2021-12-19 19:53:01 -05:00
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include "game/dvars.hpp"
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#include "scheduler.hpp"
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#include "command.hpp"
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#include "gui.hpp"
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#include "scripting.hpp"
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#include "game/scripting/execution.hpp"
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#include <utils/string.hpp>
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#include <utils/hook.hpp>
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#include <utils/concurrency.hpp>
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namespace entity_list
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{
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namespace
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{
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2021-12-20 03:59:57 -05:00
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game::dvar_t* sv_running = nullptr;
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2021-12-19 19:53:01 -05:00
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enum entity_type
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{
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type_any,
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actor,
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spawner,
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weapon,
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node,
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count,
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};
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enum entity_team
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{
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team_any,
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neutral,
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allies,
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axis,
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team3
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};
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std::unordered_map<entity_team, std::string> team_names =
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{
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{entity_team::neutral, "neutral"},
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{entity_team::allies, "allies"},
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{entity_team::axis, "axis"},
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{entity_team::team3, "team3"},
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};
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struct entity_info_t
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{
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unsigned int id;
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unsigned int num;
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std::unordered_map<std::string, std::string> fields;
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};
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struct filters_t
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{
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bool filter_by_range{};
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float range{};
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entity_team team{};
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entity_type type{};
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std::vector<std::pair<std::string, std::string>> fields;
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};
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struct data_t
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{
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bool auto_update{};
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bool force_update{};
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filters_t filters;
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std::chrono::milliseconds interval{};
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std::chrono::high_resolution_clock::time_point last_call{};
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std::vector<entity_info_t> entity_info{};
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2021-12-20 03:59:57 -05:00
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std::vector<std::function<void()>> tasks;
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2021-12-19 19:53:01 -05:00
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std::unordered_map<std::string, bool> selected_fields =
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{
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{"code_classname", false},
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{"classname", true},
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{"origin", true},
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{"model", false},
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{"spawnflags", false},
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{"target", false},
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{"targetname", false},
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{"count", false},
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{"health", false},
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{"dmg", false},
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{"angles", true},
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{"script_linkname", false},
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{"script_noteworthy", false},
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{"maxhealth", false},
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{"anglelerprate", false},
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{"activator", false},
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{"slidevelocity", false},
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{"disableplayeradsloscheck", false},
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{"type", false},
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{"accuracy", false},
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{"lookforward", false},
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{"lookright", false},
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{"lookup", false},
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{"fovcosine", false},
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{"fovcosinebusy", false},
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{"fovcosinez", false},
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{"upaimlimit", false},
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{"downaimlimit", false},
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{"rightaimlimit", false},
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{"leftaimlimit", false},
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{"maxsightdistsqrd", false},
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{"sightlatency", false},
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{"defaultsightlatency", false},
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{"ignoreclosefoliage", false},
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{"interval", false},
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{"teammovewaittime", false},
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{"damagetaken", false},
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{"damagedir", false},
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{"damageyaw", false},
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{"damagelocation", false},
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{"damageweapon", false},
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{"damagemod", false},
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{"proneok", false},
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{"walkdistfacingmotion", false},
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{"walkdist", false},
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{"desiredangle", false},
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{"pacifist", false},
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{"pacifistwait", false},
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{"footstepdetectdist", false},
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{"footstepdetectdistwalk", false},
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{"footstepdetectdistsprint", false},
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{"reactiontargetpos", false},
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{"newenemyreactiondistsq", false},
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{"ignoreexplosionevents", false},
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{"ignoresuppression", false},
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{"suppressionwait", false},
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{"suppressionduration", false},
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{"suppressionstarttime", false},
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{"suppressionmeter", false},
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{"ignoreplayersuppression", false},
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{"name", false},
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{"weapon", false},
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{"dontavoidplayer", false},
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{"grenadeawareness", false},
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{"grenade", false},
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{"grenadeweapon", false},
