_drawspeed->current.integer >= 2)
{
if (speed_history.size() > 400)
{
speed_history.pop_front();
}
speed_history.push_back(speed);
const auto base_x = 80.f;
const auto base_y = screen_max[1] - 400.f;
const auto width = 1.f;
for (auto i = 0; i < speed_history.size(); i++)
{
const auto height = std::min(std::max(speed_history[i] / 5.f, 1.f), 1000.f);
const auto x = base_x + (float)i * width;
const auto y = base_y - height;
draw_line(x, y, width, height);
}
}
}
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void draw()
{
check_resize();
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if (cg_drawfps->current.integer >= 1)
{
const auto now = std::chrono::high_resolution_clock::now();
const auto frametime = now - lastframe;
lastframe = now;
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const int fps = (int)(1000000000 / (int)frametime.count());
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if (index >= history_count)
{
index = 0;
}
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history[index++] = fps;
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const auto fps_string = utils::string::va("%i", average_fps());
const auto x = screen_max[0] - 15.f - game::R_TextWidth(fps_string, 0x7FFFFFFF, fps_font);
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game::R_AddCmdDrawText(fps_string, 0x7FFFFFFF, fps_font, x, 35.f, 1.0f, 1.0f, 0.0f,
fps >= 60 ? fps_color_good : (fps >= 30 ? fps_color_ok : fps_color_bad), 0);
}
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if (!game::CL_IsCgameInitialized() || !game::g_entities[0].client)
{
return;
}
if (cg_drawfps->current.integer >= 2)
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{
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const auto font = fps_font;
const auto pos_string = utils::string::va("%f %f %f",
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game::g_entities[0].origin[0],
game::g_entities[0].origin[1],
game::g_entities[0].origin[2]);
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const auto x = screen_max[0] - 15.f - game::R_TextWidth(pos_string, 0x7FFFFFFF, font);
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game::R_AddCmdDrawText(pos_string, 0x7FFFFFFF, font, x,
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60.f, 1.0f, 1.0f, 0.0f, fps_color_ok, 0);
}
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draw_speed();
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}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
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cg_drawspeed = dvars::register_int("cg_drawSpeed", 0, 0, 2, game::DVAR_FLAG_SAVED);
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cg_drawfps = dvars::register_int("cg_drawFPS", 0, 0, 4, game::DVAR_FLAG_SAVED, false);
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scheduler::loop(draw, scheduler::pipeline::renderer);
}
};
}
REGISTER_COMPONENT(fps::component)