h2-mod/src/client/game/scripting/lua/value_conversion.hpp

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2021-04-23 03:46:11 +02:00
#pragma once
#include "context.hpp"
namespace scripting::lua
{
sol::lua_value entity_to_struct(lua_State* state, unsigned int parent_id);
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script_value convert(const sol::lua_value& value);
sol::lua_value convert(lua_State* state, const script_value& value);
}