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{"grenadeammo", false},
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{"grenadetargetpos", false},
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{"grenadetargetvalid", false},
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{"grenadetossvel", false},
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{"favoriteenemy", false},
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{"highlyawareradius", false},
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{"minpaindamage", false},
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{"allowpain", false},
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{"allowdeath", false},
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{"delayeddeath", false},
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{"diequietly", false},
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{"forceragdollimmediate", false},
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{"providecoveringfire", false},
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{"doingambush", false},
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{"combatmode", false},
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{"alertlevel", false},
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{"alertlevelint", false},
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{"useable", false},
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{"ignoretriggers", false},
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{"pushable", false},
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{"script_pushable", false},
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{"dropweapon", false},
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{"drawoncompass", false},
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{"groundtype", false},
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{"anim_pose", false},
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{"goalradius", false},
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{"goalheight", false},
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{"goalpos", false},
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{"nodeoffsetpos", false},
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{"ignoreforfixednodesafecheck", false},
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{"fixednode", false},
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{"fixednodesaferadius", false},
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{"pathgoalpos", false},
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{"pathrandompercent", false},
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{"usechokepoints", false},
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{"stopanimdistsq", false},
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{"lastenemysightpos", false},
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{"pathenemylookahead", false},
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{"pathenemyfightdist", false},
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{"meleeattackdist", false},
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{"movemode", false},
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{"script_move_distance_override", false},
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{"usecombatscriptatcover", false},
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{"safetochangescript", false},
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{"keepclaimednode", false},
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{"keepclaimednodeifvalid", false},
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{"keepnodeduringscriptedanim", false},
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{"dodangerreact", false},
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{"dangerreactduration", false},
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{"nododgemove", false},
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{"noteammove", false},
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{"leanamount", false},
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{"pitchamount", false},
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{"turnrate", false},
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{"turnanimactive", false},
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{"badplaceawareness", false},
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{"damageshield", false},
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{"nogrenadereturnthrow", false},
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{"noattackeraccuracymod", false},
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{"frontshieldanglecos", false},
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{"lookaheaddir", false},
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{"lookaheaddist", false},
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{"lookaheadhitsstairs", false},
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{"velocity", false},
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{"prevanimdelta", false},
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{"exposedduration", false},
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{"requestarrivalnotify", false},
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{"scriptedarrivalent", false},
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{"goingtoruntopos", false},
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{"engagemindist", false},
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{"engageminfalloffdist", false},
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{"engagemaxdist", false},
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{"engagemaxfalloffdist", false},
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{"usingcovermoveup", false},
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{"finalaccuracy", false},
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{"facemotion", false},
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{"gunblockedbywall", false},
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{"relativedir", false},
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{"lockorientation", false},
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{"maxfaceenemydist", false},
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{"stairsstate", false},
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{"script", false},
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{"prevscript", false},
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{"headicon", false},
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{"headiconteam", false},
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{"coversearchinterval", false},
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{"threatupdateinterval", false},
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{"canclimbladders", false},
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{"swimmer", false},
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{"space", false},
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{"doghandler", false},
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{"sharpturnlookaheaddist", false},
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{"postsharpturnlookaheaddist", false},
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{"sharpturntooclosetodestdist", false},
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{"usepathsmoothingvalues", false},
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{"pathlookaheaddist", false},
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{"maxturnspeed", false},
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{"sharpturn", false},
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{"disablesightandthreatupdate", false},
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{"team", false},
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{"threatbias", false},
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{"threatbiasgroup", false},
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{"node", false},
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{"prevnode", false},
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{"enemy", false},
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{"syncedmeleetarget", false},
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{"lastattacker", false},
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{"lastpusher", false},
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{"ignoreme", false},
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{"ignoreall", false},
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{"maxvisibledist", false},
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{"surprisedbymedistsq", false},
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{"attackeraccuracy", false},
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{"ignorerandombulletdamage", false},
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{"dodamagetoall", false},
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{"turretinvulnerability", false},
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{"useorcaavoidance", false},
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{"reciprocality", false},
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{"avoidanceboundshalfsize", false},
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{"onlygoodnearestnodes", false},
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{"playername", false},
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{"deathinvulnerabletime", false},
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{"criticalbulletdamagedist", false},
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{"attackercount", false},
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{"damagemultiplier", false},
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{"laststand", false},
