h2-mod/data/cdata/ui_scripts/settings/language.lua

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Lua
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LUI.addmenubutton("pc_controls", {
index = 4,
text = "@LUA_MENU_CHOOSE_LANGUAGE",
description = Engine.Localize("@LUA_MENU_CHOOSE_LANGUAGE_DESC"),
callback = function()
LUI.FlowManager.RequestAddMenu(nil, "choose_language_menu")
end
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})
local universalfont = RegisterFont("fonts/mix.ttf", 30)
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local function setuniversalfont(lang)
LUI.MenuGenericButtons.ButtonLabelFont.Font = universalfont
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end
local function togglecustomfonts()
LUI.FlowManager.RequestAddMenu(nil, "generic_yesno_popup", false, nil, true, {
popup_title = Engine.Localize("@MENU_CCS_RESTART_CONFIRMATION_TITLE"),
message_text = Engine.Localize("@MENU_HDR_REBOOT_DESC"),
yes_action = function()
config.set("disable_custom_fonts", not config.get("disable_custom_fonts"))
updater.relaunch()
end
})
end
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LUI.MenuBuilder.registerType("choose_language_menu", function(a1)
local menu = LUI.MenuTemplate.new(a1, {
menu_title = "@LUA_MENU_CHOOSE_LANGUAGE",
menu_list_divider_top_offset = -(LUI.H1MenuTab.tabChangeHoldingElementHeight + H1MenuDims.spacing),
menu_width = 240,
uppercase_title = true
})
local languages = Engine.GetSupportedLanguages()
local originalfont = LUI.MenuGenericButtons.ButtonLabelFont.Font
for i = 1, #languages do
local id = languages[i].id
local lang = Engine.GetCurrentLanguage()
if language.isasian() or not language.isnonlatin() or not config.get("disable_custom_fonts") then
setuniversalfont(id)
end
local button = menu:AddButton("", function()
LUI.FlowManager.RequestAddMenu(nil, "choose_language_confirm_popup", false, nil, true, {
language = languages[i].id
})
end, languages[i].id == lang, true, nil, {
desc_text = Engine.Localize("LOCALE_" .. (languages[i].id))
})
local label = button:getFirstDescendentById("text_label")
label:setText(Engine.ToUpperCase(languages[i].name))
end
LUI.MenuGenericButtons.ButtonLabelFont.Font = originalfont
LUI.Options.InitScrollingList(menu.list, nil, {
rows = 10
})
LUI.Options.AddOptionTextInfo(menu)
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if (language.isnonlatin() and not language.iscustom()) then
if (config.get("disable_custom_fonts")) then
menu:AddHelp({
name = "add_button_helper_text",
button_ref = "button_alt2",
helper_text = Engine.Localize("@LUA_MENU_FALLBACK_ENABLE"),
side = "right",
clickable = true
}, togglecustomfonts)
else
menu:AddHelp({
name = "add_button_helper_text",
button_ref = "button_alt2",
helper_text = Engine.Localize("@LUA_MENU_FALLBACK_DISABLE"),
side = "right",
clickable = true
}, togglecustomfonts)
end
end
menu:AddBackButton()
return menu
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end)
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-- fix for Y-offset in button text (russian_partial, default font)
if config.get("language") == "russian_partial" and config.get("disable_custom_fonts") then
LUI.UIButtonText.IsOffsetedLanguage = function()
return true
end
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end
if not (config.get("disable_custom_fonts")) then
-- fix for Y-offset in button text (global patch, custom font)
LUI.UIButtonText.IsOffsetedLanguage = function()
return false
end
-- fix for ammo counter (polish/russian)
if not Engine.InFrontend() then
local weaponinfodef = LUI.MenuBuilder.m_definitions["WeaponInfoHudDef"]
LUI.MenuBuilder.m_definitions["WeaponInfoHudDef"] = function(...)
local rus = CoD.Language.Russian
CoD.Language.Russian = 1337
local pol = CoD.Language.Polish
CoD.Language.Polish = 1338
local res = weaponinfodef(...)
CoD.Language.Russian = rus
CoD.Language.Polish = pol
return res
end
else
local levelselectmenu = LUI.sp_menus.LevelSelectMenu
local setupinfobox = levelselectmenu.SetupInfoBoxLeftForArcadeMode
levelselectmenu.SetupInfoBoxLeftForArcadeMode = function(...)
local rus = CoD.Language.Russian
CoD.Language.Russian = 1337
local pol = CoD.Language.Polish
CoD.Language.Polish = 1338
local res = setupinfobox(...)
CoD.Language.Russian = rus
CoD.Language.Polish = pol
return res
end
end
-- fix for ammo counter (global patch)
if language.isnonlatin() then
local scale = function(size)
return size * 720 / 1080
end
CoD.TextSettings.SP_HudAmmoStatusText = {
Font = RegisterFont("fonts/mix_gothic.ttf", 16),
Height = 16
}
CoD.TextSettings.SP_HudAmmoCounterFont = {
Font = RegisterFont("fonts/mix_gothic.ttf", 34),
Height = 34
}
CoD.TextSettings.HudAmmoCounterFont = {
Font = RegisterFont("fonts/mix_gothic.ttf", 105),
Height = 64
}
-- forced gothic font for headers (arabic/slavic)
if language.isslavic() or language.isarabic() then
CoD.TextSettings.H2TitleFont = {
Font = RegisterFont("fonts/mix_gothic.ttf", 56),
Height = scale(56)
}
end
end
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end