h2-mod/src/client/component/filesystem.cpp

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "filesystem.hpp"
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#include "console.hpp"
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#include "localized_strings.hpp"
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#include "game/game.hpp"
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#include <utils/io.hpp>
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#include <utils/hook.hpp>
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namespace filesystem
{
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namespace
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{
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bool initialized = false;
std::vector<std::filesystem::path>& get_search_paths_internal()
{
static std::vector<std::filesystem::path> search_paths{};
return search_paths;
}
bool is_polrus_lang()
{
static auto* loc_language = game::Dvar_FindVar("loc_language");
const auto id = loc_language->current.integer;
return id == 5 || id == 6 || id == 17;
}
void fs_startup_stub(const char* name)
{
console::info("[FS] Startup\n");
initialized = true;
filesystem::register_path(L".");
filesystem::register_path(L"h2-mod");
filesystem::register_path(L"data");
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localized_strings::clear();
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utils::hook::invoke<void>(0x14060BF50, name);
}
std::vector<std::filesystem::path> get_paths(const std::filesystem::path& path)
{
std::vector<std::filesystem::path> paths{};
const auto code = game::SEH_GetCurrentLanguageCode();
paths.push_back(path);
paths.push_back(path / code);
if (is_polrus_lang())
{
paths.push_back(path / "polrus");
}
return paths;
}
bool can_insert_path(const std::filesystem::path& path)
{
for (const auto& path_ : get_search_paths_internal())
{
if (path_ == path)
{
return false;
}
}
return true;
}
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}
std::string read_file(const std::string& path)
{
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for (const auto& search_path : get_search_paths_internal())
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{
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const auto path_ = search_path / path;
if (utils::io::file_exists(path_.generic_string()))
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{
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return utils::io::read_file(path_.generic_string());
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}
}
return {};
}
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bool read_file(const std::string& path, std::string* data, std::string* real_path)
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{
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for (const auto& search_path : get_search_paths_internal())
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{
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const auto path_ = search_path / path;
if (utils::io::read_file(path_.generic_string(), data))
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{
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if (real_path != nullptr)
{
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*real_path = path_.generic_string();
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}
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return true;
}
}
return false;
}
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void register_path(const std::filesystem::path& path)
{
if (!initialized)
{
return;
}
const auto paths = get_paths(path);
for (const auto& path_ : paths)
{
if (can_insert_path(path_))
{
console::info("[FS] Registering path '%s'\n", path_.generic_string().data());
get_search_paths_internal().push_back(path_);
}
}
}
void unregister_path(const std::filesystem::path& path)
{
if (!initialized)
{
return;
}
const auto paths = get_paths(path);
for (const auto& path_ : paths)
{
auto& search_paths = get_search_paths_internal();
for (auto i = search_paths.begin(); i != search_paths.end();)
{
if (*i == path_)
{
console::info("[FS] Unregistering path '%s'\n", path_.generic_string().data());
i = search_paths.erase(i);
}
else
{
++i;
}
}
}
}
std::vector<std::string> get_search_paths()
{
std::vector<std::string> paths{};
for (const auto& path : get_search_paths_internal())
{
paths.push_back(path.generic_string());
}
return paths;
}
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class component final : public component_interface
{
public:
void post_unpack() override
{
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utils::hook::call(0x14060B052, fs_startup_stub);
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}
};
}
REGISTER_COMPONENT(filesystem::component)