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{"motiontrackerenabled", false},
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{"veh_speed", false},
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{"veh_pathspeed", false},
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{"veh_transmission", false},
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{"veh_pathdir", false},
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{"veh_pathtype", false},
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{"veh_topspeed", false},
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{"veh_brake", false},
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{"veh_throttle", false},
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};
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};
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utils::concurrency::container<data_t> data_;
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2021-12-20 03:59:57 -05:00
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unsigned int selected_entity{};
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bool set_field_window{};
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int selected_type = game::SCRIPT_INTEGER;
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bool is_sv_running()
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{
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if (!sv_running)
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{
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return false;
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}
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return sv_running->current.enabled;
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}
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2021-12-19 19:53:01 -05:00
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bool verify_entity(unsigned int id)
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{
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const auto type = game::scr_VarGlob->objectVariableValue[id].w.type;
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return type == game::SCRIPT_ENTITY;
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}
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std::optional<scripting::array> get_entity_array(const entity_type type, const entity_team team)
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{
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const auto value = scripting::call("getentarray");
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if (!value.is<scripting::array>())
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{
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return {};
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}
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const auto all = value.as<scripting::array>();
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if (type == entity_type::type_any)
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{
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return {all};
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}
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if (type == entity_type::actor)
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{
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scripting::array result{};
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for (unsigned int i = 0; i < all.size(); i++)
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{
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const auto raw = all[i].get_raw();
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if (raw.type != game::SCRIPT_OBJECT)
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{
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continue;
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}
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if (!verify_entity(raw.u.uintValue))
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{
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continue;
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}
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const auto entity = all[i].as<scripting::entity>();
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const auto classname_value = entity.get("classname");
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if (!classname_value.is<std::string>())
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{
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continue;
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}
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const auto team_value = entity.get("team");
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if (!team_value.is<std::string>())
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{
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continue;
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}
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const auto classname = classname_value.as<std::string>();
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const auto team_ = team_value.as<std::string>();
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if (strstr(classname.data(), "actor_") && (team == entity_team::team_any || team_ == team_names[team]))
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{
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result.push(entity);
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}
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}
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return result;
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}
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if (type == entity_type::spawner && team == entity_team::team_any)
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{
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return scripting::call("getspawnerarray").as<scripting::array>();
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}
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if (type == entity_type::spawner)
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{
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return scripting::call("getspawnerteamarray", {team_names[team]}).as<scripting::array>();
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}
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if (type == entity_type::weapon)
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{
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return scripting::call("getweaponarray").as<scripting::array>();
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}
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if (type == entity_type::node)
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{
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return scripting::call("getnodearray").as<scripting::array>();
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}
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return {};
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}
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void update_entity_list()
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{
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data_.access([](data_t& data)
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{
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2021-12-20 03:59:57 -05:00
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for (const auto& task : data.tasks)
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{
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task();
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}
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data.tasks = {};
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2021-12-19 19:53:01 -05:00
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|
const auto now = std::chrono::high_resolution_clock::now();
|
|
|
|
if (!data.force_update && (!data.auto_update || (now - data.last_call < data.interval)))
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
data.last_call = now;
|
|
|
|
data.force_update = false;
|
|
|
|
|
|
|
|
const auto value = get_entity_array(data.filters.type, data.filters.team);
|
|
|
|
if (!value.has_value())
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
data.entity_info.clear();
|
|
|
|
|
|
|
|
const auto array = value.value();
|
|
|
|
|
|
|
|
for (unsigned int i = 0; i < array.size(); i++)
|
|
|
|
{
|
|
|
|
const auto raw = array[i].get_raw();
|
|
|
|
if (raw.type != game::SCRIPT_OBJECT)
|
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!verify_entity(raw.u.uintValue))
|
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
const auto entity = array[i].as<scripting::entity>();
|
|
|
|
entity_info_t info{};
|
|
|
|
|
|
|
|
info.id = raw.u.uintValue;
|
|
|
|
info.num = entity.get_entity_reference().entnum;
|
|
|
|
|
|
|
|
if (data.filters.filter_by_range)
|
|
|
|
{
|
|
|
|
const auto player = scripting::call("getentbynum", {0}).as<scripting::entity>();
|
|
|
|
const auto distance = scripting::call("distance", {player.get("origin"), entity.get("origin")}).as<float>();
|
|
|
|
|
|
|
|
if (distance > data.filters.range)
|
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
auto match_count = 0;
|
|
|
|
for (const auto& field : data.selected_fields)
|
|
|
|
{
|
|
|
|
if (!field.second)
|
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
try
|
|
|
|
{
|
|
|
|
const auto field_value = entity.get(field.first);
|
|
|
|
const auto value_string = field_value.to_string();
|
|
|
|
info.fields[field.first] = value_string;
|
|
|
|
|
|
|
|
for (const auto& filter : data.filters.fields)
|
|
|
|
{
|
|
|
|
if (field_value.is<std::string>() &&
|
|
|
|
strstr(field.first.data(), utils::string::to_lower(filter.first).data()) &&
|
|
|
|
strstr(value_string.data(), filter.second.data()))
|
|
|
|
{
|
|
|
|
match_count++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
catch (...)
