2021-09-06 18:40:37 -04:00
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#include <std_include.hpp>
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2021-04-29 17:47:05 -04:00
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include "command.hpp"
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2022-06-17 14:22:12 -04:00
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#include "console.hpp"
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2021-04-29 17:47:05 -04:00
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#include <utils/hook.hpp>
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namespace lui
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{
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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command::add("lui_open", [](const command::params& params)
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{
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if (params.size() <= 1)
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{
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2022-06-17 14:22:12 -04:00
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console::info("usage: lui_open <name>\n");
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2021-04-29 17:47:05 -04:00
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return;
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}
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game::LUI_OpenMenu(0, params[1], 0, 0, 0);
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});
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command::add("lui_open_popup", [](const command::params& params)
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{
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if (params.size() <= 1)
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{
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2022-06-17 14:22:12 -04:00
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console::info("usage: lui_open_popup <name>\n");
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2021-04-29 17:47:05 -04:00
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return;
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}
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game::LUI_OpenMenu(0, params[1], 1, 0, 0);
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});
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2021-09-30 18:55:14 -04:00
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command::add("lui_restart", []()
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{
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2022-03-18 17:02:44 -04:00
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utils::hook::invoke<void>(0x1403203B0);
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utils::hook::invoke<void>(0x14032D370);
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2021-09-30 18:55:14 -04:00
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});
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2021-04-29 17:47:05 -04:00
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}
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};
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}
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REGISTER_COMPONENT(lui::component)
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