h2-mod/src/client/component/images.cpp

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2021-09-06 18:40:37 -04:00
#include <std_include.hpp>
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#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "images.hpp"
#include "game_console.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
#include <utils/image.hpp>
#include <utils/io.hpp>
#include <utils/concurrency.hpp>
namespace images
{
namespace
{
utils::hook::detour load_texture_hook;
utils::hook::detour setup_texture_hook;
utils::concurrency::container<std::unordered_map<std::string, std::string>> overriden_textures;
std::optional<std::string> load_image(game::GfxImage* image)
{
std::string data{};
overriden_textures.access([&](const std::unordered_map<std::string, std::string>& textures)
{
if (const auto i = textures.find(image->name); i != textures.end())
{
data = i->second;
}
});
if (data.empty() && !utils::io::read_file(utils::string::va("images/%s.png", image->name), &data))
{
return {};
}
return { std::move(data) };
}
std::optional<utils::image> load_raw_image_from_file(game::GfxImage* image)
{
const auto image_file = load_image(image);
if (!image_file)
{
return {};
}
return utils::image(*image_file);
}
bool load_custom_texture(game::GfxImage* image)
{
auto raw_image = load_raw_image_from_file(image);
if (!raw_image)
{
return false;
}
image->imageFormat = 0x1000003;
image->resourceSize = -1;
D3D11_SUBRESOURCE_DATA data{};
data.SysMemPitch = raw_image->get_width() * 4;
data.SysMemSlicePitch = data.SysMemPitch * raw_image->get_height();
data.pSysMem = raw_image->get_buffer();
game::Image_Setup(image, raw_image->get_width(), raw_image->get_height(), image->depth, image->numElements,
image->imageFormat, DXGI_FORMAT_R8G8B8A8_UNORM, 0, image->name, &data);
return true;
}
void load_texture_stub(game::GfxImage* image, void* a2, int* a3)
{
try
{
if (load_custom_texture(image))
{
return;
}
}
catch (std::exception& e)
{
game_console::print(game_console::con_type_error, "Failed to load image %s: %s\n", image->name, e.what());
}
load_texture_hook.invoke<void>(image, a2, a3);
}
int setup_texture_stub(game::GfxImage* image, void* a2, void* a3)
{
if (image->resourceSize == -1)
{
return 0;
}
return setup_texture_hook.invoke<bool>(image, a2, a3);
}
}
void override_texture(std::string name, std::string data)
{
overriden_textures.access([&](std::unordered_map<std::string, std::string>& textures)
{
textures[std::move(name)] = std::move(data);
});
}
class component final : public component_interface
{
public:
void post_unpack() override
{
setup_texture_hook.create(game::base_address + 0x74A390, setup_texture_stub);
load_texture_hook.create(game::base_address + 0x2A7940, load_texture_stub);
}
};
}
REGISTER_COMPONENT(images::component)