|
|
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (match_count == data.filters.fields.size())
|
|
|
|
{
|
|
|
|
data.entity_info.push_back(info);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
2021-12-20 03:59:57 -05:00
|
|
|
void teleport_to(data_t& data, unsigned int id)
|
2021-12-19 19:53:01 -05:00
|
|
|
{
|
2021-12-20 03:59:57 -05:00
|
|
|
data.tasks.push_back([id]()
|
2021-12-19 19:53:01 -05:00
|
|
|
{
|
|
|
|
if (!verify_entity(id))
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
const auto dest = scripting::entity{id};
|
|
|
|
const auto value = scripting::call("getentbynum", {0});
|
|
|
|
if (value.get_raw().type != game::SCRIPT_OBJECT)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
const auto player = value.as<scripting::entity>();
|
|
|
|
player.call("setorigin", {dest.get("origin")});
|
2021-12-20 03:59:57 -05:00
|
|
|
});
|
2021-12-19 19:53:01 -05:00
|
|
|
}
|
|
|
|
|
2021-12-20 03:59:57 -05:00
|
|
|
void teleport_to_reverse(data_t& data, unsigned int id)
|
2021-12-19 19:53:01 -05:00
|
|
|
{
|
2021-12-20 03:59:57 -05:00
|
|
|
data.tasks.push_back([id]()
|
2021-12-19 19:53:01 -05:00
|
|
|
{
|
|
|
|
if (!verify_entity(id))
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
const auto dest = scripting::entity{id};
|
|
|
|
const auto value = scripting::call("getentbynum", {0});
|
|
|
|
if (value.get_raw().type != game::SCRIPT_OBJECT)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
const auto player = value.as<scripting::entity>();
|
|
|
|
dest.set("origin", player.get("origin"));
|
2021-12-20 03:59:57 -05:00
|
|
|
});
|
2021-12-19 19:53:01 -05:00
|
|
|
}
|
|
|
|
|
2021-12-20 03:59:57 -05:00
|
|
|
void delete_entity(data_t& data, unsigned int id)
|
2021-12-19 19:53:01 -05:00
|
|
|
{
|
2021-12-20 03:59:57 -05:00
|
|
|
data.tasks.push_back([id]()
|
2021-12-19 19:53:01 -05:00
|
|
|
{
|
|
|
|
if (!verify_entity(id))
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
const auto target = scripting::entity{id};
|
|
|
|
target.call("delete");
|
2021-12-20 03:59:57 -05:00
|
|
|
});
|
2021-12-19 19:53:01 -05:00
|
|
|
}
|
|
|
|
|
2021-12-20 03:59:57 -05:00
|
|
|
void set_entity_field(data_t& data, unsigned int id,
|
|
|
|
const std::string& name, const std::string& string_value, int type)
|
2021-12-19 19:53:01 -05:00
|
|
|
{
|
2021-12-20 03:59:57 -05:00
|
|
|
data.tasks.push_back([id, name, type, string_value, &data]()
|
2021-12-19 19:53:01 -05:00
|
|
|
{
|
2021-12-20 03:59:57 -05:00
|
|
|
if (!verify_entity(id))
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
2021-12-19 19:53:01 -05:00
|
|
|
|
2021-12-20 03:59:57 -05:00
|
|
|
scripting::script_value value{};
|
|
|
|
|
|
|
|
if (type == game::SCRIPT_INTEGER)
|
|
|
|
{
|
|
|
|
value = atoi(string_value.data());
|
|
|
|
}
|
2021-12-19 19:53:01 -05:00
|
|
|
|
2021-12-20 03:59:57 -05:00
|
|
|
if (type == game::SCRIPT_FLOAT)
|
2021-12-19 19:53:01 -05:00
|
|
|
{
|
2021-12-20 03:59:57 -05:00
|
|
|
value = atof(string_value.data());
|
|
|
|
}
|
|
|
|
|
|
|
|
if (type == game::SCRIPT_STRING)
|
|
|
|
{
|
|
|
|
value = string_value;
|
|
|
|
}
|
|
|
|
|
|
|
|
try
|
|
|
|
{
|
|
|
|
scripting::set_entity_field(id, name, value);
|
2021-12-19 19:53:01 -05:00
|
|
|
data.force_update = true;
|
|
|
|
}
|
2021-12-20 03:59:57 -05:00
|
|
|
catch (...)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
});
|
|
|
|
}
|
2021-12-19 19:53:01 -05:00
|
|
|
|
2021-12-20 03:59:57 -05:00
|
|
|
void set_entity_field_vector(data_t& data, unsigned int id,
|
|
|
|
const std::string& name, const scripting::vector& value)
|
|
|
|
{
|
|
|
|
data.tasks.push_back([id, name, value, &data]()
|
|
|
|
{
|
|
|
|
if (!verify_entity(id))
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
2021-12-19 19:53:01 -05:00
|
|
|
|
2021-12-20 03:59:57 -05:00
|
|
|
try
|
|
|
|
{
|
|
|
|
scripting::set_entity_field(id, name, value);
|
|
|
|
data.force_update = true;
|
|
|
|
}
|
|
|
|
catch (...)
