h2-mod/src/client/component/localized_strings.cpp

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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
#include "localized_strings.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
#include <utils/concurrency.hpp>
#include "game/game.hpp"
#include "game_console.hpp"
namespace localized_strings
{
namespace
{
utils::hook::detour seh_string_ed_get_string_hook;
using localized_map = std::unordered_map<std::string, std::string>;
utils::concurrency::container<localized_map> localized_overrides;
const char* seh_string_ed_get_string(const char* reference)
{
return localized_overrides.access<const char*>([&](const localized_map& map)
{
const auto entry = map.find(reference);
if (entry != map.end())
{
return utils::string::va("%s", entry->second.data());
}
return seh_string_ed_get_string_hook.invoke<const char*>(reference);
});
}
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game::XAssetHeader db_find_localize_entry_stub(game::XAssetType type, const char* name, int allow_create_default)
{
const auto value = localized_overrides.access<const char*>([&](const localized_map& map)
-> const char*
{
const auto entry = map.find(name);
if (entry != map.end())
{
return utils::string::va("%s", entry->second.data());
}
return nullptr;
});
if (value == nullptr)
{
return game::DB_FindXAssetHeader(type, name, allow_create_default);
}
static game::LocalizeEntry entry{};
entry.value = value;
entry.name = name;
return static_cast<game::XAssetHeader>(&entry);
}
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}
void override(const std::string& key, const std::string& value)
{
localized_overrides.access([&](localized_map& map)
{
map[key] = value;
});
}
class component final : public component_interface
{
public:
void post_unpack() override
{
// Change some localized strings
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seh_string_ed_get_string_hook.create(0x1405E5FD0, &seh_string_ed_get_string);
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utils::hook::call(0x1405E5AB9, db_find_localize_entry_stub);
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}
};
}
REGISTER_COMPONENT(localized_strings::component)