2022-03-19 18:06:00 -04:00
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "fonts.hpp"
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2022-06-17 14:22:12 -04:00
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#include "console.hpp"
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2022-03-19 18:06:00 -04:00
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#include "filesystem.hpp"
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2022-07-13 21:23:56 -04:00
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#include "command.hpp"
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2022-03-19 18:06:00 -04:00
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#include "game/game.hpp"
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#include "game/dvars.hpp"
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#include <utils/hook.hpp>
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#include <utils/memory.hpp>
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#include <utils/io.hpp>
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#include <utils/string.hpp>
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#include <utils/image.hpp>
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#include <utils/concurrency.hpp>
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namespace fonts
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{
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namespace
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{
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2022-06-18 14:55:03 -04:00
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const char* hudelem_fonts[] =
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{
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"",
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"bigfixed",
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"smallfixed",
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"objective",
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"big",
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"small",
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"hudbig",
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"hudsmall",
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"buttomprompt",
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"subtitle",
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"timer",
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"nameplate",
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"bank"
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};
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2022-03-19 18:06:00 -04:00
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struct font_data_t
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{
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std::unordered_map<std::string, game::TTF*> fonts;
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std::unordered_map<std::string, std::string> raw_fonts;
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};
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utils::concurrency::container<font_data_t> font_data;
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game::TTF* create_font(const std::string& name, const std::string& data)
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{
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const auto font = utils::memory::get_allocator()->allocate<game::TTF>();
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font->name = utils::memory::get_allocator()->duplicate_string(name);
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font->buffer = utils::memory::get_allocator()->duplicate_string(data);
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font->len = static_cast<int>(data.size());
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font->fontFace = 0;
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return font;
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}
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void free_font(game::TTF* font)
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{
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utils::memory::get_allocator()->free(font->buffer);
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utils::memory::get_allocator()->free(font->name);
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utils::memory::get_allocator()->free(font);
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}
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game::TTF* load_font(const std::string& name)
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{
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return font_data.access<game::TTF*>([&](font_data_t& data_) -> game::TTF*
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{
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if (const auto i = data_.fonts.find(name); i != data_.fonts.end())
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{
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return i->second;
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}
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std::string data{};
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if (const auto i = data_.raw_fonts.find(name); i != data_.raw_fonts.end())
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{
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data = i->second;
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}
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if (data.empty() && !filesystem::read_file(name, &data))
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{
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return nullptr;
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}
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const auto material = create_font(name, data);
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data_.fonts[name] = material;
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return material;
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});
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}
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game::TTF* try_load_font(const std::string& name)
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{
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try
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{
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return load_font(name);
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}
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catch (const std::exception& e)
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{
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console::error("Failed to load font %s: %s\n", name.data(), e.what());
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}
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return nullptr;
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}
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game::TTF* db_find_xasset_header_stub(game::XAssetType type, const char* name, int create_default)
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{
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auto result = try_load_font(name);
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if (result == nullptr)
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{
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result = game::DB_FindXAssetHeader(type, name, create_default).ttf;
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}
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return result;
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}
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2022-06-18 14:55:03 -04:00
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game::Font_s* bank_font = nullptr;
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utils::hook::detour ui_get_font_handle_hook;
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utils::hook::detour ui_asset_cache_hook;
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game::Font_s* ui_get_font_handle_stub(void* a1, int font_index)
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{
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if (font_index == 12 && bank_font != nullptr)
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{
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return bank_font;
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}
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return ui_get_font_handle_hook.invoke<game::Font_s*>(a1, font_index);
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}
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void* ui_asset_cache_stub()
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{
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if (!game::Com_InFrontend())
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{
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bank_font = game::R_RegisterFont("fonts/bank.ttf", 32);
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}
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else
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{
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bank_font = nullptr;
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}
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return ui_asset_cache_hook.invoke<void*>();
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}
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int get_font_handle_index(int hudelem_font_index, int current)
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{
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if (hudelem_font_index == 12)
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{
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return 12;
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}
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return current;
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}
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void get_hud_elem_info_stub(utils::hook::assembler& a)
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{
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a.push(ebx);
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a.pushad64();
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a.mov(edx, ebx);
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a.mov(ecx, dword_ptr(rsi, 4));
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a.call_aligned(get_font_handle_index);
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a.mov(dword_ptr(rsp, 0x80), eax);
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a.popad64();
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a.pop(ebx);
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a.mov(edx, dword_ptr(rdi, 0x240));
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a.lea(r8, qword_ptr(rsp, 0x98));
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a.jmp(0x14037B39E);
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}
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2022-03-19 18:06:00 -04:00
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}
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void add(const std::string& name, const std::string& data)
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{
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font_data.access([&](font_data_t& data_)
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{
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data_.raw_fonts[name] = data;
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});
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}
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void clear()
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{
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font_data.access([&](font_data_t& data_)
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{
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for (auto& font : data_.fonts)
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{
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free_font(font.second);
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}
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data_.fonts.clear();
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utils::hook::set<int>(0x14EE3ACB8, 0); // reset registered font count
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});
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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utils::hook::call(0x140747096, db_find_xasset_header_stub);
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2022-06-18 14:55:03 -04:00
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// add fonts/bank.ttf to hud elem fonts
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// make font index 12 => bank.ttf
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ui_asset_cache_hook.create(0x140606090, ui_asset_cache_stub);
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ui_get_font_handle_hook.create(0x1406058F0, ui_get_font_handle_stub);
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utils::hook::jump(0x14037B390, utils::hook::assemble(get_hud_elem_info_stub), true);
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utils::hook::inject(0x1404C17A6, hudelem_fonts);
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utils::hook::set(0x1404C17B7, 13); // 13 hud elem fonts
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2022-07-13 21:23:56 -04:00
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command::add("dumpFont", [](const command::params& params)
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{
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if (params.size() < 2)
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{
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return;
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}
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const auto name = params.get(1);
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const auto ttf = game::DB_FindXAssetHeader(game::XAssetType::ASSET_TYPE_TTF, name, false).ttf;
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if (ttf == nullptr)
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{
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console::error("Font does not exist\n");
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return;
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}
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const auto path = utils::string::va("dumps/%s", ttf->name);
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utils::io::write_file(path, std::string(ttf->buffer, ttf->len), false);
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console::info("Dumped to %s", path);
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});
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2022-03-19 18:06:00 -04:00
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}
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};
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}
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REGISTER_COMPONENT(fonts::component)
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