|
2021-12-19 19:53:01 -05:00
|
|
|
{
|
|
|
|
}
|
2021-12-20 03:59:57 -05:00
|
|
|
});
|
|
|
|
}
|
2021-12-19 19:53:01 -05:00
|
|
|
|
2021-12-20 03:59:57 -05:00
|
|
|
void show_set_field_window(data_t& data)
|
|
|
|
{
|
|
|
|
static char name[0x100]{};
|
|
|
|
static char value[0x100]{};
|
|
|
|
|
|
|
|
static char x[0x100]{};
|
|
|
|
static char y[0x100]{};
|
|
|
|
static char z[0x100]{};
|
|
|
|
|
|
|
|
ImGui::SetNextWindowSizeConstraints(ImVec2(300, 300), ImVec2(300, 300));
|
|
|
|
ImGui::Begin("Set entity field", &set_field_window);
|
|
|
|
ImGui::SetWindowSize(ImVec2(300, 300));
|
|
|
|
ImGui::Text(utils::string::va("Entity id %i", selected_entity));
|
|
|
|
|
|
|
|
if (ImGui::TreeNode("Type"))
|
|
|
|
{
|
|
|
|
ImGui::RadioButton("integer", &selected_type, game::SCRIPT_INTEGER);
|
|
|
|
ImGui::RadioButton("float", &selected_type, game::SCRIPT_FLOAT);
|
|
|
|
ImGui::RadioButton("vector", &selected_type, game::SCRIPT_VECTOR);
|
|
|
|
ImGui::RadioButton("string", &selected_type, game::SCRIPT_STRING);
|
2021-12-19 19:53:01 -05:00
|
|
|
|
2021-12-20 03:59:57 -05:00
|
|
|
ImGui::TreePop();
|
|
|
|
}
|
|
|
|
|
|
|
|
ImGui::InputText("name", name, IM_ARRAYSIZE(name));
|
|
|
|
if (selected_type == game::SCRIPT_VECTOR)
|
|
|
|
{
|
|
|
|
ImGui::InputText("x", x, IM_ARRAYSIZE(x));
|
|
|
|
ImGui::InputText("y", y, IM_ARRAYSIZE(y));
|
|
|
|
ImGui::InputText("z", z, IM_ARRAYSIZE(z));
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
ImGui::InputText("value", value, IM_ARRAYSIZE(value));
|
|
|
|
}
|
|
|
|
|
|
|
|
if (ImGui::Button("set", ImVec2(300, 0)))
|
|
|
|
{
|
|
|
|
if (selected_type == game::SCRIPT_VECTOR)
|
2021-12-19 19:53:01 -05:00
|
|
|
{
|
2021-12-20 03:59:57 -05:00
|
|
|
const scripting::vector vector
|
|
|
|
{
|
|
|
|
static_cast<float>(atof(x)),
|
|
|
|
static_cast<float>(atof(y)),
|
|
|
|
static_cast<float>(atof(z))
|
|
|
|
};
|
2021-12-19 19:53:01 -05:00
|
|
|
|
2021-12-20 03:59:57 -05:00
|
|
|
set_entity_field_vector(data, selected_entity, name, vector);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
set_entity_field(data, selected_entity, name, value, selected_type);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
ImGui::End();
|
|
|
|
}
|
|
|
|
|
|
|
|
void show_entity_list_window(data_t& data)
|
|
|
|
{
|
|
|
|
ImGui::SetNextWindowSizeConstraints(ImVec2(500, 500), ImVec2(1000, 1000));
|
|
|
|
ImGui::Begin("Entity list", &gui::enabled_menus["entity_list"]);
|
|
|
|
|
|
|
|
if (ImGui::Button("Update list"))
|
|
|
|
{
|
|
|
|
data.force_update = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
ImGui::Checkbox("Auto update", &data.auto_update);
|
|
|
|
|
|
|
|
auto interval = static_cast<int>(data.interval.count());
|
|
|
|
if (data.auto_update && ImGui::SliderInt("Interval", &interval, 0, 1000 * 30))
