h2-mod/src/client/component/language.cpp

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2022-07-13 21:23:56 -04:00
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include "language.hpp"
#include "localized_strings.hpp"
#include <utils/hook.hpp>
#include <utils/io.hpp>
#define LANGUAGE_FILE "players2/default/language"
namespace language
{
namespace
{
const char* get_loc_language_string()
{
if (!utils::io::file_exists(LANGUAGE_FILE))
{
return nullptr;
}
static char language[0x200] = {0};
const auto data = utils::io::read_file(LANGUAGE_FILE);
strcpy_s(language, data.data());
return language;
}
}
void set(const std::string& lang)
{
utils::io::write_file(LANGUAGE_FILE, lang, false);
}
void set_from_index(const int index)
{
if (index < 0 || index > 17)
{
return;
}
const auto language = game::languages[index];
set(language.name);
}
class component final : public component_interface
{
public:
void post_unpack() override
{
utils::hook::call(0x14060AFFB, get_loc_language_string);
}
};
}
REGISTER_COMPONENT(language::component)