|
|
|
|
{
|
|
|
|
data.interval = std::chrono::milliseconds(interval);
|
|
|
|
}
|
|
|
|
|
|
|
|
ImGui::Separator();
|
|
|
|
|
|
|
|
if (ImGui::CollapsingHeader("Filters"))
|
|
|
|
{
|
|
|
|
ImGui::Checkbox("Filter by distance", &data.filters.filter_by_range);
|
|
|
|
|
|
|
|
if (data.filters.filter_by_range)
|
|
|
|
{
|
|
|
|
if (ImGui::SliderFloat("range", &data.filters.range, 0.f, 10000.f))
|
2021-12-19 19:53:01 -05:00
|
|
|
{
|
2021-12-20 03:59:57 -05:00
|
|
|
data.force_update = true;
|
2021-12-19 19:53:01 -05:00
|
|
|
}
|
2021-12-20 03:59:57 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
if (ImGui::TreeNode("Entity type"))
|
|
|
|
{
|
|
|
|
auto result = 0;
|
2021-12-19 19:53:01 -05:00
|
|
|
|
2021-12-20 03:59:57 -05:00
|
|
|
result += ImGui::RadioButton("any", reinterpret_cast<int*>(&data.filters.type), entity_type::type_any);
|
|
|
|
result += ImGui::RadioButton("actor", reinterpret_cast<int*>(&data.filters.type), entity_type::actor);
|
|
|
|
result += ImGui::RadioButton("spawner", reinterpret_cast<int*>(&data.filters.type), entity_type::spawner);
|
|
|
|
result += ImGui::RadioButton("weapon", reinterpret_cast<int*>(&data.filters.type), entity_type::weapon);
|
|
|
|
result += ImGui::RadioButton("node", reinterpret_cast<int*>(&data.filters.type), entity_type::node);
|
|
|
|
|
|
|
|
if (result)
|
2021-12-19 19:53:01 -05:00
|
|
|
{
|
2021-12-20 03:59:57 -05:00
|
|
|
data.force_update = true;
|
|
|
|
}
|
2021-12-19 19:53:01 -05:00
|
|
|
|
2021-12-20 03:59:57 -05:00
|
|
|
ImGui::TreePop();
|
|
|
|
}
|
2021-12-19 19:53:01 -05:00
|
|
|
|
2021-12-20 03:59:57 -05:00
|
|
|
if (ImGui::TreeNode("Entity team"))
|
|
|
|
{
|
|
|
|
auto result = 0;
|
2021-12-19 19:53:01 -05:00
|
|
|
|
2021-12-20 03:59:57 -05:00
|
|
|
result += ImGui::RadioButton("any", reinterpret_cast<int*>(&data.filters.team), entity_team::team_any);
|
|
|
|
result += ImGui::RadioButton("neutral", reinterpret_cast<int*>(&data.filters.team), entity_team::neutral);
|
|
|
|
result += ImGui::RadioButton("allies", reinterpret_cast<int*>(&data.filters.team), entity_team::allies);
|
|
|
|
result += ImGui::RadioButton("axis", reinterpret_cast<int*>(&data.filters.team), entity_team::axis);
|
|
|
|
result += ImGui::RadioButton("team3", reinterpret_cast<int*>(&data.filters.team), entity_team::team3);
|
2021-12-19 19:53:01 -05:00
|
|
|
|
2021-12-20 03:59:57 -05:00
|
|
|
if (result)
|
2021-12-19 19:53:01 -05:00
|
|
|
{
|
2021-12-20 03:59:57 -05:00
|
|
|
data.force_update = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
ImGui::TreePop();
|
|
|
|
}
|
2021-12-19 19:53:01 -05:00
|
|
|
|
2021-12-20 03:59:57 -05:00
|
|
|
ImGui::Text("Fields");
|
2021-12-19 19:53:01 -05:00
|
|
|
|
2021-12-20 03:59:57 -05:00
|
|
|
auto index = 0;
|
|
|
|
for (auto i = data.filters.fields.begin(); i != data.filters.fields.end(); ++i)
|
|
|
|
{
|
|
|
|
if (ImGui::TreeNode(utils::string::va("Filter #%i", index++)))
|
|
|
|
{
|
|
|
|
ImGui::InputText("name", &i->first);
|
|
|
|
ImGui::InputText("value", &i->second);
|
|
|
|
|
|
|
|
if (ImGui::Button("Erase"))
|
2021-12-19 19:53:01 -05:00
|
|
|
{
|
2021-12-20 03:59:57 -05:00
|
|
|
data.filters.fields.erase(i);
|
|
|
|
--i;
|
2021-12-19 19:53:01 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
ImGui::TreePop();
|
|
|
|
}
|
2021-12-20 03:59:57 -05:00
|
|
|
}
|
2021-12-19 19:53:01 -05:00
|
|
|
|
2021-12-20 03:59:57 -05:00
|
|
|
if (ImGui::Button("Add field filter"))
|
|
|
|
{
|
|
|
|
data.filters.fields.push_back({});
|
|
|
|
}
|
|
|
|
}
|
2021-12-19 19:53:01 -05:00
|
|
|
|
2021-12-20 03:59:57 -05:00
|
|
|
ImGui::Separator();
|
2021-12-19 19:53:01 -05:00
|
|
|
|
2021-12-20 03:59:57 -05:00
|
|
|
for (const auto& info : data.entity_info)
|
|
|
|
{
|
|
|
|
if (ImGui::TreeNode(utils::string::va("Entity num %i id %i", info.num, info.id)))
|
|
|
|
{
|
|
|
|
ImGui::Text("Commands");
|
2021-12-19 19:53:01 -05:00
|
|
|
|
2021-12-20 03:59:57 -05:00
|
|
|
if (ImGui::Button("Set field"))
|
|
|
|
{
|
|
|
|
set_field_window = true;
|
|
|
|
selected_entity = info.id;
|
2021-12-19 19:53:01 -05:00
|
|
|
}
|
|
|
|
|
2021-12-20 03:59:57 -05:00
|
|
|
if (ImGui::Button("Teleport to"))
|
2021-12-19 19:53:01 -05:00
|
|
|
{
|
2021-12-20 03:59:57 -05:00
|
|
|
teleport_to(data, info.id);
|
|
|
|
data.force_update = true;
|
2021-12-19 19:53:01 -05:00
|
|
|
}
|
|
|
|
|
2021-12-20 03:59:57 -05:00
|
|
|
if (ImGui::Button("Teleport to you"))
|
|
|
|
{
|
|
|
|
teleport_to_reverse(data, info.id);
|
|
|
|
data.force_update = true;
|
|
|
|
}
|
2021-12-19 19:53:01 -05:00
|
|
|
|
2021-12-20 03:59:57 -05:00
|
|
|
if (info.num != 0 && ImGui::Button("Delete"))
|
2021-12-19 19:53:01 -05:00
|
|
|
{
|
2021-12-20 03:59:57 -05:00
|
|
|
delete_entity(data, info.id);
|
|
|
|
data.force_update = true;
|
|
|
|
}
|
2021-12-19 19:53:01 -05:00
|
|
|
|
2021-12-20 03:59:57 -05:00
|
|
|
ImGui::Text("Fields");
|
2021-12-19 19:53:01 -05:00
|
|
|
|
2021-12-20 03:59:57 -05:00
|
|
|
for (const auto& field : info.fields)
|
|
|
|
{
|
|
|
|
if (field.second.empty())
|
2021-12-19 19:53:01 -05:00
|
|
|
{
|
2021-12-20 03:59:57 -05:00
|
|
|
continue;
|
2021-12-19 19:53:01 -05:00
|
|
|
}
|
|
|
|
|
2021-12-20 03:59:57 -05:00
|
|
|
if (ImGui::Button(field.first.data()))
|
2021-12-19 19:53:01 -05:00
|
|
|
{
|
2021-12-20 03:59:57 -05:00
|
|
|
utils::string::set_clipboard_data(field.first);
|
2021-12-20 11:32:06 -05:00
|
|
|
gui::notification("Text copied to clipboard!", utils::string::va("\"%s\"", field.first.data()));
|
2021-12-19 19:53:01 -05:00
|
|
|
}
|
|
|
|
|
2021-12-20 03:59:57 -05:00
|
|
|
ImGui::SameLine();
|
2021-12-19 19:53:01 -05:00
|
|
|
|
2021-12-20 03:59:57 -05:00
|
|
|
if (ImGui::Button(field.second.data()))
|
2021-12-19 19:53:01 -05:00
|
|
|
{
|
2021-12-20 03:59:57 -05:00
|
|
|
utils::string::set_clipboard_data(field.second);
|
2021-12-20 11:32:06 -05:00
|
|
|
gui::notification("Text copied to clipboard!", utils::string::va("\"%s\"", field.second.data()));
|
2021-12-20 03:59:57 -05:00
|
|
|
}
|
|
|
|
}
|
2021-12-19 19:53:01 -05:00
|
|
|
|
2021-12-20 03:59:57 -05:00
|
|
|
ImGui::TreePop();
|
|
|
|
}
|
|
|
|
}
|
2021-12-19 19:53:01 -05:00
|
|
|
|
2021-12-20 03:59:57 -05:00
|
|
|
ImGui::End();
|
2021-12-19 19:53:01 -05:00
|
|
|
|
2021-12-20 03:59:57 -05:00
|
|
|
ImGui::SetNextWindowSizeConstraints(ImVec2(500, 500), ImVec2(1000, 1000));
|
|
|
|
ImGui::Begin("Selected fields");
|
2021-12-19 19:53:01 -05:00
|
|
|
|
2021-12-20 03:59:57 -05:00
|
|
|
static char field_filter[0x100]{};
|
|
|
|
ImGui::InputText("field name", field_filter, IM_ARRAYSIZE(field_filter));
|
|
|
|
for (auto& field : data.selected_fields)
|
|
|
|
{
|
|
|
|
if (strstr(field.first.data(), field_filter) && ImGui::Checkbox(field.first.data(), &field.second))
|
|
|
|
{
|
|
|
|
data.force_update = true;
|
2021-12-19 19:53:01 -05:00
|
|
|
}
|
2021-12-20 03:59:57 -05:00
|
|
|
}
|
2021-12-19 19:53:01 -05:00
|
|
|
|
2021-12-20 03:59:57 -05:00
|
|
|
ImGui::End();
|
|
|
|
}
|
2021-12-19 19:53:01 -05:00
|
|
|
|
2021-12-20 03:59:57 -05:00
|
|
|
void on_frame()
|
|
|
|
{
|
|
|
|
if (!gui::enabled_menus["entity_list"])
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
2021-12-19 19:53:01 -05:00
|
|
|
|
2021-12-20 03:59:57 -05:00
|
|
|
data_.access([](data_t& data)
|
|
|
|
{
|
|
|
|
if (!is_sv_running())
|
2021-12-19 19:53:01 -05:00
|
|
|
{
|
2021-12-20 03:59:57 -05:00
|
|
|
selected_entity = 0;
|
|
|
|
data.entity_info = {};
|
|
|
|
data.tasks = {};
|
2021-12-19 19:53:01 -05:00
|
|
|
}
|
|
|
|
|
2021-12-20 03:59:57 -05:00
|
|
|
show_entity_list_window(data);
|
|
|
|
if (selected_entity && set_field_window)
|
|
|
|
{
|
|
|
|
show_set_field_window(data);
|
|
|
|
}
|
2021-12-19 19:53:01 -05:00
|
|
|
});
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
class component final : public component_interface
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
void post_unpack() override
|
|
|
|
{
|
2021-12-20 03:59:57 -05:00
|
|
|
scheduler::on_game_initialized([]()
|
|
|
|
{
|
|
|
|
sv_running = game::Dvar_FindVar("sv_running");
|
|
|
|
});
|
|
|
|
|
2021-12-19 19:53:01 -05:00
|
|
|
gui::on_frame(on_frame);
|
|
|
|
scheduler::loop(update_entity_list, scheduler::pipeline::server, 0ms);
|
|
|
|
}
|
|
|
|
};
|
|
|
|
}
|
|
|
|
|
|
|
|
REGISTER_COMPONENT(entity_list::component)
|